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From 2004-07-19 to 2004-08-01

2004-08-01

23:56 Revision 4e4562e0 (github): Use Con_SetInteger when toggling buttons
skyjake
23:45 Revision 54be84ef (github): Don't let frametime become negative (fixed)
skyjake
23:41 Revision df0fc710 (github): Don't let frametime become negative
skyjake
17:56 Revision 22a45f50 (github): Updated info about glBSP
skyjake
16:18 Revision deb9295c (github): Include Doomsday.lib
skyjake
16:05 Revision 67083387 (github): Don't apply smooth moving to flat particles that contact a surface
skyjake
11:47 Revision dc4c9f4d (github): Preparing for RC3
skyjake

2004-07-31

18:46 Revision 5e1b1189 (github): Cleanup
skyjake
18:45 Revision bc5ad503 (github): When demo ends, inform InFine about it
skyjake
16:27 Revision eccd4c54 (github): Fixed Map Info -> Execute
skyjake
13:59 Revision b29d936a (github): Fixed endianness issues
skyjake

2004-07-30

21:56 Revision a4cb832f (github): When camera smoothing is disabled, freeze view angles at every game update
skyjake
21:55 Revision 19d2cec0 (github): Corrected reference to external variable "shiftdown"
skyjake
21:55 Revision d30f1811 (github): Added the "message" console command
skyjake
21:54 Revision d0c7534c (github): Fixed font problem by properly deferring InitNew with autostart
skyjake

2004-07-29

22:41 Revision a7dd1f4e (github): Fixed the banner
skyjake
22:40 Revision 6fd134cc (github): Added -L/usr/X11R6/lib (safe to use?)
skyjake
22:26 Revision 40806ad7 (github): Fixed endianness problems, other glitches that show up on Mac
skyjake
22:25 Revision fa97b756 (github): Link with X11 and Xext
skyjake
22:24 Revision ee9db560 (github): Use AC_HELP_STRING instead of AS_HELP_STRING
skyjake

2004-07-28

22:37 Revision c1f63404 (github): Handle negative mickeys better
skyjake
20:26 Revision d51ca110 (github): Fixed flyup/down/center in jHeretic and jHexen
skyjake
20:26 Revision 9977633d (github): Don't use VidModeExtension, use SDL gamma!
skyjake
20:20 Revision 60d99c9a (github): Better frametime syncing
skyjake
20:19 Revision ecfe4b85 (github): Mouse input frequency, more filtering levels
skyjake
20:18 Revision 6ff42c59 (github): Don't use VidModeExtension, use SDL gamma!
skyjake
20:17 Revision 2b115004 (github): Linux SDL gamma
skyjake

2004-07-26

22:43 Revision a5b0ecb4 (github): Removed glBSP
skyjake
22:27 Revision ba7ce1f2 (github): Fixed frame syncing
skyjake
22:26 Revision 5a9d341b (github): Win32 implementation for last modification time
skyjake
22:25 Revision f8aef989 (github): config.h is only in UNIX
skyjake
22:24 Revision 50f25513 (github): Export functions needed by dpMapLoad
skyjake
22:24 Revision 82a4b83f (github): Fixed missing return value
skyjake
22:23 Revision 944cf687 (github): Make sure everything compiles in Windows
skyjake
22:22 Revision 6aee97be (github): Must have a declaration for MergeTiccmd
skyjake
22:21 Revision 0b646121 (github): Added the dpMapLoad project
skyjake
22:19 Revision 5a961fb8 (github): Fixed frame syncing
skyjake

2004-07-25

23:34 Revision 36297442 (github): Games are optional targets
skyjake
21:24 Revision 068701c8 (github): Uploading RC2
skyjake
21:01 Revision 2b730338 (github): Updated information about glBSP
skyjake
20:32 Revision 72c6b67f (github): Each game is now an optional target
skyjake
20:32 Revision 51ff4028 (github): Changed filename ID generator
skyjake
20:31 Revision abf73098 (github): Added config options --without-(game)
skyjake
16:23 Revision d970e074 (github): Don't use client IDs when loading savegames in 1p games
skyjake
16:22 Revision cea6f3be (github): Removed unused variable
skyjake
12:14 Revision fd8a6938 (github): Got rid of malloc.h
skyjake
12:13 Revision 7b857e4e (github): Option to show console during map setup
skyjake
12:12 Revision d2abded3 (github): Use SDL gamma ramp routines if nothing else is available
skyjake
12:11 Revision 5e547504 (github): Cleanup
skyjake
01:10 Revision 7de41506 (github): glBSP as a plugin
skyjake
01:06 Revision 56a9df4c (github): glBSP 1.96 from glbsp.sourceforge.net (GPL)
skyjake
01:06 Revision f45a5807 (github): Build GL BSP data on the fly, cache for reuse
Use the auxiliary lump cache for the GL data skyjake
01:04 Revision 816171bf (github): Added determination of last modification time
Auxiliary lump cache is back in business skyjake
01:03 Revision eecc3fea (github): The game exports struct can be queried with GetInteger
skyjake
01:03 Revision 4a116197 (github): Added a map loader plugin
skyjake
01:02 Revision 1b1e93fb (github): Map lump routines are now Common
skyjake
01:01 Revision 1fb3f962 (github): Improved the plugin API ever so slightly
skyjake
01:01 Revision 45311818 (github): Improved registration of cvars
skyjake
01:00 Revision bcb624e4 (github): dpMapLoad is glBSP as a plugin
skyjake
00:59 Revision 07d81abe (github): Use map loader plugin
skyjake
00:58 Revision a4aac65f (github): Auxiliary lump cache is back in business
skyjake
00:58 Revision bf7ac623 (github): Stylistic cleanup
skyjake
00:58 Revision fe4b3ae1 (github): Added determination of last modification time
skyjake
00:57 Revision beba3b5e (github): M_ExtractFileBase no longer restricted to eight chars
skyjake
00:55 Revision 61f074d2 (github): Changed plugin entry point
skyjake
00:55 Revision 4882c8e4 (github): Plugins implemented on UNIX
skyjake
00:54 Revision 62688a51 (github): Cleanup
skyjake
00:53 Revision f3c4a038 (github): Improved registration of cvars
skyjake
00:52 Revision 18813bbe (github): Cleaned up legacy code
skyjake
00:49 Revision 9054bb17 (github): Added more typenames
skyjake

2004-07-24

17:19 Revision 068f7213 (github): Added german keymap
skyjake
14:59 Revision 196274dc (github): Clarification
skyjake
14:58 Revision 155d8e73 (github): Cleanup, sys/types.h
skyjake
14:58 Revision fcb5d3df (github): 1.8.1 Release Candidate 2
skyjake
14:56 Revision 67ee363d (github): Common map lump name generators
skyjake
14:55 Revision befe11f3 (github): Fixed handling of jump, next/prevwpn, pause
skyjake
14:47 Revision b720ff70 (github): Use XFree86-VidModeExtension for adjusting color settings
skyjake
 

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