Activity
From 2010-03-20 to 2010-04-02
2010-04-02
2010-04-01
- 15:11 Revision f9ef6209 (github): Fixed: Fog settings as specified in Map Info definitions used when drawing the various UI displays.
- Fixed: "Map def fog oversight". (see here http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid...
- 14:07 Revision 81be17e8 (github): Fixed Doom: Powers could not be given using the ccmd give.
2010-03-31
- 23:27 Revision 09fbfeff (github): Fixed: Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". (see here http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099)
- 17:50 Revision f4763790 (github): Fixed line endings.
- 17:44 Revision 7498d109 (github): Fixed Heretic: "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
2010-03-30
2010-03-29
2010-03-27
- 11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
- 11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
- 11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
- 11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
- 09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
- 07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
- 07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
- 02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
2010-03-24
- 19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
- Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll...
- 18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
- 17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
- 17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
- 11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
2010-03-23
2010-03-22
2010-03-21
- 19:34 Revision 433f4cb2 (github): Fixed: Incorporated patch "fix various uninitialized memory accesses" by Jindrich Makovicka - thanks! (see here http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101)
- 17:07 Revision 94270953 (github): Changed Heretic: Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
- 16:22 Revision 423a1da3 (github): Added Heretic/Doom64: Implemented support for voodoo dolls.
- Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from wor...
2010-03-20
- 17:51 Revision 1faedfa9 (github): Added: cvar "rend-dev-polyobj-bbox" 1= Render polyobj bounding boxes (for debug).
- 17:14 Revision 72044fca (github): Fixed: "jHexen: impassable doorway (polyobjs?)" see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099
- 11:42 Revision 93e9749e (github): Changed Hexen: It is now possible to -warp using the console if a game has not yet been started. In this instance a new game is initiated using the default skill and player class.
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