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From 2003-06-27 to 2003-07-10

2003-07-09

14:00 Revision d49a51e5 (github): Removed obsolete network settings
skyjake
14:00 Revision 77d899db (github): The game is always zero
skyjake
14:00 Revision a84bec45 (github): Fixed console text height bug on first time the console is visible
skyjake
13:59 Revision b94f48e3 (github): Removed help for obsolete settings
skyjake
13:58 Revision 806b7095 (github): Fixes for 1.7.11 glitches
skyjake

2003-07-06

17:19 Revision ec7fa0fd (github): Fixed typo in comment
skyjake
17:18 Revision 01992656 (github): Cleanup for version 1.7.11
skyjake
17:15 Revision 98a6b889 (github): Initial checkin, light decors for Doom II (nothing yet)
skyjake
17:14 Revision eadaf67e (github): Updated for 1.7.11
skyjake
17:11 Revision fc73296c (github): One more for 1.7.11 (rend-tex-external-always)
skyjake
14:13 Revision 2a295d43 (github): Added rend-tex-external-always
skyjake
14:12 Revision e89fd276 (github): makelocp checks for ingame before creating new player
skyjake
14:11 Revision 3cd1eee8 (github): Check connected before creating new local player
skyjake
14:10 Revision af0969fd (github): Fix dupe ID check, clear ID when player leaves
skyjake

2003-07-04

14:13 Revision 2d3d4b34 (github): Don't allow floatbob to go through floor, allow playerstart arg >4
skyjake
14:12 Revision ce98c590 (github): Fixed view border flicker, again
skyjake
14:12 Revision 217b2600 (github): Frozen for 1.7.11
skyjake
00:23 Revision 734c6050 (github): D_Get/H_GetString/H2_GetString => G_Get
skyjake
00:22 Revision 1a22dafc (github): Removed the savepath cvar
skyjake
00:22 Revision 3b935622 (github): Fixed occlusion bug when eye Z == plane Z
skyjake
00:21 Revision abc9d25b (github): SavePath no longer a pointer
skyjake
00:20 Revision 761bf194 (github): Includes max number of light decors to 16
skyjake
00:20 Revision 4af6dc65 (github): Changed version to 1.7.11
skyjake

2003-07-03

23:52 Revision e117abb5 (github): Fixed clientside wind
skyjake
23:51 Revision 67ba8f54 (github): Subtract 4 ("gNd2") from GL verts lump length
skyjake
23:51 Revision 29b081b4 (github): Subtract 4 ("gNd2") from GL verts lump length, cleanup
skyjake
23:49 Revision 4aa129a6 (github): Use game mode in savegame dir, Sv_HxInit added
skyjake
23:49 Revision da121878 (github): Use game mode in savegame dir
skyjake
23:47 Revision 5f43405d (github): Fixes and changes
skyjake
01:32 Revision 5e782c74 (github): Added pcl_commands
skyjake
01:31 Revision f0e4cf3a (github): Version changed to 1.7.11/net2, player events for ticcmd packing
skyjake
01:31 Revision 0450c272 (github): Added Con_IsValidCommand
skyjake
01:30 Revision b52caeb3 (github): Cleanup
skyjake
01:30 Revision 5c7d7bb6 (github): Reject clients with dupe IDs, game unpacks ticcmd packet
skyjake
01:29 Revision 5a8d18c0 (github): Cosmetic change
skyjake
01:28 Revision c28b2e27 (github): Fixed map init command execution
skyjake
01:28 Revision 77025f72 (github): Don't spawn particles if clmobj is hidden or unpredictable
skyjake
01:27 Revision d2626894 (github): Timings fixed in Net_Update, game packs ticcmds
skyjake
01:27 Revision 4829a801 (github): Added -huffcodes option: print the Huffman codes
skyjake
01:26 Revision 9bd38142 (github): Added -pwadtex
skyjake
01:26 Revision 653966f9 (github): Added braces, blinking cursor
skyjake
01:25 Revision 2db35ad4 (github): Fixed Speed+UseArti = Jump bug
skyjake
01:25 Revision a2117fdd (github): Packing/unpacking ticcmds
skyjake
01:23 Revision 4d6d5964 (github): Fixes and changes for Net Test #2
skyjake
01:23 Revision 7766af6a (github): Added -pwadtex, section for Textures
skyjake

