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From 2006-10-01 to 2006-10-14

2006-10-12

21:32 Feature #1426: Disable automatic translucency in command line/Snowberry
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Added cvar "rend-sprite-alpha". 1=Enable variable
translucency on sprites.
Implem...
danij

2006-10-07

13:33 Bug #378: Heretic - Stairs fail to activate
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This has already been fixed in SVN. Please look through the
existing bugs before sub...
danij
04:26 Bug #378 (Closed): Heretic - Stairs fail to activate
In Heretic, in the Citadel and Cathedral levels, there
are stairs that are triggered by switches; both fail to
acti...
evilmrhenry
13:33 Bug #377: HERETIC - segmentation violation on game load
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This has already been fixed in SVN. Please look through the
existing bugs before sub...
danij
04:03 Bug #377: HERETIC - segmentation violation on game load
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Same here. Also using 1.9.0-beta4, and problem does not
occur with Doom 2. (I could...
evilmrhenry
03:59 Bug #377 (Closed): HERETIC - segmentation violation on game load
If I load a game from the main menu, Heretic crashes
and I get a "segmentation violation" error message.
this do...
megaman951
11:24 Feature #1430 (New): Particle generator decorations (e.g., particles from a wall)
Let particles be generated from walls.
This could mean fire effects on textures like "FIREMAG1"
eunbolt

2006-10-06

14:48 Bug #376 (Closed): [Hexen MP] Weapons for all player classes
In multiplayer cooperative mode only weapons that
appear on maps are the ones for the class of the person
who hosts...
mortiss

2006-10-03

15:58 Bug #375: trigger #7 (switch once - raise stairs) doesn't work
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Already fixed for 1.9.0-beta5. Deleting as duplicate.
danij
05:08 Bug #375 (Closed): trigger #7 (switch once - raise stairs) doesn't work
I encountered this bug when playing Heretic. But I
did not test it on Doom, though I do not know whether
it works...
axelrb

2006-10-01

15:42 Bug #163: HUD weapons not lit by glowing sectors
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Fixed in SVN for Doomsday 1.9.0-beta5.
HUD models are now affected by plane glows....
danij
 

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