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From 2007-04-05 to 2007-04-18

2007-04-14

18:16 Revision 7ea518cf (github): Fixed bug in the xg ccmds move(floor/ceil). If a mode was not specified it would result in a segfault when trying to dereference a NULL sector ptr.
danij

2007-04-13

02:17 Revision 498f4a6c (github): Revised RL_VertexColors() so that per-vertex lighting is only calculated for rendpolys that require it (i.e. skymask, shadow and dynlight are skipped). 2D distance to vertices from the viewer is now calculated here when required, if there is NOT an override. A distance override is applied to all vertices of the rendpoly, uniformly. Per poly alpha can be specified (applied uniformly to all vertices).
danij

2007-04-12

20:15 Revision 78b9c1bd (github): Cleanup. Micro-optimization for GL_ScaleBuffer32() because I felt like it :)
danij

2007-04-11

13:47 Revision 679d58ec (github): Further work on the automap.
Re-implemented glowing lines based on line special. Outside parties are able to register a set of requirements for a ... danij

2007-04-10

08:47 Revision 6a65d1d3 (github): Begun cleaning up the interface to the automap code.
Each local player's map now stores its own internal config for things like color, alpha etc preferences. The game con... danij

2007-04-08

20:50 Revision 289351ae (github): Complete overhaul of the automap code. Now that we draw in real screen space rather than fixed this meant a lot of the complication in the old code could be removed.
This version now supports multiple local players. Also, all values affecting display are now interpolated (window siz... danij

2007-04-05

14:14 Revision bf6b750e (github): Moved all code relating to automap render lists to am_rendlist.c and am_rendlist.h
danij
02:04 Revision 6746898c (github): Fixed numerous compilation warnings/errors reported with /W4
Fixed an issue with releasing input devices on Win32 which sometimes led to a segfault on shutdown. danij
 

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