Activity
From 2003-06-21 to 2003-07-04
2003-07-04
- 14:13 Revision 2d3d4b34 (github): Don't allow floatbob to go through floor, allow playerstart arg >4
- 14:12 Revision ce98c590 (github): Fixed view border flicker, again
- 14:12 Revision 217b2600 (github): Frozen for 1.7.11
- 00:23 Revision 734c6050 (github): D_Get/H_GetString/H2_GetString => G_Get
- 00:22 Revision 1a22dafc (github): Removed the savepath cvar
- 00:22 Revision 3b935622 (github): Fixed occlusion bug when eye Z == plane Z
- 00:21 Revision abc9d25b (github): SavePath no longer a pointer
- 00:20 Revision 761bf194 (github): Includes max number of light decors to 16
- 00:20 Revision 4af6dc65 (github): Changed version to 1.7.11
2003-07-03
- 23:52 Revision e117abb5 (github): Fixed clientside wind
- 23:51 Revision 67ba8f54 (github): Subtract 4 ("gNd2") from GL verts lump length
- 23:51 Revision 29b081b4 (github): Subtract 4 ("gNd2") from GL verts lump length, cleanup
- 23:49 Revision 4aa129a6 (github): Use game mode in savegame dir, Sv_HxInit added
- 23:49 Revision da121878 (github): Use game mode in savegame dir
- 23:47 Revision 5f43405d (github): Fixes and changes
- 01:32 Revision 5e782c74 (github): Added pcl_commands
- 01:31 Revision f0e4cf3a (github): Version changed to 1.7.11/net2, player events for ticcmd packing
- 01:31 Revision 0450c272 (github): Added Con_IsValidCommand
- 01:30 Revision b52caeb3 (github): Cleanup
- 01:30 Revision 5c7d7bb6 (github): Reject clients with dupe IDs, game unpacks ticcmd packet
- 01:29 Revision 5a8d18c0 (github): Cosmetic change
- 01:28 Revision c28b2e27 (github): Fixed map init command execution
- 01:28 Revision 77025f72 (github): Don't spawn particles if clmobj is hidden or unpredictable
- 01:27 Revision d2626894 (github): Timings fixed in Net_Update, game packs ticcmds
- 01:27 Revision 4829a801 (github): Added -huffcodes option: print the Huffman codes
- 01:26 Revision 9bd38142 (github): Added -pwadtex
- 01:26 Revision 653966f9 (github): Added braces, blinking cursor
- 01:25 Revision 2db35ad4 (github): Fixed Speed+UseArti = Jump bug
- 01:25 Revision a2117fdd (github): Packing/unpacking ticcmds
- 01:23 Revision 4d6d5964 (github): Fixes and changes for Net Test #2
- 01:23 Revision 7766af6a (github): Added -pwadtex, section for Textures
2003-07-02
- 03:05 Revision 3f4796f0 (github): Added Dir_IsEqual()
- 03:04 Revision 77b64ec8 (github): Read included DEDs immediately, ignore 'prefix' keys in header
- 03:04 Revision 72e1d8af (github): Commented out Include handling
- 03:03 Revision a2f85e93 (github): Default keyrepeat wait is now 3 tics
- 03:03 Revision 32eb5ba1 (github): Read included DEDs immediately
- 03:02 Revision ff589c57 (github): Added 'if' and 'toggle', editable command line (left, right), block cursor
- 03:01 Revision acbae98b (github): Less whitespace
- 03:00 Revision 9d360d7d (github): Added DED_ReadProcessDED
- 02:59 Revision 9b6d2ba4 (github): More cmdline space
- 02:59 Revision 8cc0e19b (github): Removed obsolete DED_Add/RemoveInclude
- 02:58 Revision fda1ec44 (github): Static weapon switching (value, weaponinfo)
- 02:57 Revision 4727a801 (github): Fixes and minor changes
2003-07-01
- 15:45 Revision a78a1a7a (github): Added pool missile record
- 15:44 Revision ee387b65 (github): Initial checkin, the pool missile record
- 15:44 Revision d65b4ac8 (github): Added kludge to skip mobj collision checking
