Activity
From 2016-01-02 to 2016-01-15
2016-01-13
2016-01-12
- 19:56 Revision 7f86dc98 (github): Windows|Fixed|MSVC: Missing exports
- 18:44 Revision f9969b3b (github): Resources|libdoomsday: Identifying data files and indexing WAD files
- DoomsdayApp checks all the configured and known locations for WAD files
and populates the /local/wads folder. Current... - 18:34 Revision d239877b (github): Client|Resources: Moved internal legacy savegames folder
- Added the /sys folder for files that are used for internal processing
that the user doesn't (and shouldn't) need to k... - 18:29 Revision 86c5bf28 (github): libcore: Minor API additions in several classes
- Added some useful but hitherto missing member functions.
- 18:27 Revision f8ab0207 (github): libcore|FS: Avoid using incorrect feed for a subfolder
- DirectoryFeeds populate subfolders by cloning themselves rather than
inheriting existing feeds of the parent folder. - 18:23 Revision c1d7856b (github): Cleanup
2016-01-10
- 11:37 Revision 56d94d0b (github): libcore|Info: Flag for values read from quoted string literals
- 11:25 Revision 286379eb (github): Cleanup
- 11:24 Revision bd084ed2 (github): Cleanup|libdoomsday: Renamed res::System to Resources
- Continuing the de-System-ification of the classes. Subsystems should
be named according to their domain: World, Resou...
2016-01-09
- 20:48 Revision 12b6bf03 (github): libappfw: Improved animations
- TabWidget selection highlight moves with an animation.
The FoldPanelWidget animation is slightly faster. - 17:02 Revision 836440ae (github): libdoomsday|FS: Added DataBundle as a base class for classic data files
- 11:02 Revision d2d851b6 (github): libdoomsday: Added DataFile
- DataFile represents classic data files (WAD, LMP, etc.) in the file
tree. Data files are accessible as byte arrays. - 11:01 Revision 1b6948f4 (github): Performance: Minor optimizations
- Addressing a few bottlenecks, particularly related to PathTree
lookups and bindings evaluation. The common theme is a...
2016-01-06
- 22:45 Revision 99b4e5ea (github): Cleanup
- 13:08 Revision d603856f (github): Model Renderer|Fixed: Handling a failed model load
2016-01-05
- 18:07 Revision bb28f66c (github): Model Renderer: Slightly reduced light intensity for models
- Down from 2 to 1.75. May still be a little too strong...
- 18:06 Revision e6c39a19 (github): Model Renderer|Shaders: Added uMapTime to model.skeletal.unlit.diffuse
2016-01-04
- 18:29 Revision 74ae639b (github): Model Renderer|Shaders: Added UV transform macro to all "net.dengine" shaders
- 18:28 Revision 0e66c70c (github): Packages|FS: Handle exception during package load audience notifications
- The loading of a package will be cancelled if an observer throws an
exception. For instance, this may happen if the p...
2016-01-03
- 15:13 Revision d474e305 (github): UI|Model Renderer: Added "Position" group for offset sliders
- 14:54 Revision 28579042 (github): UI|Model Renderer: Adjusting the model offset
- Very useful for weapon models.
- 13:29 Revision e90796df (github): UI|Model Renderer: Show player weapon models in the editor
- 11:30 Revision 0120360e (github): UI|Model Renderer: Play animations manually via the model asset editor
2016-01-02
- 23:11 Revision 6b79c8de (github): UI|Client: Show more information about models in asset editor
- 23:10 Revision 3e2ee676 (github): libappfw|ChoiceWidget: Show a specific string when nothing is selected
- 23:10 Revision 154e8052 (github): libgui|ModelDrawable: Query mesh and animation names
- 18:54 Revision a490f61c (github): UI|Client: Sort and style variable names in model asset editor
- Used variables are shown in bold.
- 18:54 Revision 5041b901 (github): UI|Client: Improved sidebar layout
- Take header widget width into account when positioning groups.
- 16:26 Revision 3b7cda13 (github): UI|Client: Model asset editor shows shader information, vector variables
- 16:25 Revision 613ebf52 (github): libappfw: Minor layout improvements
- GridLayout keeps track of which widgets span more than one cell.
- 10:15 Revision e5b2e2f8 (github): Heretic: Tweaked random numbers used for Firemace spawning
- 09:50 Revision f087a07a (github): liblegacy: Vector typedefs for function declarations
- Plain pointer instead of an array.
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