Activity
From 2007-10-30 to 2007-11-12
2007-11-11
- 13:41 Revision 091f13c8 (github): multi-thread XL_Ticker - still has poor performance on single-core systems
- 06:44 Revision 54a7fd02 (github): mark where we need a new sorting algorithm
2007-11-10
- 16:19 Revision f410ade6 (github): multi-thread Rend_DecorateLine and Rend_DecorateSector - this still needs a smarter algorithm - as performace is very poor on single-core systems
- 14:59 Revision 7952f75c (github): Things work better without typos
- 14:46 Revision d05fee51 (github): Remove OpenMP headers - include warning message for non-gcc with openmp enabled
- 14:15 Revision 807a58c8 (github): Include OpenMP headers for non-gcc compilers
- 13:41 Revision b00f3c74 (github): If OpenMP is avaiable, display a notice to that effect, and the detected number of cpu's
- 13:36 Revision b767654c (github): minor fixes - enable OpenMP if found
- 09:49 Revision 28d062af (github): Fix typo - suddenly I'm no longer swamped warnings
- 09:43 Revision 6de5d0e1 (github): Clean up warning message
2007-11-08
- 18:41 Bug #487 (Closed): particle problem
- The problem I seem to be having is that everything seems to show up fine except for the particles. When I see fire or...
2007-11-07
- 08:51 Revision a86a5016 (github): Smart header should work with non-gcc now. Untested, YMMV, and other disclamiers go here
- 07:57 Revision e0adfc81 (github): Initial Checkin of smart header. Not yet ready for production
- 06:51 Revision 7926f515 (github): Fix C_DECL definition
- 06:05 Revision 30f6c9fd (github): Fix SPLINT Warning - Win32 please test -this affects you
2007-11-06
- 10:22 Revision 760ce034 (github): add some whitespace so splint can process the file
- 09:08 Revision b75db54b (github): adjust MAO mode for jdoom - it FTBFS due to some inconsistences in the source
- 08:50 Revision 78aeb972 (github): Disable MAO option for the engine
- 02:08 Bug #486 (Closed): moving objects in E2M2 not functioning
- Hello. I have been playing through Ultimate Doom using 1.9-b5 and I have run across an issue with object actions. Wi...
2007-11-04
- 10:19 Bug #485: kick start will not launch...
- Logged In: YES
user_id=849456
Originator: NO
KickStart is no longer supported by the deng team. KickStart has been ... - 05:43 Bug #485 (Closed): kick start will not launch...
- when i go to launch kick start it states:
missing cmndlg36.ocx..
and it says to download it but on there site i... - 02:58 Revision fa34a27b (github): Reimplemented in the linedef blockmap at the core of the playsim. Now uses an object-like interface with an internal gridmap object holding separate linedef lists linked to each blockmap block.
- Next step: Do the same with the polyobj blockmap.
2007-11-03
- 15:43 Revision f7eee2c9 (github): Encapsulated the grid component of the blockmap concept into a reusable object called gridmap_t. Re-implemented the subsector blockmap to use a gridmap internally for storage. Soon the line and polyobj blockmaps will receive the same treatment.
- Also, removed R_RationalizeSectors() and the selfrefroot stuff. It is no-longer useful as detection of these kind of ...
2007-10-31
- 14:43 Revision 73ec5f1f (github): Fixed message about sector light levels in LG_Init()
- 14:29 Revision 34f78e08 (github): Fixed file encoding. I hate you Visual C++ 2005 Express text file editor.
- 14:12 Revision 352947c0 (github): Ensure cnode_t and intersection_t are intialized when allocating from the quick alloc lists.
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