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From 2003-08-19 to 2003-09-01

2003-08-31

17:51 Revision 68937283 (github): Initial checkin, deng-data package script
skyjake
03:39 Revision ac45120c (github): Added Doomsday's DEDs
skyjake
02:39 Revision 01acc12f (github): Removed WIP status
skyjake
02:38 Revision 65d6e588 (github): Removed Detail.wad
skyjake
02:07 Revision 8e18934b (github): Added Data\Graphics
skyjake
01:53 Revision 02bc34b6 (github): Moved LoadGraphics under GL
skyjake
01:52 Revision 55a1324c (github): Added light decoration fading angle
skyjake
01:50 Revision d17b7330 (github): Cleanup
skyjake
01:50 Revision 017da2ee (github): Don't load particle textures if they're already loaded
skyjake
01:47 Revision 24c3bafa (github): Fixed lightmap loading problem when reseting
skyjake
01:47 Revision 270fd38f (github): Removed obsolete, ancient light decorations
skyjake
01:46 Revision f7653cab (github): Fixed lightmap loading problem when reseting
Moved GL_LoadGraphics here skyjake
01:44 Revision f208746d (github): Added Dani to "Acknowledgements and Thanks"
skyjake
01:40 Revision 70b1f110 (github): Allow reading this file in mode "doom2".
skyjake
01:40 Revision 2ce9c335 (github): Added decorations for BSTONE3 and BRICKLIT
skyjake
01:39 Revision 5bfaad0a (github): Updated for 1.7.12
skyjake
01:37 Revision dec6bc8a (github): Light decoration fixes for 1.7.12
skyjake

2003-08-30

19:36 Revision a931533c (github): Added light decorations for some wall textures
skyjake
18:33 Revision 66f3703e (github): New UI theme: "Plastic"
skyjake
18:32 Revision 9fbb404c (github): Removed help for r-l-shrink and r-l-clip
skyjake
18:31 Revision 67ba3812 (github): Moved blending modes under GL
skyjake
18:30 Revision 29ac5008 (github): Naming style change
skyjake
18:30 Revision 4193d19f (github): Added Graphics resource class, non-game resource handling
skyjake
18:29 Revision 23b28ea3 (github): Added BWR increment time window
skyjake
18:29 Revision 1d523514 (github): Added ConvertToLuminance, ScaleBuffer32 prototypes
skyjake
18:28 Revision 90247582 (github): Moved BlendMode here
skyjake
18:27 Revision 3a527e1c (github): Added filename_t (256 * char)
skyjake
18:27 Revision 334e3d2b (github): Moved anim group flags here
skyjake
18:26 Revision 1f494667 (github): Reset anim groups when level changes
skyjake
18:25 Revision 310c158c (github): Changed UI colors for the "Plastic" theme
skyjake
18:24 Revision 9fd18a22 (github): Removed #define DD_PROFILE
skyjake
18:23 Revision b50011c7 (github): Cleanup, BWR increment time window
skyjake
18:23 Revision dae0e5c3 (github): Shadows fade away smoothly at max distance
skyjake
18:22 Revision bdfbee71 (github): BlendMode moved under GL
skyjake
18:21 Revision f2d9a047 (github): Reset anim groups when loading map
skyjake
18:20 Revision 144a8ee5 (github): Graphics resources, game and non-game resources
skyjake
18:19 Revision 9bcca7f0 (github): New UI theme, UI Graphics
skyjake
18:18 Revision 06ccc574 (github): New UI theme
skyjake
18:18 Revision dcacd2af (github): Cleanup, UI improvements
skyjake
18:17 Revision dc954f8b (github): Moved BlendMode to GL
skyjake
18:15 Revision fb2db990 (github): Cleanup
skyjake
18:15 Revision cfa612d1 (github): Cleanup, filename_t, conversion to grayscale, UI textures
skyjake
18:13 Revision b44335ce (github): New UI theme: "Plastic"
skyjake
18:11 Revision f136981e (github): In UI mode, scale mouse movement depending on resolution.
skyjake
18:11 Revision 32b923d7 (github): Added BWR increment time window
skyjake
18:09 Revision ceb0d40f (github): Export anim group functions
skyjake
18:09 Revision cdfc1fca (github): Create Doomsday's anim groups from ANIMDEFS
skyjake
18:08 Revision 97c0d2ad (github): Don't call FPAnim init function
skyjake
18:07 Revision 25f391cf (github): Fixed bobbing bug (max negative floorclip)
skyjake
18:07 Revision 36b81fe4 (github): Doom 2: "Quit Doom" in main menu show not be all-caps
skyjake
18:05 Revision 0c413f4e (github): Added light decorations for some wall textures
skyjake
18:05 Revision f53b437c (github): Initial checkin
skyjake