- 15:43 Revision ba17de29 (github): Added sv_missile.h
- 15:43 Revision aba430ef (github): Params changed for Cl_CheckMobj
- 15:42 Revision 9bd6cd06 (github): Allow massacre only when GS_LEVEL
- 15:41 Revision d2c5b45c (github): Added kludge to allow missiles to move free of their originators
- 15:40 Revision f3ac37ab (github): Added kludge to skip mobj collision testing
- 15:39 Revision 4128bd48 (github): Modified window title in dedicated mode
- 15:38 Revision c090b244 (github): Pool missile record, adde Sv_ExcludeDelta
- 15:38 Revision 6ac49860 (github): Initial checkin, the pool missile record
- 15:36 Revision 1345cc40 (github): Added sv_missile
2003-06-30
- 19:07 Revision 627c9fc1 (github): Model files also searched from the base path
- 03:22 Revision 365b36a3 (github): Fixmom, resend ack, reset player mobj when player changes mobj
- 03:20 Revision e10c1d58 (github): Dynamical BWR adjustment, pcl_acks
- 03:19 Revision 8e6af2af (github): Delta resending, don't generate anything if not netgame/recording
- 03:18 Revision 28c1af6b (github): Caching failure is a verbose error message
- 03:17 Revision 8259116f (github): Disable profiling
- 03:17 Revision b757894f (github): Player number safety check
- 03:17 Revision 8f7adcb1 (github): Ack threshold multiplier to 4
- 03:16 Revision a5261fd1 (github): Use XOR in M_Random instead of +
- 03:15 Revision c57d5abc (github): Added ccmd 'huffman'
- 03:14 Revision 34ae4160 (github): Delta skipping
- 03:14 Revision 51415288 (github): handshake_received was not properly reset
- 03:13 Revision 197024ef (github): Resent delta history, delta skipping
- 03:13 Revision 24037b10 (github): Use fixmom
- 03:11 Revision 4a8e0656 (github): Fixmom on damage
- 03:10 Revision 97ed28d7 (github): Cleanup
- 03:10 Revision fd736245 (github): Use fixmom, set MF2_FLY
- 03:07 Revision 86e26be7 (github): Fix button deact sound origin
- 03:07 Revision 08c49eef (github): Use fixmom, Doomsday handles floatbob
- 03:05 Revision db8909e3 (github): Set DDMF_FLY, DDMF_NOGRAVITY, DDMF_BOB
- 03:04 Revision 20d4125b (github): Fixed button deact sound
- 03:03 Revision 7c1deb66 (github): Only fixmom on damage
- 03:03 Revision ee46a0de (github): Set DDMF_NOGRAVITY when needed
- 03:02 Revision a54591ed (github): RANDOM_PACKET_LOSS, proper N_SMSReset, Huffman stats, -huffavg
- 03:00 Revision 2d8026e3 (github): Default bgcolor must be white, nothing is drawn until 1st cmd executed
- 02:59 Revision c1bfe2b4 (github): Added cl_player.h
- 02:59 Revision fb4c6708 (github): Added CCmdHuffmanStats
- 02:59 Revision cbe1c5f9 (github): Delta resending
- 02:58 Revision 48fca3fe (github): Increased default BWR and ACK
- 02:57 Revision 20c951f6 (github): Added DDPF_FIXMOM, version 1.7.11/net
- 02:57 Revision 891fc387 (github): Added delta skipping
- 02:56 Revision 95128f8e (github): Moved player stuff to this file
- 02:55 Revision 42efc1e8 (github): Moved player stuff to different file
- 02:52 Revision 0c071183 (github): Gah, default bg color must be white
- 02:52 Revision 860f6bc2 (github): More fixes, for Net Test #1
2003-06-28
- 19:00 Revision 3e3be7fd (github): Init and shutdown Huff
- 19:00 Revision 243859d0 (github): Use Huffman encoding when sending data
- 18:59 Revision 5d8c5e79 (github): Delta score bonus for large objects, MDFC_CREATE gets smaller bonus
- 18:58 Revision 92e071fc (github): Removed time from ticcmd
