Activity
From 2007-04-22 to 2007-05-05
2007-05-05
- 01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
- Fixed missing automap background texture in jHexen.
2007-05-04
- 22:12 Revision 2a0d3791 (github): Continued work on the texture management code.
- Revised how textures loaded from raw lumps are managed. These plus the recent changes to the way patches and flats ar...
- 13:10 Revision 633e4852 (github): Fix description, and actually make sure it works correctly
- 11:22 Revision 28d781fa (github): Add definefinder
2007-05-03
- 09:14 Revision fa3d8ee8 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:14 Revision 7b7d0815 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:13 Revision 81d87a83 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:11 Revision b0b3ac24 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
2007-05-01
- 01:12 Revision cae25faa (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
- 01:11 Revision a024b661 (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
2007-04-29
- 19:11 Revision dd0494fe (github): Fixed compilation problems with release builds in VC++ 2k5. All plugins now compile without error when "Release" is the build target.
- 14:26 Revision ce7d9976 (github): Updated Doomsday.rc and drd3d.rc to work with VC++ 2k5.
- 14:23 Revision 05a6f81e (github): Updated dsopenal to compile with VC++ 2k5
2007-04-23
- 07:03 Revision 4290e775 (github): Further tweaks and improvements to fakeradio shadow edges. Fixed a couple of issues when dealing with maps with geometry bugs (e.g. E4M1).
- Fixed a buffer overflow vulnerability in P_IsValidControl().
2007-04-22
- 23:16 Revision 9076def2 (github): Fixed FTBFS issue reported by Yagisan and Dave. Also removed an unreferenced local in LG_Init()
- 23:06 Revision 3a4fd97f (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
- Part #3 of 3.
- 23:05 Revision 9554c0b8 (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
- Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation...
- 23:04 Revision a456930b (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
- Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation...
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