Project

General

Profile

Activity

From 2007-07-10 to 2007-07-23

2007-07-23

20:30 Revision c3f22ba3 (github): Added remaining controls for all games to G_RegisterPlayerControls().
danij

2007-07-22

10:44 Revision fc753e08 (github): Fixed a couple of build errors under *nix.
danij
10:38 Revision 6047bcb9 (github): Fix build issue under *nix (don't have HWND handles).
danij
10:09 Revision ff22e11e (github): SDL-based window management;
Begun re-factoring things so that the same code can be used for all platforms. This presents some issues under win32 ... danij

2007-07-21

19:17 Revision d8809ba0 (github): glob win32 source
yagisan

2007-07-19

10:52 Revision c902c232 (github): Added engine/portable/src/sys_sdl_window.c which contains the framework for SDL-based window management, currently missing an implementation (coming soon).
Bring the window manager online AFTER the console so as we can output environment/system info. danij
03:46 Revision bbdcd726 (github): Split the win32-specific window management routines out of dd_winit.c and into ./win32/src/sys_window.c
Cleaned up the window management interface(s) so as to be platform independent (well, almost) and spent some time add... danij

2007-07-18

18:30 Revision 8c7b96e7 (github): Fixed (rev 4879) failing to build (apparently materialtype_t has “incomplete type”).
danij
17:23 Revision 9b00b94e (github): Completely re-factored the subsector polygonization code to remove run-time memory requirements and to improve map loading speed.
Fixed issue resulting in drawing zero-area triangles introduced during the change to using the same list of fvertex_t... danij
16:40 Revision f3f692d8 (github): Fixed all instances of comments formed like '\\\\ \something' to '\\ \something' introduced by yagisan's markup script.
danij

2007-07-12

23:21 Revision 2f34b267 (github): Fixed issue with environmental sound effects, where changes in-game to the world did not affect the effect properties. Re-factored the existing code to allow faster use when in-game. S_CalcSectorReverb() is now called whenever any properties of a sector are changed which in turn affect environmental sound effect properties.
TODO: Currently, S_CalcSectorReverb() is potentially called far more frequently than absolutely necessary (for exampl... danij
00:27 Revision f56b73fe (github): Fix vcbuild.bat so that spaces are allowed in PYTHON_DIR.
danij
 

Also available in: Atom