Activity
From 2004-08-04 to 2004-08-17
2004-08-08
- 22:12 Revision f418004f (github): USHORT segs
- 22:11 Revision d706abba (github): Load MUS routines, if present
- 22:11 Revision 67e98dba (github): Removed extra spaces
- 22:10 Revision 38711271 (github): Use timidity for playing MIDI
- 22:09 Revision f5c80019 (github): Convert MUS to standard MIDI
2004-08-07
- 17:17 Revision 71af6d5f (github): Show URL of project page on SourceForge
- 10:59 Revision e5941ecd (github): Added player-move-speed
- 10:58 Revision a4df4ac7 (github): Fixed segfault in sight checking (outside the valid area?)
- 10:58 Revision ad61dae4 (github): Cleanup
- 10:55 Revision 42b8e74f (github): Changes for 1.8.1
- 00:39 Revision 986da1c2 (github): Removed a redundant jump check
- 00:38 Revision 1e567212 (github): Fixed jumping
- 00:38 Revision 2692a58f (github): Changes for 1.8.1
- 00:31 Revision 0e9ba06f (github): Added Include/Common/p_ticcmd.h
2004-08-06
- 23:57 Revision 72335d7f (github): Added common ticcmd struct
- 23:42 Revision 67111548 (github): Fixed ticcmd handling
- 23:41 Revision 0f82ebde (github): Fixed ticcmd handling, removed non-smooth camera
- 23:38 Revision f328e362 (github): Removed non-smooth camera
- 19:41 Revision c178c63e (github): Fixed my name
- 19:40 Revision d18e133b (github): Fixed my name
- 19:39 Revision ed9db4ae (github): Don't assume that gl.SetInteger has been set
- 19:17 Revision fb5ed1b0 (github): RC4: final release candidate
- 17:55 Revision e5eee529 (github): Further improvements and cleanup in frametime syncing
- 17:54 Revision a730afe7 (github): Big-endian compliance
- 17:46 Revision 592a1011 (github): Use GL_CLAMP_TO_EDGE for more appropriate texture clamping
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