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From 2004-07-14 to 2004-07-27

2004-07-26

22:43 Revision a5b0ecb4 (github): Removed glBSP
skyjake
22:27 Revision ba7ce1f2 (github): Fixed frame syncing
skyjake
22:26 Revision 5a9d341b (github): Win32 implementation for last modification time
skyjake
22:25 Revision f8aef989 (github): config.h is only in UNIX
skyjake
22:24 Revision 50f25513 (github): Export functions needed by dpMapLoad
skyjake
22:24 Revision 82a4b83f (github): Fixed missing return value
skyjake
22:23 Revision 944cf687 (github): Make sure everything compiles in Windows
skyjake
22:22 Revision 6aee97be (github): Must have a declaration for MergeTiccmd
skyjake
22:21 Revision 0b646121 (github): Added the dpMapLoad project
skyjake
22:19 Revision 5a961fb8 (github): Fixed frame syncing
skyjake

2004-07-25

23:34 Revision 36297442 (github): Games are optional targets
skyjake
21:24 Revision 068701c8 (github): Uploading RC2
skyjake
21:01 Revision 2b730338 (github): Updated information about glBSP
skyjake
20:32 Revision 72c6b67f (github): Each game is now an optional target
skyjake
20:32 Revision 51ff4028 (github): Changed filename ID generator
skyjake
20:31 Revision abf73098 (github): Added config options --without-(game)
skyjake
16:23 Revision d970e074 (github): Don't use client IDs when loading savegames in 1p games
skyjake
16:22 Revision cea6f3be (github): Removed unused variable
skyjake
12:14 Revision fd8a6938 (github): Got rid of malloc.h
skyjake
12:13 Revision 7b857e4e (github): Option to show console during map setup
skyjake
12:12 Revision d2abded3 (github): Use SDL gamma ramp routines if nothing else is available
skyjake
12:11 Revision 5e547504 (github): Cleanup
skyjake
01:10 Revision 7de41506 (github): glBSP as a plugin
skyjake
01:06 Revision 56a9df4c (github): glBSP 1.96 from glbsp.sourceforge.net (GPL)
skyjake
01:06 Revision f45a5807 (github): Build GL BSP data on the fly, cache for reuse
Use the auxiliary lump cache for the GL data skyjake
01:04 Revision 816171bf (github): Added determination of last modification time
Auxiliary lump cache is back in business skyjake
01:03 Revision eecc3fea (github): The game exports struct can be queried with GetInteger
skyjake
01:03 Revision 4a116197 (github): Added a map loader plugin
skyjake
01:02 Revision 1b1e93fb (github): Map lump routines are now Common
skyjake
01:01 Revision 1fb3f962 (github): Improved the plugin API ever so slightly
skyjake
01:01 Revision 45311818 (github): Improved registration of cvars
skyjake
01:00 Revision bcb624e4 (github): dpMapLoad is glBSP as a plugin
skyjake
00:59 Revision 07d81abe (github): Use map loader plugin
skyjake
00:58 Revision a4aac65f (github): Auxiliary lump cache is back in business
skyjake
00:58 Revision bf7ac623 (github): Stylistic cleanup
skyjake
00:58 Revision fe4b3ae1 (github): Added determination of last modification time
skyjake
00:57 Revision beba3b5e (github): M_ExtractFileBase no longer restricted to eight chars
skyjake
00:55 Revision 61f074d2 (github): Changed plugin entry point
skyjake
00:55 Revision 4882c8e4 (github): Plugins implemented on UNIX
skyjake
00:54 Revision 62688a51 (github): Cleanup
skyjake
00:53 Revision f3c4a038 (github): Improved registration of cvars
skyjake
00:52 Revision 18813bbe (github): Cleaned up legacy code
skyjake
00:49 Revision 9054bb17 (github): Added more typenames
skyjake

2004-07-24

17:19 Revision 068f7213 (github): Added german keymap
skyjake
14:59 Revision 196274dc (github): Clarification
skyjake
14:58 Revision 155d8e73 (github): Cleanup, sys/types.h
skyjake
14:58 Revision fcb5d3df (github): 1.8.1 Release Candidate 2
skyjake
14:56 Revision 67ee363d (github): Common map lump name generators
skyjake
14:55 Revision befe11f3 (github): Fixed handling of jump, next/prevwpn, pause
skyjake
14:47 Revision b720ff70 (github): Use XFree86-VidModeExtension for adjusting color settings
skyjake

2004-07-18

10:14 Revision 5426653d (github): Italian language for KickStart, by Alan Fontana
skyjake
 

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