- 18:57 Revision 2343191f (github): Ticcmds of all clients are removed when level setup done
- 18:56 Revision 5c19b7b0 (github): Ticcmd time was removed
- 18:48 Revision fd0ad119 (github): Initial checkin, Huffman codes
- 18:48 Revision 7ace4d05 (github): Hidden mobj timeout to 20 seconds
- 18:47 Revision e19913c3 (github): Removed time from client
- 18:47 Revision a8e459ad (github): Added m_huffman.h
- 18:46 Revision e722939a (github): Added heap relation macros
- 18:46 Revision 77f123bb (github): Removed time from ticcmd
- 18:44 Revision 6cac1457 (github): Added huffman files
2003-06-27
- 23:40 Revision 0689cc18 (github): Added (commented out) debug message
- 23:40 Revision 758478d8 (github): Interpret maxed client Z coord
- 23:39 Revision 148cf870 (github): Write maxed mobj Z coords (include extra flags)
- 23:37 Revision 8916371a (github): Sv_StopSound called only if a logical sound was stopped
- 23:37 Revision 7c341922 (github): Added profilers, hash table for the main rendering lists
- 23:36 Revision fc8db4a0 (github): Floatbob offset affects luminous object Z coord
- 23:36 Revision 14022589 (github): Added some whitespace
- 23:35 Revision 3ff32c36 (github): Set blockingMobj, players slide against mobj sides
- 23:34 Revision e2d26278 (github): Client Z maxed (DDMININT) when on the floor
- 23:33 Revision 86712fa6 (github): Fix sprite texcoords
- 23:32 Revision 6a7e2a5b (github): Added value for weaponOffsetScaleY
- 23:31 Revision 8a818343 (github): Removed client-predict cvar
- 23:31 Revision fec1b3aa (github): Cleanup and fix clientside sector movement
- 23:30 Revision 335d322c (github): Fix stopping of sounds with id=0
- 23:30 Revision b4771cee (github): Player movement while airborne, movement disabled if leveltic < 10
- 23:28 Revision 969e4c3d (github): Change in debug message
- 23:28 Revision 60586423 (github): Allow cheating when _DEBUG
- 23:27 Revision bffd9545 (github): Set correct destinations for polyobj doors
- 23:26 Revision aa0ceb38 (github): Fixed restoring of mobj DDMF flags after loading
- 23:25 Revision 63c90aff (github): Engine handles floatbob
- 23:24 Revision d9a3fce6 (github): Added P_UpdateMobjFlags()
- 23:23 Revision c28bc4c1 (github): Added cvar to disable weapon Y offset in A_Lower/A_Raise (view-bob-weapon-switch-lower)
- 23:22 Revision 0407e6d8 (github): Fixed sprite texcoords, added pspr Y offset scale
- 23:22 Revision 9ff6cef3 (github): Floatbob affects the shadow
- 23:20 Revision 7a365a02 (github): Added profilers
- 23:20 Revision 3e47b8be (github): Protect incoming message queue using a mutex
- 23:19 Revision be5f24f1 (github): Fixed viewmobj hiding during frame rendering
- 23:17 Revision cd1263d2 (github): Default value for view-bob-weapon-switch-lower (true)
- 23:16 Revision 826bd640 (github): Added P_IsPaused(), local players run one tic at a time
- 23:16 Revision d9917a53 (github): Added P_UpdateMobjFlags() (commented out)
- 23:15 Revision 47ddccc5 (github): Tell Doomsday when the game is paused
- 23:15 Revision 98e33a0d (github): Finale2 packet includes condition truth values
- 23:14 Revision 496f8b11 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset (view-bob-weapon-switch-lower)
- 23:14 Revision 71e7c221 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset
- 23:13 Revision 329ff3c7 (github): Added maxed mobj Z coords, fixed initial side deltas, sector height deltas
- 23:12 Revision c10448ae (github): Added maxed mobj Z coords
