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From 2009-05-08 to 2009-05-21

2009-05-16

16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
danij
05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
danij
05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
danij

2009-05-14

18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
danij
18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
danij
18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
danij
17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
danij
16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
danij
01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
danij

2009-05-12

23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c danij
18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
danij
14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
danij
 

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