Activity
From 2005-01-10 to 2005-01-23
2005-01-17
2005-01-16
- 22:39 Revision 81065000 (github): Initial implementation of Sector Bias (still a bit messy)
- 22:33 Revision e8dcdc2a (github): Handle the Sector levels of Light
- 22:30 Revision 82e284cd (github): Added lightlevel[2] to ded_light_t
2005-01-15
- 00:59 Revision b14aa4d4 (github): Gauge improvement
- 00:33 Revision 9b3adc89 (github): Sectorlevels and the Gauge
2005-01-14
- 21:05 Revision c5adb886 (github): Hue-Saturation circle, not ellipse
- 21:01 Revision 20aa688b (github): The Hue-Saturation selection circle (blhue)
- 21:00 Revision fc597655 (github): New 3D vector math routines
2005-01-13
2005-01-12
- 18:12 Revision fbf472a5 (github): Bias lights added to the Light definition
- 18:11 Revision a4b4e4ee (github): Saving and loading bias lights to/from a DED
- 18:11 Revision 9d24b1cc (github): Added some distance routines
- 18:09 Revision 2d500073 (github): Added calls to Editor HUD drawing
- 18:08 Revision b4ee68ae (github): Geometry change notifications kludge
- 18:07 Revision 72be7806 (github): Geometry change notifications
- 18:07 Revision d62fe715 (github): Added bias light data structures
- 18:06 Revision 07358919 (github): Const kludges
- 18:03 Revision c925d8b9 (github): Drawing bias lights and the Editor
- 18:02 Revision 05378f8f (github): Notifications of geometry changes
- 18:01 Revision 814adffd (github): Cleanup
- 18:00 Revision 606aafab (github): Bias lights added to the Light definition
- 18:00 Revision cf8ac02b (github): Added the "unique" level identifier
- 17:59 Revision 0a708732 (github): Bias light data init and management
- 17:58 Revision e372bbfc (github): Load bias lights at level init
- 17:57 Revision 7a5eda17 (github): Default amount of memory increased due to bias light demands
- 17:56 Revision ccb13a22 (github): Version upgrade
2005-01-11
- 14:04 Revision dadd89ac (github): Fixed a couple of bugs
- 04:14 Revision 85ba7aa6 (github): Shadow bias and the Editor
- 00:51 Revision 9a1d9c58 (github): Initial implementation
2005-01-10
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