- 23:12 Revision 4a8938be (github): Sfx_StopLogical returns number of stopped sounds
- 23:10 Revision 520fbb3d (github): Added level tic counter (inc when not paused)
- 23:09 Revision 225db862 (github): Fixed HUD sprite texcoords
- 23:09 Revision 26043264 (github): Weapon offset Y scale, bob offset, fixed HUD sprite texcoords
- 23:07 Revision e0b7779d (github): Removed unnecessary lumtexinfo_t.height2
- 23:07 Revision b5f9fa36 (github): Added blockingMobj
- 23:06 Revision 4a9f7f30 (github): DDMF_GOINGROUND replaced with DDMF_BOB
- 23:06 Revision b4595b7f (github): Unlimited client prediction, maxed mobj Z coords
- 23:05 Revision 52371bc7 (github): Unlimited client prediction
- 23:05 Revision 86aac0b2 (github): Added P_UpdateMobjFlags()
- 23:03 Revision 4da9d318 (github): Finale2 packet includes condition truth values
- 23:02 Revision 562b52b2 (github): Added conditions array, sv tells cl the values
- 23:02 Revision 0d533fa8 (github): Added conditions array
- 23:01 Revision dd324424 (github): More fixes
- 23:01 Revision e0395478 (github): Default bg color is black
2003-06-25
- 00:24 Revision 1fd5451b (github): Cleanup
- 00:23 Revision 43ca5d97 (github): psv_frame2 sound flags
- 00:22 Revision c9db0fd5 (github): Delta pools completely rewritten, psv_frame2 delta flags
- 00:22 Revision 137870c3 (github): Moved to a separate file, psv_frame2
- 00:21 Revision 0ecf2aa2 (github): psv_frame2, ack times, BWR
- 00:20 Revision b5d44929 (github): Moved to a separate file
- 00:19 Revision d36d9a45 (github): Moved clientside sound routines to a separate file, psv_frame2
- 00:19 Revision a27aa7df (github): Moved client mobj routines to a separate file
- 00:18 Revision af5f8fc2 (github): Cleanup, added new client mobj flags
- 00:18 Revision ad4eb8fe (github): Send psv_frame2 packets
- 00:17 Revision f95ad573 (github): Added bandwidth ratings (increasing still commented out)
- 00:16 Revision 4698c006 (github): Complete rewrite of delta pools
- 00:15 Revision b8c22824 (github): Generate sound deltas
- 00:14 Revision a657a9f8 (github): Added ack times, simplified ticcmd handling, commented obsolete stuff
- 00:13 Revision 0848b32b (github): Write demo packets without ID numbers (untested)
- 00:13 Revision f96791c6 (github): Cleanup, read psv_frame2 sector/side/poly deltas
- 00:12 Revision 2a9e9480 (github): Read psv_frame2 sound deltas
- 00:12 Revision 4a832d20 (github): Read psv_frame2 player deltas
- 00:11 Revision de3085da (github): Client mobjs in hash, read psv_frame2 mobj deltas
- 00:10 Revision 9ae2780e (github): Receive psv_frame2
- 00:10 Revision 3be6a816 (github): Change in debug messages
- 00:09 Revision 8e44f624 (github): Check for plrmo==NULL
- 00:09 Revision 8f5a48ab (github): Do artifact sounds and torch light for all players
- 00:08 Revision 9806b6ee (github): Play artifact sounds properly
- 00:08 Revision 02d5c3de (github): Fly and floatbob imply NOGRAVITY
- 00:07 Revision ea94bbce (github): Check for NULL minotaur master
- 00:07 Revision cddd0f5d (github): If no players in game, don't look forever
- 00:06 Revision f1fe80fd (github): View is not rendered if plrmo==NULL
- 00:05 Revision 2ae1408a (github): Test for plrmo==NULL
2003-06-24
- 23:13 Revision d34c5f3e (github): Cleanups
- 23:12 Revision 1a8fa799 (github): Use confirmed and ordered packets
- 23:11 Revision a01e13c8 (github): All waiting ticcmds are processed immediately
