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From 2007-03-02 to 2007-03-15

2007-03-14

17:43 Revision f75e135d (github): Updated jHexen save format (ver4). Added a version byte to all archived thinker specials.
Don't rely on the byte alignment of the thinker structs when writing/reading the jHexen ver4 save format.
TODO: Remov...
danij
15:37 Revision 487f1eab (github): Removed obsolete dependencies for dpmapload.
danij

2007-03-13

20:39 Revision 4b461f0c (github): Cross merged the jHexen save code into the common p_saveg.c However, with jHexen currently not working (due to the thread access problem when purging textures) this new code is currently untested. TODO: Update load/save of the Hexen specific special thinkers so that we don't rely on the layout of the structs. Plus, needs a bit of a clean up.
danij
20:36 Revision fd56e2c0 (github): Fixed viewheight after teleporting.
danij
20:30 Revision 72174d69 (github): Updated *.vcproj files so that release builds work.
danij
02:10 Revision 57405808 (github): Don't waste time calculating values for the menu fog when it isn't visible.
danij
02:09 Revision bfe5c938 (github): Minor tweaks.
danij
00:32 Revision 37f4e669 (github): Fixed a couple of buffer overflow vulnerabilities.
danij

2007-03-10

05:46 Revision d2a284c6 (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:54 Revision 2205475f (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:36 Revision 2885fa6f (github): Fixed DOOM v 1.09 save game support.
danij

2007-03-09

23:06 Revision 22ccc80e (github): Updated all code relating to thinkers (other than mobj_t) in all games except jHexen to use floating point when dealing with plane height, target height and movement speed.
TODO: Before jHexen can receive a similar treatment the save code needs updating so that we don't rely on the alignme... danij
16:29 Revision 2d9b165a (github): Fixed alignment problems in the jHeretic intermission on the Mac.
danij
16:21 Revision 89b5b985 (github): Fixed problem of missing statusbar inventory icons on the Mac.
danij
14:44 Revision 30626410 (github): Display the console output in busy mode.
danij
14:41 Revision 52edcdef (github): Fixed compilation error.
danij
14:10 Revision 707bcadb (github): Fixed problem with status bar disappearing if the alpha level == 1
danij
13:08 Revision 236ed6d9 (github): Axis positions should automatically center in a similar vein to sending up events when the currently active bindclass changes.
danij

2007-03-07

14:46 Revision 7705c3ec (github): Fixed compilation error.
danij

2007-03-05

04:47 Revision 7f8c3a8b (github): Updated style and variable naming conventions in the UI.
danij
00:48 Revision 8e565049 (github): Continued work on the floating point playsim conversion. Part 5
danij
00:47 Revision fd30beb7 (github): Continued work on the floating point playsim conversion. Part 4
danij
00:46 Revision 046b0e50 (github): Continued work on the floating point playsim conversion. Part 3
danij
00:45 Revision 0756cf1e (github): Continued work on the floating point playsim conversion. Part 2
danij
00:43 Revision a77a465e (github): Continued work on the floating point playsim conversion. Part 1
danij

2007-03-03

14:51 Revision f62a3ff1 (github): Removed old file names.
danij

2007-03-02

12:21 Revision 6ca815d8 (github): Use floats for vissprite_t->gx,gy,gz,gzt,floorclip.
Added an assert to bufferNewLine() to help debug a difficult to reproduce seg fault when trying to remove a buffer node. danij
10:49 Revision eab9ee31 (github): Updated style.
danij
10:30 Revision 0db9b6d4 (github): Updated style.
danij
10:00 Revision 917778f5 (github): Made the Doomsday project url string displayed in the control panel and outputted by the ccmd "version" use the macro "DOOMSDAY_PROJECTURL" defined in dd_version.h
danij
09:49 Revision 2b3ffef2 (github): Fixed menu fog mode 2 (was not restoring previous state).
danij
09:36 Revision ee4f3d8f (github): All rendpoly_ts are inited with the "unknown" texture by default. No need to set it again in Rend_PrepareTextureForPoly() if the required texture is unknown.
danij
09:29 Revision af64a049 (github): Added gltexture_t->texmasked, use that when setting the rendpoly texture's mask status instead of relying on the global var texmask to be in sync with curtex.
danij
09:24 Revision be3dfed9 (github): Use the memory management wrappers M_Malloc, M_Free etc.
danij
09:23 Revision 6fb3904c (github): Fixed a couple of minor rendering inaccuracies in the console.
danij
 

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