Activity
From 2007-02-21 to 2007-03-06
2007-03-05
- 04:47 Revision 7f8c3a8b (github): Updated style and variable naming conventions in the UI.
- 00:48 Revision 8e565049 (github): Continued work on the floating point playsim conversion. Part 5
- 00:47 Revision fd30beb7 (github): Continued work on the floating point playsim conversion. Part 4
- 00:46 Revision 046b0e50 (github): Continued work on the floating point playsim conversion. Part 3
- 00:45 Revision 0756cf1e (github): Continued work on the floating point playsim conversion. Part 2
- 00:43 Revision a77a465e (github): Continued work on the floating point playsim conversion. Part 1
2007-03-03
2007-03-02
- 12:21 Revision 6ca815d8 (github): Use floats for vissprite_t->gx,gy,gz,gzt,floorclip.
- Added an assert to bufferNewLine() to help debug a difficult to reproduce seg fault when trying to remove a buffer node.
- 10:49 Revision eab9ee31 (github): Updated style.
- 10:30 Revision 0db9b6d4 (github): Updated style.
- 10:00 Revision 917778f5 (github): Made the Doomsday project url string displayed in the control panel and outputted by the ccmd "version" use the macro "DOOMSDAY_PROJECTURL" defined in dd_version.h
- 09:49 Revision 2b3ffef2 (github): Fixed menu fog mode 2 (was not restoring previous state).
- 09:36 Revision ee4f3d8f (github): All rendpoly_ts are inited with the "unknown" texture by default. No need to set it again in Rend_PrepareTextureForPoly() if the required texture is unknown.
- 09:29 Revision af64a049 (github): Added gltexture_t->texmasked, use that when setting the rendpoly texture's mask status instead of relying on the global var texmask to be in sync with curtex.
- 09:24 Revision be3dfed9 (github): Use the memory management wrappers M_Malloc, M_Free etc.
- 09:23 Revision 6fb3904c (github): Fixed a couple of minor rendering inaccuracies in the console.
2007-03-01
- 01:44 Revision 727f946f (github): Implemented the facility for menu pages to feature a background. Added for WolfTC at Martin's request.
- It is assumed that menu background patches will contain ZERO TRANSPARENT PIXELS.
To use, simply specifiy the name of ... - 00:05 Revision 341df314 (github): damsetargs_t->elmIdx is now unnecessary.
2007-02-28
- 23:49 Revision 064c4f88 (github): Safety first: create a local copy of the index in DAM_SetProperty() just in case SetProperty() tries to do anything "funny" with it.
- 23:35 Revision c819c97a (github): DAM: Moved determination of which callback to use after reading a DAM property to the highest level possible. Changed how objects are selected so that DAM can be used to read map properties without having to have allocated the map object arrays or even a gamemap_t itself.
- TODO: Put this functionality to use by checking for packed sidedefs before map load. In doing so, compile a database ...
- 20:11 Revision 7aa5eaa3 (github): Fixed: reading node->children from the original DOOM node format.
- Fixed: attempting to load GL Node data when bsp-build == 0.
- 00:08 Revision e745627d (github): Continued development on DAM.
- Is now in a state where it can be integrated with DMU. During level setup, DMU should allow writing to ANY property v...
2007-02-26
- 02:44 Revision c26fa3ff (github): Continued development on DAM.
- Split ReadMapProperty() into two subroutines A)read from the src buffer B)set the map property. Reorganised things ye...
2007-02-24
- 13:43 Revision 573a87fd (github): Fixed stack corruption when attempting to search for a control to execute with a string longer than MAX_DESCRIPTOR_LENGTH.
- Fixed a problem with shadow polys linked to linked subsector planes.
Fixed a problem with unpackSideDefs(). TODO: Unp...
2007-02-23
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