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From 2003-08-04 to 2003-08-17

2003-08-17

00:39 Revision cee6fa58 (github): Texture alpha conversion, mul/imul blending, fixed bug in blending changes
skyjake
00:38 Revision ed558d88 (github): Added new particle blending modes (mul, imul)
skyjake
00:37 Revision 77296f92 (github): Added wireframe rendering mode
skyjake
00:37 Revision 077bf309 (github): Moved R_IsValidLightDecoration() here
skyjake
00:37 Revision 1c1929a1 (github): W_IsFromIWAD checks if lump index is valid
skyjake
00:36 Revision f8abac5d (github): Added lightmaps
skyjake
00:34 Revision eea013df (github): Added wireframe mode
skyjake
00:34 Revision dbff1afb (github): Do a PWAD test for sound resources
skyjake
00:34 Revision c3064461 (github): Be more careful when loading buffer with data
skyjake
00:33 Revision 88c4d2dc (github): Image knows its original bitdepth, conversion to alpha
skyjake
00:32 Revision d9ed7238 (github): Moved R_IsValidLightDecoration() here
skyjake
00:31 Revision f6b22db6 (github): New particle blending modes (mul, imul)
skyjake
00:29 Revision 54310bcf (github): New particle blending modes
skyjake
00:29 Revision c8af4816 (github): Option to include nearly all DEDs
skyjake
00:28 Revision ba4e54b2 (github): Added info about lightmaps
skyjake
00:28 Revision 5decc224 (github): Lightmap options, -nohighpat
skyjake
00:28 Revision 9b848bd2 (github): PWAD test for sounds, lightmaps, mul-blend for particles, wireframe mode
skyjake
00:26 Revision ef1ea926 (github): Added info about lightmaps, new generator flags
skyjake

2003-08-16

01:19 Revision 778abe4d (github): Use RL texbind funcs
skyjake
01:18 Revision 85becd92 (github): Added subtractive blending, 8-bit noalpha textures converted to pure alpha
skyjake
01:17 Revision 5f706c52 (github): Use RL texbind funcs, HUD model mirroring
skyjake
01:16 Revision f86357ce (github): Moved blending modes here
skyjake
01:15 Revision fcbb3b53 (github): Moved some routines, added texture binding funcs
skyjake
01:15 Revision d2be87f3 (github): Message cleanup with M_Pretty
skyjake
01:14 Revision b26e4fd7 (github): Game's main DED file is stored to topDefsFileName[]
skyjake
01:14 Revision c74e3e57 (github): Cleanup, always read Doomsday.ded
skyjake
01:13 Revision 1a752794 (github): Added rend-model-mirror-hud
skyjake
01:13 Revision 7ddd465c (github): Allocate buffer with enough room for 4 color components
skyjake
01:12 Revision 0efc44d8 (github): Do PWAD testing with hires flats
skyjake
01:11 Revision 1ab8836b (github): Added M_Pretty()
skyjake
01:10 Revision 011696c9 (github): Choose internal formats in a single place
skyjake
01:10 Revision c4d1ac23 (github): Cleanup, comment, set triangle front facing
skyjake
01:09 Revision 345910e8 (github): Added support for GL_EXT_texture_compression_s3tc
skyjake
01:08 Revision 597d2660 (github): Cleanup
skyjake
01:08 Revision 4bf8af89 (github): Added cvar for mirroring HUD models
skyjake
01:07 Revision b7945585 (github): Moved blending modes here
skyjake
01:07 Revision 1b11552a (github): Added functions for binding textures
skyjake
01:07 Revision f664b1fb (github): Max number of read files increased to 8 thousand
skyjake
01:06 Revision 964b3ca7 (github): Added subtractive blending mode flags
skyjake
01:06 Revision 4127372c (github): Added constants for triangle orientation
skyjake
01:05 Revision 6bf13b1b (github): Cleanup, added S3TC
skyjake
01:04 Revision 4cb20301 (github): Moved common definitions to parent directory
skyjake
01:03 Revision aae0410f (github): Initial checkin, common definitions
skyjake
01:03 Revision ec850401 (github): Changes for today's snapshot
skyjake
01:02 Revision c9d01bae (github): Added -notexcomp, texture compression is enabled by default
skyjake
01:01 Revision 9b01c78e (github): Explain model packs, correct some terminology, notice about -fresh
skyjake

