Activity
From 2008-12-15 to 2008-12-28
2008-12-28
- 18:20 Revision 8d38ba36 (github): Updated Snowberry's doomsday.conf
- * Name change of dscompat to dsdirectsound (default).
* Removed the ds8 option (merged with dsdirectsound).
* Added o... - 18:11 Revision 9ad87713 (github): Updated dsdirectsound source files re name changes and file paths.
- 18:09 Revision 81b57bb5 (github): Renamed dscompat source files re name changes and file paths.
- 18:06 Revision 9f86513a (github): Updated the vc2008 solution and project files re name change of dscompat to dsdirectsound.
- 17:59 Revision 773a02ad (github): Updated the vcbuild script re name change of dscompat to dsdirectsound.
- 17:48 Revision a9364927 (github): Updated the CodeBlocks dsdirectsound project re name changes and file paths.
- 17:44 Revision ff5edbb1 (github): Renamed the dscompat CodeBlocks project to dsdirectsound
- 17:41 Revision 9e84ddbb (github): Renamed plugin dir ds6 to directsound.
2008-12-24
- 17:49 Revision 900690dc (github): Completed the encapsulation of the blockmap within the engine.
- * Replaced the linkmobj blockrings using links within the linedef blockmap blocks (maybe split into two blockmaps lat...
2008-12-23
- 05:38 Revision 5f0bd673 (github): Fixed couple of minor bugs in the menu that must have inadvertently crept in due to me working with several local branches atm.
- * ccmd "menuback" once again works.
* "quit game" menu option in jHexen now quits as expected (as opposed to displayi...
2008-12-22
- 20:15 Revision 022788e4 (github): Fixed bug #2160011: Mobj models facing incorrect direction. Due to incorrect yaw calculation in R_ProjectSprite().
- 20:10 Revision d39cf4cc (github): Renamed cvar "rend-dev-surface-normals" to "rend-dev-surface-show-normals" for consistency with other similar cvars.
2008-12-18
- 17:59 Revision 0974d3b6 (github): Changed jDoom: Enhanced 'give' ccmd - "give h" to give health (amount given is the normal maxHealth amount i.e., 100 by default).
- 17:29 Revision bf9f5aff (github): Changed jHeretic: Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen.
- * Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys).
* New paramaters; 'a' - ammo, 'p...
2008-12-17
- 16:58 Revision 100a1dd5 (github): Added some basic paramater checking to the console database interfaces.
- 15:45 Revision d7c87426 (github): Fixed: SIGSEGV when attempting to use the add/sub ccmds without all needed paramaters.
- 14:14 Revision a9bfef2d (github): Removed the "Controls" tab from the Doomsday Control Panel. For 1.9.0-beta6 we are doing this via the game menu instead.
- 12:58 Revision 730dcb3c (github): Deleted unused local variables in dsopenal::DS_play()
- 12:54 Revision 7de82947 (github): Removed numerous console messages obviously used for debug purposes during development in driver_openal.c
2008-12-15
- 02:24 Revision d385c39b (github): Fixed missing bounding boxes when "rend-dev-mobj-bbox" = 1. constructBBox() was not returning the name of the display list used.
- 01:43 Revision bf08d8a2 (github): Fixed problem of texture gamma adjustments not working correctly on model skins with an alpha channel, or at all with hi-res TEXTUREs.
- 01:40 Revision 9007ee36 (github): Fixed crash when attempting to use the dsOpenAL plugin if built in Release mode via VC. Due to incorrect calling convention specified in dsopenal.vcproj.
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