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From 2004-08-23 to 2004-09-05

2004-09-01

08:44 Revision 721e1735 (github): Background translucency is actually opacity
skyjake

2004-08-31

13:49 Revision a552da7e (github): Old FPS cvar is no more
skyjake

2004-08-29

23:45 Revision d111eba6 (github): Clarify jDoom game mode options
skyjake
10:45 Revision 90ad01c7 (github): Include r_main.h
skyjake
09:57 Revision 49afe718 (github): Don't print a message when instant moving
skyjake
09:50 Revision 62235f88 (github): Updated docs for 1.8.2
skyjake
09:48 Revision af2bcb68 (github): Print warnings when looking for missing lumps
skyjake
09:47 Revision 54b1d9fc (github): Fixed demo playback problems
skyjake

2004-08-28

14:20 Revision 59e6ebdd (github): Don't use the term DLL
skyjake

2004-08-27

19:15 Revision 2e14d7db (github): Fixed font disappearance problem (GL_ShutdownVarFont was called twice\!)
skyjake
19:14 Revision 8681988c (github): Version upgrade to 1.8.2
skyjake
19:14 Revision 4404e58f (github): Slightly larger sound playback buffer
skyjake
19:12 Revision d2a0353b (github): Fixes for 1.8.2
skyjake

2004-08-26

23:23 Revision 8311a4f7 (github): Added an option for smart texture filtering
skyjake
23:07 Revision a2a82d1b (github): Tweak particle Z floor height
skyjake
22:55 Revision 0610aebe (github): Fixed indentation
skyjake

2004-08-25

00:44 Revision 201bb729 (github): Some fixes for 1.8.2
skyjake
00:19 Revision f02fa6a1 (github): Fixed an endianness issue with a bitfield
skyjake

2004-08-24

22:33 Revision 89499657 (github): Fixed fatal error when building GL data for a map at the end of the lump directory
skyjake
 

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