2003-08-15

01:26 Revision da41db70 (github): Max number of submodels is now eight
skyjake
01:24 Revision 30cad7f9 (github): Switch model Y and Z axes when loading a DMD (to match world space)
skyjake

2003-08-14

02:39 Revision 28359914 (github): Skip trailing junk when reading Text patches, be more verbose
skyjake
02:38 Revision 26a05498 (github): Larger retry steps in zone allocation
skyjake
02:38 Revision 8cd14cae (github): Use C_IsFull() instead of direct access to clipnodes
skyjake
02:37 Revision 51c130b3 (github): Read music data using W_ReadData; don't cache into the zone
skyjake
02:37 Revision 94123820 (github): When loading a PCX, read the data only once
skyjake
02:36 Revision 269a64b1 (github): Revised node management
skyjake
02:35 Revision b441ee74 (github): Moved clipnode_t to rend_clip.c, no need for global scope
skyjake
02:35 Revision 1ee8aeb5 (github): Added routines that allocate the buffer automatically
skyjake
02:35 Revision 3d1757af (github): Routines that allocate the buffer automatically
skyjake
02:34 Revision 093e896d (github): Sort to categories
skyjake
02:33 Revision 83288456 (github): Removed -vtxar, -maxor
skyjake

2003-08-13

17:04 Revision 3f1c3043 (github): Use os.path.join consistently
skyjake
17:02 Revision acdef31f (github): Include dpDehRead.dll in the snapshot
skyjake
01:54 Revision f07a6cf0 (github): Changes to model rendering, blending, H/X selectors
skyjake
01:53 Revision 379aedf1 (github): Mark vissprites generated from psprites as issprite=2
skyjake
01:52 Revision 6bbc6922 (github): Model coords don't need Y/Z axis swap any more
skyjake
01:51 Revision fada2501 (github): Rewritten to make use of vertex arrays, multitexturing
skyjake
01:50 Revision 039a8233 (github): Added RL freeze cvar, removed shiny skin limit cvars
skyjake
01:49 Revision 44110f8c (github): Fixed bug in restricted mipmap calc
skyjake
01:48 Revision db774028 (github): Added setting of BlendEquationEXT, texmod 10, 11 for shiny skins
skyjake
01:47 Revision 67b0e022 (github): Added subtract and reverse subtract blending modes
skyjake
01:47 Revision 36c5578d (github): Added BlendEquationEXT
skyjake
01:47 Revision c813c12d (github): Removed shiny skin visibility limits
skyjake
01:45 Revision 1cf2773f (github): Added df_subtract and df_revsubtract (blending modes)
skyjake
01:44 Revision 1487d4fc (github): Added shiny skin to the axe
skyjake

2003-08-12

13:35 Revision d10cbc3e (github): Set player mobj selector to match readyweapon + 1
skyjake