2003-07-02

03:05 Revision 3f4796f0 (github): Added Dir_IsEqual()
skyjake
03:04 Revision 77b64ec8 (github): Read included DEDs immediately, ignore 'prefix' keys in header
skyjake
03:04 Revision 72e1d8af (github): Commented out Include handling
skyjake
03:03 Revision a2f85e93 (github): Default keyrepeat wait is now 3 tics
skyjake
03:03 Revision 32eb5ba1 (github): Read included DEDs immediately
skyjake
03:02 Revision ff589c57 (github): Added 'if' and 'toggle', editable command line (left, right), block cursor
skyjake
03:01 Revision acbae98b (github): Less whitespace
skyjake
03:00 Revision 9d360d7d (github): Added DED_ReadProcessDED
skyjake
02:59 Revision 9b6d2ba4 (github): More cmdline space
skyjake
02:59 Revision 8cc0e19b (github): Removed obsolete DED_Add/RemoveInclude
skyjake
02:58 Revision fda1ec44 (github): Static weapon switching (value, weaponinfo)
skyjake
02:57 Revision 4727a801 (github): Fixes and minor changes
skyjake

2003-07-01

15:45 Revision a78a1a7a (github): Added pool missile record
skyjake
15:44 Revision ee387b65 (github): Initial checkin, the pool missile record
skyjake
15:44 Revision d65b4ac8 (github): Added kludge to skip mobj collision checking
skyjake
15:43 Revision ba17de29 (github): Added sv_missile.h
skyjake
15:43 Revision aba430ef (github): Params changed for Cl_CheckMobj
skyjake
15:42 Revision 9bd6cd06 (github): Allow massacre only when GS_LEVEL
skyjake
15:41 Revision d2c5b45c (github): Added kludge to allow missiles to move free of their originators
skyjake
15:40 Revision f3ac37ab (github): Added kludge to skip mobj collision testing
skyjake
15:39 Revision 4128bd48 (github): Modified window title in dedicated mode
skyjake
15:38 Revision c090b244 (github): Pool missile record, adde Sv_ExcludeDelta
skyjake
15:38 Revision 6ac49860 (github): Initial checkin, the pool missile record
skyjake
15:36 Revision 1345cc40 (github): Added sv_missile
skyjake

