Activity
From 2015-03-28 to 2015-04-10
2015-04-10
- 22:03 Revision 72ae68ba (github): OS X|libgui: Allow fullscreen mode in the Canvas window
- Apparently QWindow currently doesn't set this automatically, so now
we manually enable the OS X fullscreen toggle.
2015-04-07
- 17:07 Revision 0fee9b1f (github): libgui|Tests: Canvas default format, retina pixels, updated GLSandbox
- Since QOpenGLWindow is not a QWidget, one cannot use QToolBar on it.
The toolbars were moved to a separate QWidget-ba... - 17:05 Revision 26128fd1 (github): CMake|Tests: Test apps should be in a folder called "Tests"
- 10:11 Revision ad7717e2 (github): Fixed|Tests|CMake|OS X: Deploy Qt on test apps
- Since these are Mac application bundles, the Qt frameworks are
expected to be bundled inside. - 10:10 Revision ec35a7e1 (github): Cleanup|Tests: Updated tests for revised Canvas class
- 08:38 Revision 749e3ec8 (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- Conflicts:
doomsday/sdk/libappfw/src/vrwindowtransform.cpp
2015-04-06
- 14:58 Revision d52a26c6 (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
- Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here... - 14:57 Revision 1ee4e51f (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
- Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here... - 14:08 Revision 50abed9f (github): Merge branch 'master' into cmake-build
- 13:58 Revision 4cbf49af (github): Fixed|Doom: Clearing the invulnerability post-processing filter
- While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese... - 13:58 Revision e390e38c (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
- This setting was still part of the window system; now moved to the
renderer settings. - 13:57 Revision 938d641c (github): Fixed|Doom: Clearing the invulnerability post-processing filter
- While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese... - 10:00 Revision cc190308 (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
- This setting was still part of the window system; now moved to the
renderer settings.
2015-04-04
- 16:52 Revision 6a4f918a (github): UI|Client: Added "Pixel Density" slider to the Renderer Settings
- Now that there is room in the Renderer Settings dialog, the global pixel
density setting can be placed there. It is n... - 16:52 Revision 15b91f6f (github): UI|libappfw: Only allow UI downscaling on HiDPI displays
- On a non-retina display, text would simply become unreadable. Better to use
the -dpi and -fontsize switches instead.
... - 16:52 Revision bbe63d68 (github): UI|libappfw: Scale UI smaller with small window sizes/resolutions
- Since the UI style doesn't scale dynamically, we can apply a window
transformation to scale the window contents small... - 16:49 Revision fad722fd (github): UI|Client: Added "Pixel Density" slider to the Renderer Settings
- Now that there is room in the Renderer Settings dialog, the global pixel
density setting can be placed there. It is n... - 16:46 Revision a346281a (github): UI|libappfw: Only allow UI downscaling on HiDPI displays
- On a non-retina display, text would simply become unreadable. Better to use
the -dpi and -fontsize switches instead.
... - 15:39 Revision ecc8581f (github): UI|Cleanup|Client: Moved renderer behavior settings to the Gauge popup
- These don't really have the prominence or importance to be in the
main Renderer Settings dialog. - 15:39 Revision de704213 (github): libappfw|GridPopupWidget: Method for adding separate labels
- 15:37 Revision 39c536d3 (github): UI|Cleanup|Client: Moved renderer behavior settings to the Gauge popup
- These don't really have the prominence or importance to be in the
main Renderer Settings dialog. - 15:36 Revision b172af13 (github): libappfw|GridPopupWidget: Method for adding separate labels
2015-04-03
- 14:50 Revision 252586f8 (github): UI|libappfw: Scale UI smaller with small window sizes/resolutions
- Since the UI style doesn't scale dynamically, we can apply a window
transformation to scale the window contents small... - 14:47 Revision d077f8a8 (github): Oculus Rift|OS X: Updated build for LibOVR 0.5.0.1
- Todo: See if this is actually still working with the HMD.
- 12:58 Revision f62ef3a8 (github): CMake|Oculus Rift: Updated SDK config for LibOVR 0.5.0.1
- 12:57 Revision 65e81632 (github): libgui|libappfw: Cleaning up, debugging Canvas drawing
- 12:30 Revision ef38e708 (github): CMake|Oculus Rift: Updated SDK config for LibOVR 0.5.0.1
2015-03-30
- 21:10 Revision ded41a1c (github): Refactor|Canvas: Merged Canvas and CanvasWindow, added QtInputSource
- CanvasWindow was removed, and Canvas now represents a complete native
window with an OpenGL drawing surface that cove...
2015-03-28
- 18:48 Revision dbe222cb (github): Merge branch 'master' into opengl3.3
- Conflicts:
doomsday/libgui/include/de/gui/libgui.h
doomsday/libgui/src/graphics/glframebuffer.cpp
doomsday/libgui/... - 13:11 Revision 9eef3795 (github): Fixed|PostFX: Clear view effects when needed
- The PostFX shader was not being reset when a game was unloaded, or
when a savegame was loaded.
The public GL API was... - 13:11 Revision 8f3eca9f (github): UI|Client: Minor improvements
- Don't warn about known shared libs not being plugins. Don't allow
negative time values in the "last updated since" st... - 13:09 Revision 517cd8b8 (github): Fixed|PostFX: Clear view effects when needed
- The PostFX shader was not being reset when a game was unloaded, or
when a savegame was loaded.
The public GL API was...
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