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From 2007-02-27 to 2007-03-12

2007-03-10

05:46 Revision d2a284c6 (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:54 Revision 2205475f (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:36 Revision 2885fa6f (github): Fixed DOOM v 1.09 save game support.
danij

2007-03-09

23:06 Revision 22ccc80e (github): Updated all code relating to thinkers (other than mobj_t) in all games except jHexen to use floating point when dealing with plane height, target height and movement speed.
TODO: Before jHexen can receive a similar treatment the save code needs updating so that we don't rely on the alignme... danij
16:29 Revision 2d9b165a (github): Fixed alignment problems in the jHeretic intermission on the Mac.
danij
16:21 Revision 89b5b985 (github): Fixed problem of missing statusbar inventory icons on the Mac.
danij
14:44 Revision 30626410 (github): Display the console output in busy mode.
danij
14:41 Revision 52edcdef (github): Fixed compilation error.
danij
14:10 Revision 707bcadb (github): Fixed problem with status bar disappearing if the alpha level == 1
danij
13:08 Revision 236ed6d9 (github): Axis positions should automatically center in a similar vein to sending up events when the currently active bindclass changes.
danij

2007-03-07

14:46 Revision 7705c3ec (github): Fixed compilation error.
danij

2007-03-05

04:47 Revision 7f8c3a8b (github): Updated style and variable naming conventions in the UI.
danij
00:48 Revision 8e565049 (github): Continued work on the floating point playsim conversion. Part 5
danij
00:47 Revision fd30beb7 (github): Continued work on the floating point playsim conversion. Part 4
danij
00:46 Revision 046b0e50 (github): Continued work on the floating point playsim conversion. Part 3
danij
00:45 Revision 0756cf1e (github): Continued work on the floating point playsim conversion. Part 2
danij
00:43 Revision a77a465e (github): Continued work on the floating point playsim conversion. Part 1
danij

2007-03-03

14:51 Revision f62a3ff1 (github): Removed old file names.
danij

2007-03-02

12:21 Revision 6ca815d8 (github): Use floats for vissprite_t->gx,gy,gz,gzt,floorclip.
Added an assert to bufferNewLine() to help debug a difficult to reproduce seg fault when trying to remove a buffer node. danij
10:49 Revision eab9ee31 (github): Updated style.
danij
10:30 Revision 0db9b6d4 (github): Updated style.
danij
10:00 Revision 917778f5 (github): Made the Doomsday project url string displayed in the control panel and outputted by the ccmd "version" use the macro "DOOMSDAY_PROJECTURL" defined in dd_version.h
danij
09:49 Revision 2b3ffef2 (github): Fixed menu fog mode 2 (was not restoring previous state).
danij
09:36 Revision ee4f3d8f (github): All rendpoly_ts are inited with the "unknown" texture by default. No need to set it again in Rend_PrepareTextureForPoly() if the required texture is unknown.
danij
09:29 Revision af64a049 (github): Added gltexture_t->texmasked, use that when setting the rendpoly texture's mask status instead of relying on the global var texmask to be in sync with curtex.
danij
09:24 Revision be3dfed9 (github): Use the memory management wrappers M_Malloc, M_Free etc.
danij
09:23 Revision 6fb3904c (github): Fixed a couple of minor rendering inaccuracies in the console.
danij

2007-03-01

01:44 Revision 727f946f (github): Implemented the facility for menu pages to feature a background. Added for WolfTC at Martin's request.
It is assumed that menu background patches will contain ZERO TRANSPARENT PIXELS.
To use, simply specifiy the name of ...
danij
00:05 Revision 341df314 (github): damsetargs_t->elmIdx is now unnecessary.
danij

2007-02-28

23:49 Revision 064c4f88 (github): Safety first: create a local copy of the index in DAM_SetProperty() just in case SetProperty() tries to do anything "funny" with it.
danij
23:35 Revision c819c97a (github): DAM: Moved determination of which callback to use after reading a DAM property to the highest level possible. Changed how objects are selected so that DAM can be used to read map properties without having to have allocated the map object arrays or even a gamemap_t itself.
TODO: Put this functionality to use by checking for packed sidedefs before map load. In doing so, compile a database ... danij
20:11 Revision 7aa5eaa3 (github): Fixed: reading node->children from the original DOOM node format.
Fixed: attempting to load GL Node data when bsp-build == 0. danij
00:08 Revision e745627d (github): Continued development on DAM.
Is now in a state where it can be integrated with DMU. During level setup, DMU should allow writing to ANY property v... danij
 

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