Activity
From 2003-07-01 to 2003-07-14
2003-07-13
- 19:58 Revision dfbfa5a4 (github): Possibility to include custom files in snapshot
- 19:33 Revision 44b62af5 (github): Title played with MusicOnce, 'imp' demo script
- 19:32 Revision 9c101037 (github): Fixed WaitText timing, SoundAt volume
- 19:32 Revision fb0e7cd0 (github): InFine fixes
- 17:33 Revision 43696235 (github): Generic object handling, rotation, rectangles
- 17:32 Revision b3939ef2 (github): Added R_GetPatchInfo()
- 17:31 Revision 60f7a48e (github): InFine: generic object handling, rotation, rectangles
- 01:28 Revision d8815227 (github): InFine enhancements, title scripts
- 01:28 Revision a49714e6 (github): Added InFine overlay mode, common G_StartTitle()
- 01:26 Revision 19397046 (github): Comment
- 01:26 Revision bf6e6454 (github): Common G_StartTitle()
- 01:25 Revision 642a2346 (github): Use map validation routine in warp cheat
- 01:25 Revision 9c26430c (github): Common G_StartTitle
- 01:24 Revision 0affe230 (github): Removed
- 01:23 Revision 6c43717e (github): Common G_StartTitle, removed old title stuff
- 01:23 Revision 51c01c7b (github): Removed advancedemo
- 01:22 Revision ac547bfc (github): Cleanup, added InFine overlay mode
- 01:22 Revision 3e175571 (github): Can't save if not in game, common G_StartTitle
- 01:21 Revision 94a0e5f3 (github): Added InFine overlay mode
- 01:20 Revision f40cfcb5 (github): Common G_StartTitle()
- 01:19 Revision 15f036c4 (github): Cleanup, added startinf, stopinf
- 01:18 Revision bef4d116 (github): Def_Get: DD_DEF_FINALE, removed game from Finale def
- 01:18 Revision e2465f42 (github): Don't profile
- 01:17 Revision 713ed8ef (github): Default DL brightness to .7
- 01:17 Revision e75b3aca (github): Accept "InFine" as alias for "Finale", remove game from Finale def
- 01:16 Revision 38f1e3bb (github): Removed commented stuff
- 01:15 Revision 345c4282 (github): Cleanup, fixed potential crash with Con_Error()
- 01:14 Revision 15b4acc0 (github): Comment
- 01:14 Revision f542938f (github): Updated call to FI_Start (modes)
- 01:13 Revision 7051230f (github): Common G_StartTitle(), removed old title stuff
- 01:12 Revision a046e72e (github): State stack, new commands, interactivity, DO-blocks, PlayDemo
- 01:11 Revision b6e9f5f6 (github): Version upgrade, removed old title stuff
- 01:10 Revision 3f3fcf82 (github): Added map validation routine
- 01:10 Revision fdec258b (github): Version upgrade
- 01:10 Revision 709ec73e (github): Removed obsolete stuff
- 01:09 Revision 9d4af685 (github): Common G_StartTitle()
- 01:08 Revision abf11173 (github): Added InFine modes, interactivity, PlayDemo
- 01:07 Revision 1e1c23c3 (github): Added InFine overlay mode
- 01:07 Revision fdfc51d7 (github): Added DD_GetKeyCode()
- 01:05 Revision 010ed53a (github): Removed game from Finale/InFine def
- 01:05 Revision 50410f40 (github): Version upgrade to 1.7.12, define DD_DEF_FINALE
- 01:04 Revision 6fb6b941 (github): Added missing header files
- 01:03 Revision e40ed315 (github): Added titlescreen scripts
2003-07-09
- 14:00 Revision d49a51e5 (github): Removed obsolete network settings
- 14:00 Revision 77d899db (github): The game is always zero
- 14:00 Revision a84bec45 (github): Fixed console text height bug on first time the console is visible
- 13:59 Revision b94f48e3 (github): Removed help for obsolete settings
- 13:58 Revision 806b7095 (github): Fixes for 1.7.11 glitches
2003-07-06
- 17:19 Revision ec7fa0fd (github): Fixed typo in comment
- 17:18 Revision 01992656 (github): Cleanup for version 1.7.11
- 17:15 Revision 98a6b889 (github): Initial checkin, light decors for Doom II (nothing yet)
- 17:14 Revision eadaf67e (github): Updated for 1.7.11
- 17:11 Revision fc73296c (github): One more for 1.7.11 (rend-tex-external-always)
- 14:13 Revision 2a295d43 (github): Added rend-tex-external-always
- 14:12 Revision e89fd276 (github): makelocp checks for ingame before creating new player
- 14:11 Revision 3cd1eee8 (github): Check connected before creating new local player
- 14:10 Revision af0969fd (github): Fix dupe ID check, clear ID when player leaves
