Activity
From 2007-04-18 to 2007-05-01
2007-05-01
- 01:12 Revision cae25faa (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
- 01:11 Revision a024b661 (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
2007-04-29
- 19:11 Revision dd0494fe (github): Fixed compilation problems with release builds in VC++ 2k5. All plugins now compile without error when "Release" is the build target.
- 14:26 Revision ce7d9976 (github): Updated Doomsday.rc and drd3d.rc to work with VC++ 2k5.
- 14:23 Revision 05a6f81e (github): Updated dsopenal to compile with VC++ 2k5
2007-04-23
- 07:03 Revision 4290e775 (github): Further tweaks and improvements to fakeradio shadow edges. Fixed a couple of issues when dealing with maps with geometry bugs (e.g. E4M1).
- Fixed a buffer overflow vulnerability in P_IsValidControl().
2007-04-22
- 23:16 Revision 9076def2 (github): Fixed FTBFS issue reported by Yagisan and Dave. Also removed an unreferenced local in LG_Init()
- 23:06 Revision 3a4fd97f (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
- Part #3 of 3.
- 23:05 Revision 9554c0b8 (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
- Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation...
- 23:04 Revision a456930b (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
- Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation...
2007-04-21
- 19:23 Revision 3331596a (github): Parameterized Rend_RenderModel(). Parameters are packed into modelparams_t before being passed in instead of vissprite_t. vissprite-type specific logic branching formerly in Rend_RenderModel() now happens externally to this routine by use of the passed parameters. Particle and sky models are now translated directly to modelparams_t so the VSPR_SKY_MODEL and VSPR_PARTICLE_MODEL vissprite types have been removed.
- Implemented a new vissprite type VSPR_DECORATION to explicitly state when a vissprite is a light decoration.
2007-04-20
- 09:51 Revision 449a9890 (github): Draw linedef normals in the automap if cheatmode > 1.
- In the automap only draw separate segs when required (when showing subsectors). Draw full linedefs normally.
- 09:49 Revision fad35bb9 (github): Fixed a logic error in fakeradio neighbor searching which could lead to an infinite loop with certain map geometry.
2007-04-19
- 22:53 Revision 12c3fb70 (github): Continued work on fakeradio, leverage structure of the vertex line owners in order to locate side neighbors dynamically. No initialization step is required for fakeradio line neighbors. New method uses recursive searches to find appropriate neighbors. Revised the back extended offsets so that each line pair has a back extended offset (this greatly improves the accuracy fakeradio edge shadows).
- There are now only two (minor) issues with fakeradio edge shadow generation:
TODO: Certain map geometry will cause fo...
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