Activity
From 2003-07-31 to 2003-08-13
2003-08-13
- 17:04 Revision 3f1c3043 (github): Use os.path.join consistently
- 17:02 Revision acdef31f (github): Include dpDehRead.dll in the snapshot
- 01:54 Revision f07a6cf0 (github): Changes to model rendering, blending, H/X selectors
- 01:53 Revision 379aedf1 (github): Mark vissprites generated from psprites as issprite=2
- 01:52 Revision 6bbc6922 (github): Model coords don't need Y/Z axis swap any more
- 01:51 Revision fada2501 (github): Rewritten to make use of vertex arrays, multitexturing
- 01:50 Revision 039a8233 (github): Added RL freeze cvar, removed shiny skin limit cvars
- 01:49 Revision 44110f8c (github): Fixed bug in restricted mipmap calc
- 01:48 Revision db774028 (github): Added setting of BlendEquationEXT, texmod 10, 11 for shiny skins
- 01:47 Revision 67b0e022 (github): Added subtract and reverse subtract blending modes
- 01:47 Revision 36c5578d (github): Added BlendEquationEXT
- 01:47 Revision c813c12d (github): Removed shiny skin visibility limits
- 01:45 Revision 1cf2773f (github): Added df_subtract and df_revsubtract (blending modes)
- 01:44 Revision 1487d4fc (github): Added shiny skin to the axe
2003-08-12
2003-08-10
- 03:04 Revision 981043e1 (github): Revised model rendering routines (WIP)
- 03:03 Revision cf55aad8 (github): Use separate arrays for vertices and normals, removed unnecessary data
- 03:03 Revision 6c03c252 (github): Don't load unnecessary data (triangles, texcoords), use separate arrays for vertices and normals
- 03:02 Revision 1e4df560 (github): Comment
- 03:01 Revision 4adffb0b (github): Follow the Begin/End semantics
- 03:01 Revision f0ea3c72 (github): Moved glvertex_t, glcolor_t, gltexcoord_t to r_data.h
- 03:00 Revision 516d08a0 (github): Set subsector ptr for the psprite vissprite
- 02:59 Revision 83531245 (github): Added some whitespace
- 02:59 Revision 0a690348 (github): Added GL_SetColor2
- 02:58 Revision c9ce4560 (github): Increased maximum number of submodels to 8
- 02:58 Revision 5f2d2393 (github): Use GL_SetColor2, we're inside Begin/End
- 02:57 Revision 6a27b161 (github): Use DGL_RGBA
- 02:57 Revision a8077874 (github): Require DG_ArrayElement
- 02:56 Revision e18f8752 (github): Removed Rend_Render3DVisSprite()
- 02:56 Revision 4ec1144b (github): Rend_RenderModel() renders an entire model, removed "3DVisSprite" drawing
- 02:55 Revision cb2cbc67 (github): Rend_RenderModel() renders an entire model
- 02:54 Revision fd3742a0 (github): Moved some gl-structs here
- 02:53 Revision dfd6ecc7 (github): Added GL_SetColor2()
- 02:52 Revision 9370b036 (github): Maximum number of submodels increased to 8
- 02:51 Revision fc1c1141 (github): Added gl.ArrayElement
- 02:51 Revision d2b30c73 (github): Added DG_ArrayElement
- 02:51 Revision 47d24de6 (github): Removed vertex stack and -vtxar
- 02:50 Revision bedd3c51 (github): Removed -vtxar
2003-08-09
- 20:39 Revision f333c38b (github): Initial checkin, new snapshot builder
- 02:59 Revision adacbed0 (github): Alpha remains unchanged in dynlight texenv, works with masked textures
- 02:59 Revision 8e4a3a15 (github): Fixed DG_MultiTexCoord2fv
- 02:58 Revision 7155426b (github): Removed hardcoded texanims
- 02:58 Revision d641283c (github): Check for sprites with no frames (related to other bugs?)
- 02:57 Revision ceda845b (github): More profilers, use trimmed down subsecinfo
- 02:56 Revision 3b642dd4 (github): Trimmed down subsecinfo
- 02:56 Revision 0c74ab0e (github): Trimmed down subsecinfo, texanim pauses
- 02:55 Revision 95a96e28 (github): Always bind in GL_BindTexture (curtex may well be bogus)
- 02:55 Revision 98b8cdd2 (github): Added rend-tex-anim-smooth
- 02:54 Revision 96e6e2b3 (github): Dynamic light for masked walls
- 02:53 Revision 6260c6fd (github): Moved some macros, prototypes here for global access
- 02:52 Revision d5eaff36 (github): No need for index in dynlight_t
- 02:52 Revision 4b152639 (github): Added dynlight pointer to vissprite
- 02:51 Revision 43faabaa (github): subsectorinfo_t trimmed down; the rendpoly_t removed
- 02:51 Revision cc57aef2 (github): Lights for masked walls
- 02:50 Revision f4da3423 (github): Texture anims defined using Group defs
2003-08-08
- 02:51 Revision 229ded4b (github): Added SGIS_generate_mipmap, removed detail max distance
- 02:50 Revision 053b400a (github): Non-simple sky uses TRIANGLE_STRIP, disable vertex arrays
- 02:49 Revision 406f76a3 (github): DL_RadiusIterator needs a subsector ptr
- 02:49 Revision 9ac4e7a3 (github): Disable blending when #TU < 2.