2003-06-30

19:07 Revision 627c9fc1 (github): Model files also searched from the base path
skyjake
03:22 Revision 365b36a3 (github): Fixmom, resend ack, reset player mobj when player changes mobj
skyjake
03:20 Revision e10c1d58 (github): Dynamical BWR adjustment, pcl_acks
skyjake
03:19 Revision 8e6af2af (github): Delta resending, don't generate anything if not netgame/recording
skyjake
03:18 Revision 28c1af6b (github): Caching failure is a verbose error message
skyjake
03:17 Revision 8259116f (github): Disable profiling
skyjake
03:17 Revision b757894f (github): Player number safety check
skyjake
03:17 Revision 8f7adcb1 (github): Ack threshold multiplier to 4
skyjake
03:16 Revision a5261fd1 (github): Use XOR in M_Random instead of +
skyjake
03:15 Revision c57d5abc (github): Added ccmd 'huffman'
skyjake
03:14 Revision 34ae4160 (github): Delta skipping
skyjake
03:14 Revision 51415288 (github): handshake_received was not properly reset
skyjake
03:13 Revision 197024ef (github): Resent delta history, delta skipping
skyjake
03:13 Revision 24037b10 (github): Use fixmom
skyjake
03:11 Revision 4a8e0656 (github): Fixmom on damage
skyjake
03:10 Revision 97ed28d7 (github): Cleanup
skyjake
03:10 Revision fd736245 (github): Use fixmom, set MF2_FLY
skyjake
03:07 Revision 86e26be7 (github): Fix button deact sound origin
skyjake
03:07 Revision 08c49eef (github): Use fixmom, Doomsday handles floatbob
skyjake
03:05 Revision db8909e3 (github): Set DDMF_FLY, DDMF_NOGRAVITY, DDMF_BOB
skyjake
03:04 Revision 20d4125b (github): Fixed button deact sound
skyjake
03:03 Revision 7c1deb66 (github): Only fixmom on damage
skyjake
03:03 Revision ee46a0de (github): Set DDMF_NOGRAVITY when needed
skyjake
03:02 Revision a54591ed (github): RANDOM_PACKET_LOSS, proper N_SMSReset, Huffman stats, -huffavg
skyjake
03:00 Revision 2d8026e3 (github): Default bgcolor must be white, nothing is drawn until 1st cmd executed
skyjake
02:59 Revision c1bfe2b4 (github): Added cl_player.h
skyjake
02:59 Revision fb4c6708 (github): Added CCmdHuffmanStats
skyjake
02:59 Revision cbe1c5f9 (github): Delta resending
skyjake
02:58 Revision 48fca3fe (github): Increased default BWR and ACK
skyjake
02:57 Revision 20c951f6 (github): Added DDPF_FIXMOM, version 1.7.11/net
skyjake
02:57 Revision 891fc387 (github): Added delta skipping
skyjake
02:56 Revision 95128f8e (github): Moved player stuff to this file
skyjake
02:55 Revision 42efc1e8 (github): Moved player stuff to different file
skyjake
02:52 Revision 0c071183 (github): Gah, default bg color must be white
skyjake
02:52 Revision 860f6bc2 (github): More fixes, for Net Test #1
skyjake

2003-06-28

19:00 Revision 3e3be7fd (github): Init and shutdown Huff
skyjake
19:00 Revision 243859d0 (github): Use Huffman encoding when sending data
skyjake
18:59 Revision 5d8c5e79 (github): Delta score bonus for large objects, MDFC_CREATE gets smaller bonus
skyjake
18:58 Revision 92e071fc (github): Removed time from ticcmd
skyjake
18:57 Revision 2343191f (github): Ticcmds of all clients are removed when level setup done
skyjake
18:56 Revision 5c19b7b0 (github): Ticcmd time was removed
skyjake
18:48 Revision fd0ad119 (github): Initial checkin, Huffman codes
skyjake
18:48 Revision 7ace4d05 (github): Hidden mobj timeout to 20 seconds
skyjake
18:47 Revision e19913c3 (github): Removed time from client
skyjake
18:47 Revision a8e459ad (github): Added m_huffman.h
skyjake
18:46 Revision e722939a (github): Added heap relation macros
skyjake
18:46 Revision 77f123bb (github): Removed time from ticcmd
skyjake
18:44 Revision 6cac1457 (github): Added huffman files
skyjake