2003-08-28

04:56 Revision 3ed8131d (github): Added cvar xg-dev: print XG dev messages
skyjake
04:55 Revision 253eecab (github): Fixed hang with {case} and {nocase}
skyjake
04:54 Revision 97abcc41 (github): Cleanup
skyjake
04:54 Revision 98828851 (github): Added -nosgm for disabling SGIS_generate_mipmap
skyjake
04:53 Revision f6c12c6f (github): Use DGL_ALL_BITS
skyjake
04:53 Revision d3ad499d (github): Movement yaw and pitch affect particle models
skyjake
04:52 Revision 2478101d (github): Added cvar for toggling multitex for shiny skins
skyjake
04:51 Revision e2b80bbd (github): Multitex for details is disabled if no details defined
skyjake
04:51 Revision 7a1087e7 (github): Added XG class mimic_sector
skyjake
04:50 Revision a3a099b4 (github): Added new cvars
skyjake
04:50 Revision c778c7f8 (github): Removed obsolete ZBias, all others Req'd
skyjake
04:49 Revision 62bc207e (github): Added cvar rend-model-shiny-multitex
skyjake
04:49 Revision 3fcf86fd (github): Removed DG_ZBias (obsolete)
skyjake
04:48 Revision 61d1213a (github): Vertex buffers aren't used any more
skyjake
04:48 Revision 6b8dd7c7 (github): Added wall glow fog brightness factor, default = 0.15 (was 0.3)
skyjake
04:47 Revision 6d889074 (github): Added wall glow fog brightness factor
skyjake
04:46 Revision 25093652 (github): Added cvar rend-glow-fog-bright
skyjake
04:45 Revision ec3a8739 (github): Movement yaw and pitch affect particle models
skyjake
04:44 Revision f6854a5f (github): Explicit values for enums, added DGL_ALL_BITS
skyjake
04:43 Revision f609a194 (github): Added mimic_sector
skyjake
04:42 Revision 08e28650 (github): Added new sprefs
skyjake
04:37 Revision eaa20604 (github): Export array, multitex functions
skyjake
04:37 Revision 778e62d2 (github): Multiple textures, blending stages (new global variables)
skyjake
04:36 Revision d46e0af9 (github): TransformTexCoord operates on st[2]
skyjake
04:36 Revision 318a102d (github): Blending modes, other new params
skyjake
04:34 Revision d36cf092 (github): Multiple texture stages, gray mipmapping
skyjake
04:33 Revision 011ac7aa (github): Use DrawIndexedPrimitiveUP for drawing everything
skyjake
04:33 Revision 833f895c (github): Print startup messages about supported features
skyjake
04:32 Revision 7a4c0581 (github): Updated with multitexturing for 1.7.12
skyjake
04:32 Revision 199b45e7 (github): Added mimic_sector, new sprefs, dev messages
skyjake
04:31 Revision 51e47ecd (github): Added XG dev messages
skyjake
04:30 Revision 675acbd4 (github): Changes for today's snapshot
skyjake
03:57 Revision 30f4b2d4 (github): Removed vertex.cpp
skyjake
03:57 Revision 4853c584 (github): Added ltc_mimic_sector and new sprefs
skyjake