- 02:48 Revision 32d50f17 (github): Cleanup, safe with only one TU
- 02:48 Revision b8d01db7 (github): Fixed light leakage, improved handling of dynlight nodes and lumcontacts
- 02:47 Revision 38eb2a26 (github): Don't decorate closed sectors
- 02:46 Revision b759e437 (github): subsecinfo is now allocated from the normal heap
- 02:45 Revision 614c3075 (github): R_AddSprites uses framecount to detect dupe-calls
- 02:45 Revision 4784fcf3 (github): Allocate subsecinfo from normal heap, init subsector blockmap
- 02:44 Revision 8bbb4eef (github): Added the subsector blockmap
- 02:43 Revision f861b5b6 (github): Use Z_Calloc
- 02:43 Revision e6ff15ea (github): Commented out obsolete cvars
- 02:42 Revision 324a88e7 (github): Separate query for add + modulate tex env
- 02:42 Revision 98a3bf9c (github): Added P_SubsectorBoxIterator()
- 02:42 Revision 0b448406 (github): DL iterator needs subsector ptr
- 02:41 Revision 0145e347 (github): Removed detail maximum distance (now unlimited)
- 02:41 Revision 7de8e821 (github): Revised DL subsec iterator
- 02:40 Revision 1bda59a5 (github): Added subsector ptr to vissprite
- 02:39 Revision 052bd1fe (github): Added subsec/line/sectorinfo macros, counters, cleanup
- 02:38 Revision 30075168 (github): Added the subsector blockmap
- 02:38 Revision 3c0dee2b (github): Added global variable for add + modulate tex env
- 02:37 Revision f0a77b26 (github): Removed unused constants
- 02:37 Revision 24550741 (github): Added macro FLT2FIX
- 02:36 Revision 646a9d57 (github): Removed detail max distance slider
- 02:36 Revision c99ac80f (github): SGIS_generate_mipmap
- 02:36 Revision b60bb163 (github): Multitex code can be toggled, SGIS_generate_mipmap
- 02:35 Revision ad7ecc20 (github): Multitex code can be toggled
- 00:57 Revision dcba4edb (github): Dynlight improvements
2003-08-05
- 01:04 Revision d697ae27 (github): Rend_PointDist2D is now a macro
- 01:04 Revision 110a6f53 (github): Moved a bunch of defs to r_data.h
- 01:03 Revision bd7a7a37 (github): Moved a bunch of RL struct defs here
- 01:03 Revision 4a4adf5e (github): Added new constants, defined an RGBA color
- 01:02 Revision 7ee89d0c (github): whitefog is no more
- 01:02 Revision ba8bfec3 (github): Updated to work with RLv3, fixed shadow Z-height calculation
- 01:01 Revision 7673bd66 (github): whitefog changed to useFog, rendpoly colors are rgba
- 01:00 Revision 05d04580 (github): Added more profilers, plane rendering done in a separate func
- 01:00 Revision 8789bb2c (github): Rendering lists v3.0 are now working, code still needs cleanup
- 00:59 Revision 215e9994 (github): whitefog changed to useFog
- 00:58 Revision 3d90375a (github): Added profilers, whitefog changed to useFog
- 00:58 Revision ed6289e0 (github): Cleanup
- 00:57 Revision 4a6122f1 (github): Plane rendpolys initialized in advance
- 00:57 Revision 1d4d29f7 (github): Shortened a bunch of 'ceiling's to 'ceil'
- 00:56 Revision de0c9705 (github): Flats stored into a hash, added profiling for flat finding
- 00:55 Revision 545cfef3 (github): Fog color stored in a global variable
- 00:55 Revision e749d687 (github): Detail texture instances
- 00:54 Revision dc59ad79 (github): Added cvars for light and detail multitexturing
- 00:53 Revision 775d8690 (github): Don't freeze on settics 0
- 00:53 Revision 13ee9df7 (github): Added GL_TRIANGLE_FAN for DrawElements
- 00:52 Revision 6311e2c8 (github): Added and modified a bunch of texture modulation modes
- 00:52 Revision 46181f23 (github): Added fade-to-gray manual mipmapping
- 00:50 Revision a3bacf94 (github): Rendlists in shape, updated changes
2003-08-02
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