Activity
From 2006-10-10 to 2006-10-23
2006-10-23
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23:54 Revision 169a9bf7 (github): Fixed BUG #1582440: Glowing textures don't work on mid textures.
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23:20 Revision 263248dd (github): Fixed bug #927603: XG Wind bug. Mobjs affected by sectors with floor/ceiling wind when they straddled the sector on a ledge above/below.
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16:42 Revision 2fa3229b (github): Fixed missing par time stat in intermission.
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16:20 Revision 49ebf4e0 (github): Fixed bug where the cheats CF_CLIP and CF_GODMODE were always deactivated when changing back to a "real" player from a camera.
2006-10-22
2006-10-21
2006-10-19
2006-10-18
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18:56 Revision a0aa03dc (github): Implemented engine-side CCmd parameter validation as discussed previously, as a preparatory step for the planned integration of a scripting language into the console later in the 1.9.x series. CCmds can opt-out of engine-side validation by not specifying a usage control string when registered.
- TODO: Split console commands with different actions depending on number of parameters; apply the "overloaded" functio...
2006-10-16
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00:57 Revision d528a05b (github): Added missing new line at file end.
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00:21 Revision 4fd72f67 (github): Extracted the colour-keying and image alpha checking into separate routines and moved to gl_tex.c
2006-10-15
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20:32 Revision 929600c1 (github): Began splitting gl_tex.c into smaller files. Separated all the texture management routines out and into gl_texmanager.c. gl_tex.c now consists entirely of image manipulation algorithms.
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20:27 Revision c307326e (github): Changed to UTF-8.
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16:57 Revision 3ec82c92 (github): Remove duplicate flare texture.
2006-10-14
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23:43 Revision 1a6dfeeb (github): Fixed segv problem with "rend-tex 2" (thanks yagisan).
- Fixed lighting discrepancies (light adaptation was being applied twice for mobj sprites and models). Minor tweaks in ...
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17:44 Revision 202f52db (github): Moved more decisions affecting rendpolys further up the logic hierarchy to make better use of surface_t.
- Fixes for bugs with shiny textures and polyobjects introduced by recent changes.
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06:41 Revision 364ae81a (github): Implemented a new rendering mode to help debug lighting issues. Setting cvar "rend-tex 2"; Doomsday will render all world surfaces using the gray.png texture.
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04:28 Revision 105added (github): Store pre calculated floating point coords for vertexes in seg_t. Save having to FIX2FLT() every time we need them (several thousand times per frame).
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02:12 Revision d4009431 (github): Fixed an inaccuracy in the defined value of PI.
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02:03 Revision 9882d13b (github): Replaced numerous instances of divide by 255 in time critical code with multiplication by reciprocal255 (the value taken for this is from the Risen3D source).
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00:57 Revision a4194d89 (github): Changed to UTF-8.
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00:49 Revision ab83fec3 (github): Use Memory management wrappers. Clean up.
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00:06 Revision 7ddec61a (github): More fixes for warnings produced by gcc.
2006-10-13
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20:22 Revision 65cdd2b9 (github): Fixed a few more compiler warnings (gcc).
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19:41 Revision 54911b8b (github): Use the seg facing flag instead of recalculating in the dynlight code (optimize).
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18:58 Revision aa568ddd (github): Fixed typo.
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18:50 Revision 8368038f (github): Use Memory management wrappers. Clean up.
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06:49 Revision 19a53221 (github): Moved (f/dd/div)vertex_t members (x,y (z)) into pos[VX, VY (VZ)].
2006-10-12
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22:42 Revision c56d45aa (github): Shutup gcc (fixed compiler warnings). Cleanup decor light code.
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21:07 Revision 357a101e (github): Cleanup.
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21:00 Revision ff6b31a5 (github): Fixed "/tmp/doomsday/engine/portable/src/p_particle.c:279: error: static declaration of 'P_Uncertain' follows non-static declaration".
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20:42 Revision 45238baa (github): Cleanup.
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20:16 Revision fdcea1f6 (github): Changed to UTF-8.
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19:35 Revision dcbd275d (github): Further clean up. Use unsigned types for indices where possible (self-document). Fixed signed/unsigned mismatch in comparison for checking the status of the matched word list.
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19:30 Revision e0eefd2f (github): Fixed "/tmp/doomsday/engine/portable/include/con_bind.h:50: error: previous declaration of 'B_SetBindClass' was here...".
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01:29 Revision 853acd59 (github): OPTIMIZE: Changed wall seg rendering. Previously we were calculating whether each wall seg, in all visible subsectors faced the viewer at least three times per seg per frame unnecessarily. This calculation is now done once per frame per seg in visible subsectors and seg_t->flags updated with SEGINF_FACINGFRONT if true.
- Cleaned up con_bind.c, event bindings are now put into separate arrays depending on event_t->type. This plus the othe...
2006-10-10
- 20:32 Revision 3edb118a (github): Enable dropengl to be fully MAO built
- 20:23 Revision cffa41ad (github): In a MAO build divide jhexen into about 4 'modules' roughly along subsystem lines. (too much effort at this time to make it fully MAO, but this should allow optimisation along subsystems).
- 18:50 Revision bd49b144 (github): In a MAO build divide jheretic into about 3 'modules' roughly along subsystem lines. (too much effort at this time to make it fully MAO, but this should allow optimisation along subsystems). p_oldsvg and m_random currently not MAO.
- 17:39 Revision be0d5914 (github): In a MAO build divide jdoom into about 3 'modules' roughly along subsystem lines. (too much effort at this time to make it fully MAO, but this should allow optimisation along subsystems). p_oldsvg and m_random currently not MAO.
- 12:17 Revision d89b9170 (github): In a MAO build divide doomsday into about 10 'modules' roughly along subsystem lines. (too much effort at this time to make it fully MAO, but this should allow optimisation along subsystems). Arch specific is not MOA.
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