2003-08-24

03:43 Revision d6d3f723 (github): Changed variable naming style, added decormaps (disabled)
skyjake
03:42 Revision 59a14d1c (github): Changed variable naming style
skyjake
03:41 Revision da290ecc (github): Always clamp texcoords with light textures
skyjake
03:40 Revision 6713f17c (github): Cleanup
skyjake
03:40 Revision 951683bd (github): Added model particles
skyjake
03:39 Revision 63d9fcb3 (github): Int-flags
skyjake
03:39 Revision 2fc882d4 (github): Int-flags, additional precaching
skyjake
03:38 Revision 529495a9 (github): Precache sky textures, added decormaps (disabled)
skyjake
03:37 Revision 2647f058 (github): Added r_sky.h
skyjake
03:37 Revision 31e5e494 (github): Added model particles, spin
skyjake
03:36 Revision 2ad7e199 (github): Added netgame cheats
skyjake
03:36 Revision 11f8b1f9 (github): Added decormaps (disabled)
skyjake
03:35 Revision 35e1f827 (github): Eval flags immediately, int-flags, new flags syntax
skyjake
03:34 Revision 1bb3db2f (github): Added model particles
skyjake
03:32 Revision c3a15a90 (github): ZBias is not needed
skyjake
03:32 Revision eaf41e2b (github): DED flags are integers, added model particles
skyjake
03:31 Revision 288f4e77 (github): Added particle models, model spinning speed
skyjake
03:31 Revision 6a8c911c (github): Initial checkin, sky-related refresh code
skyjake
03:30 Revision 2300f786 (github): Added r_sky.h
skyjake
03:29 Revision d71c8670 (github): Model particles, int-flags, added decormaps (disabled)
skyjake
03:29 Revision 04abc389 (github): Precache player weapon model skins
skyjake
03:28 Revision 0ec20b55 (github): Added df_twosided, new model functions
skyjake
03:28 Revision 2d786996 (github): Added decormaps (disabled)
skyjake
03:27 Revision e08ecc66 (github): Added model particles
skyjake
03:27 Revision 86d362ea (github): Added netgame cheating
skyjake
03:26 Revision f3027063 (github): Added common cheat functions
skyjake
03:26 Revision 6cb07c30 (github): More advanced patch replacements
skyjake
03:26 Revision 6c871cf1 (github): Modified text writing routines
skyjake
03:25 Revision 6a35d049 (github): Separate function for giving backpack
skyjake
03:25 Revision 6aaf569e (github): Limit #TUs to 2
skyjake
03:24 Revision ddb8110f (github): Changed variable naming style, added decormaps (disabled)
skyjake
03:24 Revision f5a45717 (github): Adjusted bandwidth rating
skyjake
03:23 Revision a6bb7e80 (github): Added model spinning speed
skyjake
03:23 Revision 914a8148 (github): Added model spinning speed, detect errors that happen before console inited
skyjake
03:22 Revision 3c28ef74 (github): Cosmetics
skyjake
03:21 Revision edfbd184 (github): Enable texture compression with -texcomp
skyjake
03:20 Revision 8114c225 (github): Only use up to MAX_TEX_UNITS texture units
skyjake
03:20 Revision 9123f157 (github): Set flag values directly
skyjake
03:19 Revision b4100d2f (github): Initial checkin, renderer debug logger
skyjake
03:18 Revision b4970373 (github): Correct menu item case
skyjake
03:18 Revision 2883c954 (github): Moved "page N/M" two pixels down
skyjake
03:17 Revision d0994c20 (github): Separate function for giving backpack
skyjake
03:17 Revision 2bd1ac79 (github): Changed variable naming style
skyjake
03:16 Revision 9b5e2a68 (github): Netgame-aware cheats, "give p" => backpack
skyjake
03:16 Revision 171f9a23 (github): More advanced patch replacements
skyjake
03:15 Revision b0234bed (github): Netgame-aware cheats
skyjake
03:14 Revision 4f123743 (github): Precache player weapon model skins
skyjake
03:13 Revision 16138f2e (github): Initial checkin, sky-related refresh code
skyjake
03:11 Revision 61c26085 (github): Changed menu item text to use correct case
skyjake
03:11 Revision 87b0a11b (github): Initial checkin, common game refresh routines
skyjake
03:10 Revision 937d7c70 (github): Added netgame cheating
skyjake
03:09 Revision c052b72f (github): Moved refresh code to r_sky
skyjake
03:08 Revision 1652e02b (github): Changes for today's snapshot
skyjake
03:06 Revision 3b0f268c (github): Added r_common.c: precache psprites
skyjake
03:06 Revision 76fc0101 (github): Added r_sky.c/h
skyjake
03:05 Revision acdf8337 (github): Added drDebug, removed jtNet2
skyjake
00:25 Revision 920e904b (github): Added pt_model* particle types, yaw/pitch flags
skyjake
00:25 Revision 33d98c1e (github): Reordered stf-flags
skyjake
00:24 Revision 24a78b45 (github): Use DED v6
skyjake
00:24 Revision 9128353e (github): Added new Patch Replacement parameters
skyjake
00:23 Revision c3acb2c9 (github): Use DED v6 flag syntax
skyjake

