Activity
From 2007-02-28 to 2007-03-13
2007-03-13
- 20:39 Revision 4b461f0c (github): Cross merged the jHexen save code into the common p_saveg.c However, with jHexen currently not working (due to the thread access problem when purging textures) this new code is currently untested. TODO: Update load/save of the Hexen specific special thinkers so that we don't rely on the layout of the structs. Plus, needs a bit of a clean up.
- 20:36 Revision fd56e2c0 (github): Fixed viewheight after teleporting.
- 20:30 Revision 72174d69 (github): Updated *.vcproj files so that release builds work.
- 02:10 Revision 57405808 (github): Don't waste time calculating values for the menu fog when it isn't visible.
- 02:09 Revision bfe5c938 (github): Minor tweaks.
- 00:32 Revision 37f4e669 (github): Fixed a couple of buffer overflow vulnerabilities.
2007-03-10
- 05:46 Revision d2a284c6 (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
- 04:54 Revision 2205475f (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
- 04:36 Revision 2885fa6f (github): Fixed DOOM v 1.09 save game support.
2007-03-09
- 23:06 Revision 22ccc80e (github): Updated all code relating to thinkers (other than mobj_t) in all games except jHexen to use floating point when dealing with plane height, target height and movement speed.
- TODO: Before jHexen can receive a similar treatment the save code needs updating so that we don't rely on the alignme...
- 16:29 Revision 2d9b165a (github): Fixed alignment problems in the jHeretic intermission on the Mac.
- 16:21 Revision 89b5b985 (github): Fixed problem of missing statusbar inventory icons on the Mac.
- 14:44 Revision 30626410 (github): Display the console output in busy mode.
- 14:41 Revision 52edcdef (github): Fixed compilation error.
- 14:10 Revision 707bcadb (github): Fixed problem with status bar disappearing if the alpha level == 1
- 13:08 Revision 236ed6d9 (github): Axis positions should automatically center in a similar vein to sending up events when the currently active bindclass changes.
2007-03-07
2007-03-05
- 04:47 Revision 7f8c3a8b (github): Updated style and variable naming conventions in the UI.
- 00:48 Revision 8e565049 (github): Continued work on the floating point playsim conversion. Part 5
- 00:47 Revision fd30beb7 (github): Continued work on the floating point playsim conversion. Part 4
- 00:46 Revision 046b0e50 (github): Continued work on the floating point playsim conversion. Part 3
- 00:45 Revision 0756cf1e (github): Continued work on the floating point playsim conversion. Part 2
- 00:43 Revision a77a465e (github): Continued work on the floating point playsim conversion. Part 1
2007-03-03
2007-03-02
- 12:21 Revision 6ca815d8 (github): Use floats for vissprite_t->gx,gy,gz,gzt,floorclip.
- Added an assert to bufferNewLine() to help debug a difficult to reproduce seg fault when trying to remove a buffer node.
- 10:49 Revision eab9ee31 (github): Updated style.
- 10:30 Revision 0db9b6d4 (github): Updated style.
- 10:00 Revision 917778f5 (github): Made the Doomsday project url string displayed in the control panel and outputted by the ccmd "version" use the macro "DOOMSDAY_PROJECTURL" defined in dd_version.h
- 09:49 Revision 2b3ffef2 (github): Fixed menu fog mode 2 (was not restoring previous state).
- 09:36 Revision ee4f3d8f (github): All rendpoly_ts are inited with the "unknown" texture by default. No need to set it again in Rend_PrepareTextureForPoly() if the required texture is unknown.
- 09:29 Revision af64a049 (github): Added gltexture_t->texmasked, use that when setting the rendpoly texture's mask status instead of relying on the global var texmask to be in sync with curtex.
- 09:24 Revision be3dfed9 (github): Use the memory management wrappers M_Malloc, M_Free etc.
- 09:23 Revision 6fb3904c (github): Fixed a couple of minor rendering inaccuracies in the console.
2007-03-01
- 01:44 Revision 727f946f (github): Implemented the facility for menu pages to feature a background. Added for WolfTC at Martin's request.
- It is assumed that menu background patches will contain ZERO TRANSPARENT PIXELS.
To use, simply specifiy the name of ... - 00:05 Revision 341df314 (github): damsetargs_t->elmIdx is now unnecessary.
2007-02-28
- 23:49 Revision 064c4f88 (github): Safety first: create a local copy of the index in DAM_SetProperty() just in case SetProperty() tries to do anything "funny" with it.
- 23:35 Revision c819c97a (github): DAM: Moved determination of which callback to use after reading a DAM property to the highest level possible. Changed how objects are selected so that DAM can be used to read map properties without having to have allocated the map object arrays or even a gamemap_t itself.
- TODO: Put this functionality to use by checking for packed sidedefs before map load. In doing so, compile a database ...
- 20:11 Revision 7aa5eaa3 (github): Fixed: reading node->children from the original DOOM node format.
- Fixed: attempting to load GL Node data when bsp-build == 0.
- 00:08 Revision e745627d (github): Continued development on DAM.
- Is now in a state where it can be integrated with DMU. During level setup, DMU should allow writing to ANY property v...
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