2003-07-04
- 14:13 Revision 2d3d4b34 (github): Don't allow floatbob to go through floor, allow playerstart arg >4
- 14:12 Revision ce98c590 (github): Fixed view border flicker, again
- 14:12 Revision 217b2600 (github): Frozen for 1.7.11
- 00:23 Revision 734c6050 (github): D_Get/H_GetString/H2_GetString => G_Get
- 00:22 Revision 1a22dafc (github): Removed the savepath cvar
- 00:22 Revision 3b935622 (github): Fixed occlusion bug when eye Z == plane Z
- 00:21 Revision abc9d25b (github): SavePath no longer a pointer
- 00:20 Revision 761bf194 (github): Includes max number of light decors to 16
- 00:20 Revision 4af6dc65 (github): Changed version to 1.7.11
2003-07-03
- 23:52 Revision e117abb5 (github): Fixed clientside wind
- 23:51 Revision 67ba8f54 (github): Subtract 4 ("gNd2") from GL verts lump length
- 23:51 Revision 29b081b4 (github): Subtract 4 ("gNd2") from GL verts lump length, cleanup
- 23:49 Revision 4aa129a6 (github): Use game mode in savegame dir, Sv_HxInit added
- 23:49 Revision da121878 (github): Use game mode in savegame dir
- 23:47 Revision 5f43405d (github): Fixes and changes
- 01:32 Revision 5e782c74 (github): Added pcl_commands
- 01:31 Revision f0e4cf3a (github): Version changed to 1.7.11/net2, player events for ticcmd packing
- 01:31 Revision 0450c272 (github): Added Con_IsValidCommand
- 01:30 Revision b52caeb3 (github): Cleanup
- 01:30 Revision 5c7d7bb6 (github): Reject clients with dupe IDs, game unpacks ticcmd packet
- 01:29 Revision 5a8d18c0 (github): Cosmetic change
- 01:28 Revision c28b2e27 (github): Fixed map init command execution
- 01:28 Revision 77025f72 (github): Don't spawn particles if clmobj is hidden or unpredictable
- 01:27 Revision d2626894 (github): Timings fixed in Net_Update, game packs ticcmds
- 01:27 Revision 4829a801 (github): Added -huffcodes option: print the Huffman codes
- 01:26 Revision 9bd38142 (github): Added -pwadtex
- 01:26 Revision 653966f9 (github): Added braces, blinking cursor
- 01:25 Revision 2db35ad4 (github): Fixed Speed+UseArti = Jump bug
- 01:25 Revision a2117fdd (github): Packing/unpacking ticcmds
- 01:23 Revision 4d6d5964 (github): Fixes and changes for Net Test #2
- 01:23 Revision 7766af6a (github): Added -pwadtex, section for Textures
2003-07-02
- 03:05 Revision 3f4796f0 (github): Added Dir_IsEqual()
- 03:04 Revision 77b64ec8 (github): Read included DEDs immediately, ignore 'prefix' keys in header
- 03:04 Revision 72e1d8af (github): Commented out Include handling
- 03:03 Revision a2f85e93 (github): Default keyrepeat wait is now 3 tics
- 03:03 Revision 32eb5ba1 (github): Read included DEDs immediately
- 03:02 Revision ff589c57 (github): Added 'if' and 'toggle', editable command line (left, right), block cursor
- 03:01 Revision acbae98b (github): Less whitespace
- 03:00 Revision 9d360d7d (github): Added DED_ReadProcessDED
- 02:59 Revision 9b6d2ba4 (github): More cmdline space
- 02:59 Revision 8cc0e19b (github): Removed obsolete DED_Add/RemoveInclude
- 02:58 Revision fda1ec44 (github): Static weapon switching (value, weaponinfo)
- 02:57 Revision 4727a801 (github): Fixes and minor changes
2003-07-01
- 15:45 Revision a78a1a7a (github): Added pool missile record
- 15:44 Revision ee387b65 (github): Initial checkin, the pool missile record
- 15:44 Revision d65b4ac8 (github): Added kludge to skip mobj collision checking
- 15:43 Revision ba17de29 (github): Added sv_missile.h
- 15:43 Revision aba430ef (github): Params changed for Cl_CheckMobj
- 15:42 Revision 9bd6cd06 (github): Allow massacre only when GS_LEVEL
- 15:41 Revision d2c5b45c (github): Added kludge to allow missiles to move free of their originators
- 15:40 Revision f3ac37ab (github): Added kludge to skip mobj collision testing
- 15:39 Revision 4128bd48 (github): Modified window title in dedicated mode
- 15:38 Revision c090b244 (github): Pool missile record, adde Sv_ExcludeDelta
- 15:38 Revision 6ac49860 (github): Initial checkin, the pool missile record
- 15:36 Revision 1345cc40 (github): Added sv_missile
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