2003-08-10

03:04 Revision 981043e1 (github): Revised model rendering routines (WIP)
skyjake
03:03 Revision cf55aad8 (github): Use separate arrays for vertices and normals, removed unnecessary data
skyjake
03:03 Revision 6c03c252 (github): Don't load unnecessary data (triangles, texcoords), use separate arrays for vertices and normals
skyjake
03:02 Revision 1e4df560 (github): Comment
skyjake
03:01 Revision 4adffb0b (github): Follow the Begin/End semantics
skyjake
03:01 Revision f0ea3c72 (github): Moved glvertex_t, glcolor_t, gltexcoord_t to r_data.h
skyjake
03:00 Revision 516d08a0 (github): Set subsector ptr for the psprite vissprite
skyjake
02:59 Revision 83531245 (github): Added some whitespace
skyjake
02:59 Revision 0a690348 (github): Added GL_SetColor2
skyjake
02:58 Revision c9ce4560 (github): Increased maximum number of submodels to 8
skyjake
02:58 Revision 5f2d2393 (github): Use GL_SetColor2, we're inside Begin/End
skyjake
02:57 Revision 6a27b161 (github): Use DGL_RGBA
skyjake
02:57 Revision a8077874 (github): Require DG_ArrayElement
skyjake
02:56 Revision e18f8752 (github): Removed Rend_Render3DVisSprite()
skyjake
02:56 Revision 4ec1144b (github): Rend_RenderModel() renders an entire model, removed "3DVisSprite" drawing
skyjake
02:55 Revision cb2cbc67 (github): Rend_RenderModel() renders an entire model
skyjake
02:54 Revision fd3742a0 (github): Moved some gl-structs here
skyjake
02:53 Revision dfd6ecc7 (github): Added GL_SetColor2()
skyjake
02:52 Revision 9370b036 (github): Maximum number of submodels increased to 8
skyjake
02:51 Revision fc1c1141 (github): Added gl.ArrayElement
skyjake
02:51 Revision d2b30c73 (github): Added DG_ArrayElement
skyjake
02:51 Revision 47d24de6 (github): Removed vertex stack and -vtxar
skyjake
02:50 Revision bedd3c51 (github): Removed -vtxar
skyjake

2003-08-09

20:39 Revision f333c38b (github): Initial checkin, new snapshot builder
skyjake
02:59 Revision adacbed0 (github): Alpha remains unchanged in dynlight texenv, works with masked textures
skyjake
02:59 Revision 8e4a3a15 (github): Fixed DG_MultiTexCoord2fv
skyjake
02:58 Revision 7155426b (github): Removed hardcoded texanims
skyjake
02:58 Revision d641283c (github): Check for sprites with no frames (related to other bugs?)
skyjake
02:57 Revision ceda845b (github): More profilers, use trimmed down subsecinfo
skyjake
02:56 Revision 3b642dd4 (github): Trimmed down subsecinfo
skyjake
02:56 Revision 0c74ab0e (github): Trimmed down subsecinfo, texanim pauses
skyjake
02:55 Revision 95a96e28 (github): Always bind in GL_BindTexture (curtex may well be bogus)
skyjake
02:55 Revision 98b8cdd2 (github): Added rend-tex-anim-smooth
skyjake
02:54 Revision 96e6e2b3 (github): Dynamic light for masked walls
skyjake
02:53 Revision 6260c6fd (github): Moved some macros, prototypes here for global access
skyjake
02:52 Revision d5eaff36 (github): No need for index in dynlight_t
skyjake
02:52 Revision 4b152639 (github): Added dynlight pointer to vissprite
skyjake
02:51 Revision 43faabaa (github): subsectorinfo_t trimmed down; the rendpoly_t removed
skyjake
02:51 Revision cc57aef2 (github): Lights for masked walls
skyjake
02:50 Revision f4da3423 (github): Texture anims defined using Group defs
skyjake