2003-08-19

19:37 Revision 43ddfb03 (github): Use vissprite type constants
skyjake
19:36 Revision d4830e79 (github): Improved sky model handling
skyjake
19:36 Revision da81d26b (github): Use vissprite type constants, rendering of sky models
skyjake
19:34 Revision e8c9e73e (github): DD_GetInteger(DD_DYNLIGHT_TEXTURE) returns dltexname
skyjake
19:34 Revision e10ce373 (github): Use -nohighpat with sprites
skyjake
19:33 Revision 437f5954 (github): Use WI_DrawPatch instead of GL_DrawPatch
skyjake
19:33 Revision 19621136 (github): Improved Patch Replacement: multiple param blocks, rotation angle
skyjake
19:32 Revision 5e1423b8 (github): Added menu glitter (using the dynlight texture)
skyjake
19:32 Revision 24711173 (github): Added cvars for patch replacement, menu glitter
skyjake
19:30 Revision 5ccfd9b2 (github): Added mif_sphere (MIF_DRAW_SPHERE)
skyjake
19:30 Revision 04194210 (github): Vissprites now have distinct types
skyjake
19:29 Revision 9f0d5174 (github): DED v6, added Rotate to Map Info -> Sky Model
skyjake
19:29 Revision e3a3c52f (github): DEDv6, added Rotate to Map Info -> Sky Model
skyjake
19:28 Revision b934ec3b (github): Added the constant DD_DYNLIGHT_TEXTURE
skyjake
19:28 Revision 98e7381b (github): Include p_mobj.h to get a definition of mobj_t
skyjake
19:27 Revision 29daf587 (github): Added jDoom cvars, DED version 6
skyjake
19:26 Revision a908be49 (github): Use version 6 syntax
skyjake
19:26 Revision 9d5fc281 (github): Updated Patch Replacement example and info, added angle param
skyjake
19:25 Revision 438234ee (github): Added mif_sphere
skyjake
19:23 Revision 96c27057 (github): Updates for 1.7.12, info about Sky Models
skyjake
01:51 Revision 27b8bbec (github): Sky models
skyjake
01:51 Revision 3bf0ca04 (github): Don't iterate if no subsector specified
skyjake
01:50 Revision 888bdab2 (github): Added ID to Model def
skyjake
01:50 Revision 4f56bbe6 (github): Added sky models
skyjake
01:48 Revision 8b0fcbb9 (github): Doom 1 Map Infos use Copy
skyjake
01:48 Revision b651e4db (github): Added Definitions category, sky models
skyjake
01:42 Revision d73e86dd (github): Added sky models
skyjake
 

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