Activity
From 2006-10-28 to 2006-11-10
2006-11-06
- 13:12 Revision 84dfa9b1 (github): Got a real name for zackkeene
- 04:06 Revision 3234d374 (github): Rewrote numerous hard to read loops and simplified them in the process (for us humans and compilers). Restructured to remove goto statements from loops to enable compilers to more aggressively optimize.
2006-11-05
- 19:31 Revision d771ce67 (github): Potential fix for FTBFS issues with new SDL-based threads and mismatched calling convention on thread function ptrs. Build tested on win32 only.
- Further cleanup and reworking of various loops to remove unnecessary continues, breaks etc.
2006-11-04
- 15:01 Revision c96b3531 (github): 64bit fixes
- 14:47 Revision 2304906c (github): 64bit fixes
- 14:40 Revision bcb5e150 (github): remove extra assert
- 14:34 Revision 76d24217 (github): 64bit fixes
- 14:15 Revision 37871686 (github): 64bit fixes
- 13:58 Revision 72fd6e28 (github): Fix Headers
- 13:52 Revision 92adec03 (github): Several 64bit fixes to the model and things code
2006-11-03
2006-11-01
- 23:17 Revision 5fdbdace (github): Made dynlight indices unsigned for faster iteration and to increase fixed limits.
- Re-instated numerous internal profilers activated when #ifdef DD_PROFILE.
Various other minor tweaks to improve reada...
2006-10-31
- 20:46 Revision c5077257 (github): Packaging updates. Correctly adjust libs
- 19:03 Revision 20dac881 (github): Edgy updates
- 18:49 Revision 2e05a66f (github): Clean up what look like inconsistencies in the rangechecking defines to me. In some areas it looked unconditional - it should now be conditinally toggled on or off as needed
- 18:36 Revision 2aa08159 (github): New options - debug, profile, and rangechecking related. Mark some options as advanced. Make defaults match help text
- 18:22 Revision cbc3c2f9 (github): Sync with Edgy
2006-10-29
- 13:51 Revision 7489b10f (github): Added build options for compiling with _DEBUG and DD_PROFILE.
- 04:40 Revision 87a55657 (github): Reinstate the backside clipping range when the viewplayer is in the void.
- 03:24 Revision db83c34e (github): Sprinkled some timers throughout the level load routines. It certainly looks like pre-caching is now the slowest performing stage in the level load process.
- 02:52 Revision c0bb7090 (github): Cleanup.
2006-10-28
- 23:37 Revision 7c55de26 (github): Removed last of the MAX_POLY_SIDES related fixed limits. Cleanup.
- 22:10 Revision bcbf11f8 (github): Cleanup.
- 20:20 Revision 4a484954 (github): edgy updates
- 16:28 Revision 1edc1804 (github): fix script output
- 01:29 Revision d67d36ef (github): Fixed allocation of the array of plane vars used during lumobj for subsector, plane iteration. Use a global buffer and resize when necessary (rather than each time the array is needed). Also increased the number of lumobjs allocated on initial allocation to 32 from 8 (given that we now have decor lights 8 is far too small a number).
- 00:12 Revision b8d7fcc3 (github): Fixed a couple of problems introduced by recent changes.
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