Activity
From 2016-01-27 to 2016-02-09
2016-02-09
- 09:54 Revision 36112ade (github): UI|Home: Starting games and loading savegames; double-click events
- The Play button is now functional: it will either load the selected
game or the selected saved game. Double-clicking ... - 09:53 Revision bf142ae2 (github): Fixed|Client: Redundant entries in the saved sessions list data
- The check for existing items was not working.
- 09:52 Revision 3f418fd7 (github): Input|libgui: Added a mouse button double-click event
- 09:51 Revision 331252c3 (github): Refactor|libdoomsday: Game accessed usually as const
- Modifying the Game objects is almost always unnecessary.
- 07:53 Revision faf9cb29 (github): Refactor|Home: Renamed classes and files for consistency and clarity
2016-02-08
- 20:25 Revision 1254cf7e (github): UI|Home: Game/save selection behavior
- Changing the column deselects everything in the column.
2016-02-07
- 21:44 Revision 114ad38c (github): UI|Home: Horizontal scrolling with mouse wheel events
- 21:23 Revision 344a0008 (github): UI|Home: Improved click-to-focus behavior in the game/save lists
- 21:22 Revision ec0d004b (github): Widgets|libcore: Focus behavior improvements
- 18:36 Revision f7ccf915 (github): UI|Home: Added Packages/Play buttons for each game
- 18:36 Revision 4c9b5418 (github): libappfw: Cleanup
2016-02-06
- 23:33 Revision 8282b9d9 (github): UI|Home: Adjusted game items layout
- 23:32 Revision bbe8ef80 (github): Widgets|libappfw: Added focus indicator and Focusable flag
- The focus will be used for keyboard navigation.
- 21:22 Revision 08ca2d90 (github): UI|Home: Adjusted layout, disabled opening of savelist panels
- Having items change place when selecting them is terrible for usability.
- 17:50 Revision 1bf31edc (github): UI|Client: Show saved sessions as a list (per game)
- HomeWidget owns a single data model of items that gets filtered
differently for each game.
2016-02-05
- 20:23 Revision 8515ded5 (github): Merge branch 'master' into ui-home
- 20:21 Revision 65d0682d (github): Model Renderer|Shaders: Clamped specular highlights to avoid artifacts
- There is something funky going on with the vectors, leading to
overly large values for specPower. - 20:19 Revision 6bd891a2 (github): Fixed|FS|libcore: Find all packages under /home
- DirectoryFeed constructor was changed so that subfolder population
must be specifically requested. However, some call... - 08:51 Revision 04a2412d (github): Fixed|libdoomsday: Name of the Doom Shareware IWAD package
2016-02-04
2016-02-02
- 07:47 Revision 37a2c3dd (github): Windows|Fixed: Missing export
- 07:45 Revision 84683313 (github): CI: Updated AppVeyor configuration
- 07:45 Revision 7ed39fdc (github): CI: Updated AppVeyor configuration
2016-02-01
- 21:27 Revision 10967e47 (github): UI|Home: Sort games by release year
- Eventually there will be a user-selectable sort criteria.
- 21:13 Revision 0424d4e9 (github): UI|Home|Client: Working on the new Home UI
- Added GameDrawerButton as a concrete DrawerButton that shows the
information of a single game.
Work in progress. - 21:10 Revision 0e5c6b64 (github): All Games|libdoomsday: Game definitions may include release date and family
- If the game family is not provided, the engine will make a guess.
Release dates are specified by the game plugins.
A... - 21:08 Revision 092add8e (github): libappfw: Minor API improvements
- 21:08 Revision b1059747 (github): libcore|Date: Parsing from text
2016-01-29
- 21:11 Revision 0e62ea39 (github): UI|Home: Basic column behavior
- Activating the column being interacted with. Header with information
text and a button. Hiding and showing columns ba... - 21:10 Revision 0e7b1c33 (github): Widgets|libappfw: Added CallbackAction for calling a std::function
- 20:42 Revision 1e65efd2 (github): Widgets|libappfw: Added utility methods for Margins
- Setting left/right or top/bottom margins at once.
- 20:38 Revision ae4322d6 (github): Widgets|libcore: OperatorRule and dsize; virtual dispatchEvent()
2016-01-27
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