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From 2007-04-22 to 2007-05-05

2007-05-05

01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
Fixed missing automap background texture in jHexen. danij

2007-05-04

22:12 Revision 2a0d3791 (github): Continued work on the texture management code.
Revised how textures loaded from raw lumps are managed. These plus the recent changes to the way patches and flats ar... danij
13:10 Revision 633e4852 (github): Fix description, and actually make sure it works correctly
yagisan
11:22 Revision 28d781fa (github): Add definefinder
yagisan

2007-05-03

09:14 Revision fa3d8ee8 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:14 Revision 7b7d0815 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:13 Revision 81d87a83 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:11 Revision b0b3ac24 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij

2007-05-01

01:12 Revision cae25faa (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu... danij
01:11 Revision a024b661 (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu... danij

2007-04-29

19:11 Revision dd0494fe (github): Fixed compilation problems with release builds in VC++ 2k5. All plugins now compile without error when "Release" is the build target.
danij
14:26 Revision ce7d9976 (github): Updated Doomsday.rc and drd3d.rc to work with VC++ 2k5.
danij
14:23 Revision 05a6f81e (github): Updated dsopenal to compile with VC++ 2k5
danij

2007-04-23

07:03 Revision 4290e775 (github): Further tweaks and improvements to fakeradio shadow edges. Fixed a couple of issues when dealing with maps with geometry bugs (e.g. E4M1).
Fixed a buffer overflow vulnerability in P_IsValidControl(). danij

2007-04-22

23:16 Revision 9076def2 (github): Fixed FTBFS issue reported by Yagisan and Dave. Also removed an unreferenced local in LG_Init()
danij
23:06 Revision 3a4fd97f (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
Part #3 of 3. danij
23:05 Revision 9554c0b8 (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation... danij
23:04 Revision a456930b (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation... danij
 

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