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From 2007-07-08 to 2007-07-21

2007-07-21

19:17 Revision d8809ba0 (github): glob win32 source
yagisan

2007-07-19

10:52 Revision c902c232 (github): Added engine/portable/src/sys_sdl_window.c which contains the framework for SDL-based window management, currently missing an implementation (coming soon).
Bring the window manager online AFTER the console so as we can output environment/system info. danij
03:46 Revision bbdcd726 (github): Split the win32-specific window management routines out of dd_winit.c and into ./win32/src/sys_window.c
Cleaned up the window management interface(s) so as to be platform independent (well, almost) and spent some time add... danij

2007-07-18

18:30 Revision 8c7b96e7 (github): Fixed (rev 4879) failing to build (apparently materialtype_t has “incomplete type”).
danij
17:23 Revision 9b00b94e (github): Completely re-factored the subsector polygonization code to remove run-time memory requirements and to improve map loading speed.
Fixed issue resulting in drawing zero-area triangles introduced during the change to using the same list of fvertex_t... danij
16:40 Revision f3f692d8 (github): Fixed all instances of comments formed like '\\\\ \something' to '\\ \something' introduced by yagisan's markup script.
danij

2007-07-12

23:21 Revision 2f34b267 (github): Fixed issue with environmental sound effects, where changes in-game to the world did not affect the effect properties. Re-factored the existing code to allow faster use when in-game. S_CalcSectorReverb() is now called whenever any properties of a sector are changed which in turn affect environmental sound effect properties.
TODO: Currently, S_CalcSectorReverb() is potentially called far more frequently than absolutely necessary (for exampl... danij
00:27 Revision f56b73fe (github): Fix vcbuild.bat so that spaces are allowed in PYTHON_DIR.
danij

2007-07-09

13:54 Revision 982b786a (github): fix typo
yagisan
09:44 Revision fa6c6e7e (github): attempt to generate bundles in the remaining plugins. needs testing with xcode and fink
yagisan
09:30 Revision 52505de8 (github): attempt to generate bundles in jdoom, dehread, opengl and sdlmixer plugins on OSX systems
yagisan
09:13 Revision 5aace94d (github): disable unused cmake build modes part 2
yagisan
08:57 Revision e5892851 (github): disable unused cmake build modes part 1
yagisan
08:45 Revision 19f28a0f (github): add a define that osx systems may need - disabled until further testing is done
yagisan
08:43 Revision 62b0cafd (github): patch to build on FINK
yagisan

2007-07-08

20:19 Revision dbc1e4bd (github): Fixed multiple definition issues with the following symbols - endmsg
yagisan
19:26 Revision 1a124a93 (github): Fixed multiple definition issues with the following symbols: BlockingMobj and PuffSpawned.
danij
19:08 Revision 33b619a6 (github): Fixed multiple definition issues with the following symbols: mapviewplayer, devparm and shiftdown.
danij
18:32 Revision c38d1f32 (github): close my IF statments
yagisan
18:29 Revision 9663ba53 (github): teach cmake to pick between win32 and unix lzss, and FINK should default to unix paths
yagisan
18:15 Revision 08004ef8 (github): when building with FINK - use FINKs SDL headers
yagisan
18:09 Revision 0a7c5aea (github): add missing endif - whoops
yagisan
18:08 Revision 9fdcf487 (github): teach cmake to build universal packades on osx/xcode and native packages with osx/fink
yagisan
18:01 Revision e9738443 (github): teach Cmake how to tell if we are big or little endian, and define accordingly
yagisan
17:53 Revision 4b662132 (github): define FINK when building with FINK
yagisan
17:50 Revision f162643f (github): when building with FINK - use FINKs SDL headers
yagisan
17:46 Revision da6f29d2 (github): Fink option should only work on OSX - fatal error on other systems
yagisan
17:34 Revision 2311218b (github): Add a new FINK option for building on OSX with FINK
yagisan
14:02 Revision 2849b07c (github): add the missing static declaration
yagisan
01:48 Revision 504146c8 (github): Cast the "src" variable in readValue() to the appropriate fixed-size integer type. These changes, or at least the replacements of int32_t for long, are necessary to allow the map to load properly. Without them, many walls show hall-of-mirrors effects.
Thanks to chasonr for the patch. danij
01:12 Revision 780314a2 (github): Define a macro PRINTF_F in dd_share.h, which indicates printf-like functions, so that GCC can check their parameters. If GCC is not the compiler, PRINTF_F defines to nothing.
Make sure the parameters match the format string for all printf-like functions in glBSP.
Thanks to chasonr for the p...
danij
01:02 Revision d5c2c338 (github): Rearranged the dpMapLoad vcproj file filters so that *.h are separated from *.c
danij
00:59 Revision 7eadef28 (github): Fixed typo in last commit.
danij
00:58 Revision 7b52139c (github): Make sure the parameters match the format string for all printf-like functions in dpDehRead.
Thanks to chasonr for the patch. danij
00:56 Revision 19a56e86 (github): Define a macro PRINTF_F in dd_share.h, which indicates printf-like functions, so that GCC can check their parameters. If GCC is not the compiler, PRINTF_F defines to nothing.
Make sure the parameters match the format string for all printf-like functions in the engine and games.
Thanks to ch...
danij
 

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