2003-08-08

02:51 Revision 229ded4b (github): Added SGIS_generate_mipmap, removed detail max distance
skyjake
02:50 Revision 053b400a (github): Non-simple sky uses TRIANGLE_STRIP, disable vertex arrays
skyjake
02:49 Revision 406f76a3 (github): DL_RadiusIterator needs a subsector ptr
skyjake
02:49 Revision 9ac4e7a3 (github): Disable blending when #TU < 2.
skyjake
02:48 Revision 32d50f17 (github): Cleanup, safe with only one TU
skyjake
02:48 Revision b8d01db7 (github): Fixed light leakage, improved handling of dynlight nodes and lumcontacts
skyjake
02:47 Revision 38eb2a26 (github): Don't decorate closed sectors
skyjake
02:46 Revision b759e437 (github): subsecinfo is now allocated from the normal heap
skyjake
02:45 Revision 614c3075 (github): R_AddSprites uses framecount to detect dupe-calls
skyjake
02:45 Revision 4784fcf3 (github): Allocate subsecinfo from normal heap, init subsector blockmap
skyjake
02:44 Revision 8bbb4eef (github): Added the subsector blockmap
skyjake
02:43 Revision f861b5b6 (github): Use Z_Calloc
skyjake
02:43 Revision e6ff15ea (github): Commented out obsolete cvars
skyjake
02:42 Revision 324a88e7 (github): Separate query for add + modulate tex env
skyjake
02:42 Revision 98a3bf9c (github): Added P_SubsectorBoxIterator()
skyjake
02:42 Revision 0b448406 (github): DL iterator needs subsector ptr
skyjake
02:41 Revision 0145e347 (github): Removed detail maximum distance (now unlimited)
skyjake
02:41 Revision 7de8e821 (github): Revised DL subsec iterator
skyjake
02:40 Revision 1bda59a5 (github): Added subsector ptr to vissprite
skyjake
02:39 Revision 052bd1fe (github): Added subsec/line/sectorinfo macros, counters, cleanup
skyjake
02:38 Revision 30075168 (github): Added the subsector blockmap
skyjake
02:38 Revision 3c0dee2b (github): Added global variable for add + modulate tex env
skyjake
02:37 Revision f0a77b26 (github): Removed unused constants
skyjake
02:37 Revision 24550741 (github): Added macro FLT2FIX
skyjake
02:36 Revision 646a9d57 (github): Removed detail max distance slider
skyjake
02:36 Revision c99ac80f (github): SGIS_generate_mipmap
skyjake
02:36 Revision b60bb163 (github): Multitex code can be toggled, SGIS_generate_mipmap
skyjake
02:35 Revision ad7ecc20 (github): Multitex code can be toggled
skyjake
00:57 Revision dcba4edb (github): Dynlight improvements
skyjake

2003-08-05

01:04 Revision d697ae27 (github): Rend_PointDist2D is now a macro
skyjake
01:04 Revision 110a6f53 (github): Moved a bunch of defs to r_data.h
skyjake
01:03 Revision bd7a7a37 (github): Moved a bunch of RL struct defs here
skyjake
01:03 Revision 4a4adf5e (github): Added new constants, defined an RGBA color
skyjake
01:02 Revision 7ee89d0c (github): whitefog is no more
skyjake
01:02 Revision ba8bfec3 (github): Updated to work with RLv3, fixed shadow Z-height calculation
skyjake
01:01 Revision 7673bd66 (github): whitefog changed to useFog, rendpoly colors are rgba
skyjake
01:00 Revision 05d04580 (github): Added more profilers, plane rendering done in a separate func
skyjake
01:00 Revision 8789bb2c (github): Rendering lists v3.0 are now working, code still needs cleanup
skyjake
00:59 Revision 215e9994 (github): whitefog changed to useFog
skyjake
00:58 Revision 3d90375a (github): Added profilers, whitefog changed to useFog
skyjake
00:58 Revision ed6289e0 (github): Cleanup
skyjake
00:57 Revision 4a6122f1 (github): Plane rendpolys initialized in advance
skyjake
00:57 Revision 1d4d29f7 (github): Shortened a bunch of 'ceiling's to 'ceil'
skyjake
00:56 Revision de0c9705 (github): Flats stored into a hash, added profiling for flat finding
skyjake
00:55 Revision 545cfef3 (github): Fog color stored in a global variable
skyjake
00:55 Revision e749d687 (github): Detail texture instances
skyjake
00:54 Revision dc59ad79 (github): Added cvars for light and detail multitexturing
skyjake
00:53 Revision 775d8690 (github): Don't freeze on settics 0
skyjake
00:53 Revision 13ee9df7 (github): Added GL_TRIANGLE_FAN for DrawElements
skyjake
00:52 Revision 6311e2c8 (github): Added and modified a bunch of texture modulation modes
skyjake
00:52 Revision 46181f23 (github): Added fade-to-gray manual mipmapping
skyjake
00:50 Revision a3bacf94 (github): Rendlists in shape, updated changes
skyjake
 

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