2003-06-27

23:40 Revision 0689cc18 (github): Added (commented out) debug message
skyjake
23:40 Revision 758478d8 (github): Interpret maxed client Z coord
skyjake
23:39 Revision 148cf870 (github): Write maxed mobj Z coords (include extra flags)
skyjake
23:37 Revision 8916371a (github): Sv_StopSound called only if a logical sound was stopped
skyjake
23:37 Revision 7c341922 (github): Added profilers, hash table for the main rendering lists
skyjake
23:36 Revision fc8db4a0 (github): Floatbob offset affects luminous object Z coord
skyjake
23:36 Revision 14022589 (github): Added some whitespace
skyjake
23:35 Revision 3ff32c36 (github): Set blockingMobj, players slide against mobj sides
skyjake
23:34 Revision e2d26278 (github): Client Z maxed (DDMININT) when on the floor
skyjake
23:33 Revision 86712fa6 (github): Fix sprite texcoords
skyjake
23:32 Revision 6a7e2a5b (github): Added value for weaponOffsetScaleY
skyjake
23:31 Revision 8a818343 (github): Removed client-predict cvar
skyjake
23:31 Revision fec1b3aa (github): Cleanup and fix clientside sector movement
skyjake
23:30 Revision 335d322c (github): Fix stopping of sounds with id=0
skyjake
23:30 Revision b4771cee (github): Player movement while airborne, movement disabled if leveltic < 10
skyjake
23:28 Revision 969e4c3d (github): Change in debug message
skyjake
23:28 Revision 60586423 (github): Allow cheating when _DEBUG
skyjake
23:27 Revision bffd9545 (github): Set correct destinations for polyobj doors
skyjake
23:26 Revision aa0ceb38 (github): Fixed restoring of mobj DDMF flags after loading
skyjake
23:25 Revision 63c90aff (github): Engine handles floatbob
skyjake
23:24 Revision d9a3fce6 (github): Added P_UpdateMobjFlags()
skyjake
23:23 Revision c28bc4c1 (github): Added cvar to disable weapon Y offset in A_Lower/A_Raise (view-bob-weapon-switch-lower)
skyjake
23:22 Revision 0407e6d8 (github): Fixed sprite texcoords, added pspr Y offset scale
skyjake
23:22 Revision 9ff6cef3 (github): Floatbob affects the shadow
skyjake
23:20 Revision 7a365a02 (github): Added profilers
skyjake
23:20 Revision 3e47b8be (github): Protect incoming message queue using a mutex
skyjake
23:19 Revision be5f24f1 (github): Fixed viewmobj hiding during frame rendering
skyjake
23:17 Revision cd1263d2 (github): Default value for view-bob-weapon-switch-lower (true)
skyjake
23:16 Revision 826bd640 (github): Added P_IsPaused(), local players run one tic at a time
skyjake
23:16 Revision d9917a53 (github): Added P_UpdateMobjFlags() (commented out)
skyjake
23:15 Revision 47ddccc5 (github): Tell Doomsday when the game is paused
skyjake
23:15 Revision 98e33a0d (github): Finale2 packet includes condition truth values
skyjake
23:14 Revision 496f8b11 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset (view-bob-weapon-switch-lower)
skyjake
23:14 Revision 71e7c221 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset
skyjake
23:13 Revision 329ff3c7 (github): Added maxed mobj Z coords, fixed initial side deltas, sector height deltas
skyjake
23:12 Revision c10448ae (github): Added maxed mobj Z coords
skyjake
23:12 Revision 4a8938be (github): Sfx_StopLogical returns number of stopped sounds
skyjake
23:10 Revision 520fbb3d (github): Added level tic counter (inc when not paused)
skyjake
23:09 Revision 225db862 (github): Fixed HUD sprite texcoords
skyjake
23:09 Revision 26043264 (github): Weapon offset Y scale, bob offset, fixed HUD sprite texcoords
skyjake
23:07 Revision e0b7779d (github): Removed unnecessary lumtexinfo_t.height2
skyjake
23:07 Revision b5f9fa36 (github): Added blockingMobj
skyjake
23:06 Revision 4a9f7f30 (github): DDMF_GOINGROUND replaced with DDMF_BOB
skyjake
23:06 Revision b4595b7f (github): Unlimited client prediction, maxed mobj Z coords
skyjake
23:05 Revision 52371bc7 (github): Unlimited client prediction
skyjake
23:05 Revision 86aac0b2 (github): Added P_UpdateMobjFlags()
skyjake
23:03 Revision 4da9d318 (github): Finale2 packet includes condition truth values
skyjake
23:02 Revision 562b52b2 (github): Added conditions array, sv tells cl the values
skyjake
23:02 Revision 0d533fa8 (github): Added conditions array
skyjake
23:01 Revision dd324424 (github): More fixes
skyjake
23:01 Revision e0395478 (github): Default bg color is black
skyjake
 

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