Activity
From 2007-03-04 to 2007-03-17
2007-03-17
- 19:57 Revision d074b186 (github): Commonized p_ceilng.c Needs a bit of a clean up though (mostly trivial).
- 17:24 Revision c4a7da26 (github): Commonized p_plats.c Needs a bit of a clean up though (mostly trivial).
- 16:24 Revision 6337f52b (github): jHexen: Moved more sound sequence related stuff to sn_sonix.c
- 16:06 Revision f492e147 (github): Moved common code out of the games' p_switch.c into common/src/p_switches.c
- TODO: Cleanup.
- 02:16 Revision 48b281cb (github): Cleanup after commonization of p_doors.c More to do but its looking a lot better now.
2007-03-16
- 22:52 Revision 48666273 (github): Commonized p_doors.c Needs a bit of a clean up though (mostly trivial).
- 18:24 Revision 975d6f5f (github): Updated jHexen's thinker handling to use floating point when referring to plane heights or plane move speed.
- Updated xgmover_t handling to use floating point.
Changed xsector_t->origfloor and xsector->origceiling to float. - 14:23 Revision a065ba02 (github): Removed dependencies on the layout of the various thinker structs in jHexen when reading the old V4 save format.
- It is now safe to freely change these structs in all supported games, without having to worry about indirectly affect...
- 12:41 Revision 3aea6285 (github): jDoom: Added support for BOOM line special id 85: Scroll textures on this linedef to the right, one world unit per tic.
2007-03-14
- 17:43 Revision f75e135d (github): Updated jHexen save format (ver4). Added a version byte to all archived thinker specials.
- Don't rely on the byte alignment of the thinker structs when writing/reading the jHexen ver4 save format.
TODO: Remov... - 15:37 Revision 487f1eab (github): Removed obsolete dependencies for dpmapload.
2007-03-13
- 20:39 Revision 4b461f0c (github): Cross merged the jHexen save code into the common p_saveg.c However, with jHexen currently not working (due to the thread access problem when purging textures) this new code is currently untested. TODO: Update load/save of the Hexen specific special thinkers so that we don't rely on the layout of the structs. Plus, needs a bit of a clean up.
- 20:36 Revision fd56e2c0 (github): Fixed viewheight after teleporting.
- 20:30 Revision 72174d69 (github): Updated *.vcproj files so that release builds work.
- 02:10 Revision 57405808 (github): Don't waste time calculating values for the menu fog when it isn't visible.
- 02:09 Revision bfe5c938 (github): Minor tweaks.
- 00:32 Revision 37f4e669 (github): Fixed a couple of buffer overflow vulnerabilities.
2007-03-10
- 05:46 Revision d2a284c6 (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
- 04:54 Revision 2205475f (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
- 04:36 Revision 2885fa6f (github): Fixed DOOM v 1.09 save game support.
2007-03-09
- 23:06 Revision 22ccc80e (github): Updated all code relating to thinkers (other than mobj_t) in all games except jHexen to use floating point when dealing with plane height, target height and movement speed.
- TODO: Before jHexen can receive a similar treatment the save code needs updating so that we don't rely on the alignme...
- 16:29 Revision 2d9b165a (github): Fixed alignment problems in the jHeretic intermission on the Mac.
- 16:21 Revision 89b5b985 (github): Fixed problem of missing statusbar inventory icons on the Mac.
- 14:44 Revision 30626410 (github): Display the console output in busy mode.
- 14:41 Revision 52edcdef (github): Fixed compilation error.
- 14:10 Revision 707bcadb (github): Fixed problem with status bar disappearing if the alpha level == 1
- 13:08 Revision 236ed6d9 (github): Axis positions should automatically center in a similar vein to sending up events when the currently active bindclass changes.
2007-03-07
2007-03-05
- 04:47 Revision 7f8c3a8b (github): Updated style and variable naming conventions in the UI.
- 00:48 Revision 8e565049 (github): Continued work on the floating point playsim conversion. Part 5
- 00:47 Revision fd30beb7 (github): Continued work on the floating point playsim conversion. Part 4
- 00:46 Revision 046b0e50 (github): Continued work on the floating point playsim conversion. Part 3
- 00:45 Revision 0756cf1e (github): Continued work on the floating point playsim conversion. Part 2
- 00:43 Revision a77a465e (github): Continued work on the floating point playsim conversion. Part 1
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