- 23:10 Revision d43ad3ff (github): Inform Sv about predictably removed mobjs
- 23:09 Revision 95e50b05 (github): Use mobj->translucency
- 23:08 Revision 5dad15d8 (github): Added R_GetSectorNumForDegen()
- 23:08 Revision 57d99ffa (github): Clients become 'not ready' in R_SetupLevel
- 23:07 Revision 053f4a45 (github): Smooth camera movement automatically disabled when FPS < 35
- 23:06 Revision 21365384 (github): P_StepMove has a minimum step length
- 23:05 Revision bef0263c (github): Added PO_GetNumForDegen()
- 23:05 Revision e0c6dd2e (github): Use backsec's ceiling for missing top tex, if frontsec has sky ceiling
- 23:04 Revision c05d8e29 (github): Dedicated uses dummy, added LSM, sample loading via cache, returns values added
- 23:03 Revision eba681b0 (github): Currently playing is not restarted in Mus_Start()
- 23:02 Revision 032f703f (github): Sound cache moved to a separate file
- 23:02 Revision 71370f25 (github): Initial checkin, the Logical Sound Manager
- 23:00 Revision db2c99b0 (github): Handling of psv_frame2, added set history
- 22:58 Revision 17cee9af (github): Initial checkin, moved client frame code to separate file
- 22:57 Revision 7088b6dd (github): Added return values for sound routines
- 22:56 Revision 83ef9b64 (github): Added s_logic.h
- 22:56 Revision aa7c94d3 (github): Added PO_GetNumForDegen()
- 22:55 Revision 37e3e966 (github): Added R_GetSectorNumForDegen()
- 22:55 Revision 38d12766 (github): Added dummy driver
- 22:54 Revision a00873fb (github): Added dummy driver, cache moved to separate file
- 22:54 Revision 0998a881 (github): Sound start routines return true/false
- 22:53 Revision ddd38091 (github): Initial checkin, sound cache
- 22:53 Revision 10cb0417 (github): Initial checkin, the Logical Sound Manager
- 22:52 Revision 7dca1595 (github): Added new net/sound files
- 22:51 Revision 6759769f (github): More fixes
2003-06-23
- 11:32 Revision 00baddd1 (github): Added -dummy
- 11:23 Revision 9e729d94 (github): Added new cl/sv headers
- 11:23 Revision 9f1631cf (github): Added s_cache.h
- 11:21 Revision 872f7df0 (github): Mobj translucency affects shadow
- 11:20 Revision 3422cf67 (github): Confirmed and Ordered packets done manually
- 11:18 Revision 0f4d8b04 (github): Removed code that was commented out
- 11:17 Revision b16f2fb0 (github): P_UpdateAlpha() is obsolete
- 11:16 Revision 317062c0 (github): Removed alpha
- 11:15 Revision d3ecb756 (github): Use clmobj iterator for spawning particles on clmobjs
- 11:14 Revision 279afa42 (github): P_TryMove with Z coord, P_StepMove added, cleanup
- 11:14 Revision 448e1749 (github): P_TryMove with Z coord, P_StepMove added
- 11:13 Revision 235398fe (github): Macros for detection of mobj linkage
- 11:12 Revision a9b37fcd (github): Cleanup and crash prevention
- 11:11 Revision 5b4caf97 (github): Save mobj translucency
- 11:10 Revision 63487929 (github): P_UpdateAlpha() is obsolete
- 11:10 Revision 60c847d0 (github): Smooth corpse fade translucency
- 11:08 Revision fcf2d37d (github): Added Con_GetCommand()
- 11:07 Revision 195618d6 (github): Added mobj translucency, confirm/ordered packet flags
- 11:06 Revision 86d1edbf (github): HUD sprites use spritelumps
- 11:05 Revision 118ddfeb (github): Initial checkin, dummy driver for dedicated server
- 11:04 Revision 3b31e10e (github): Added Msg_SetOffset()
- 11:03 Revision 1a4424af (github): Validate base path
- 11:02 Revision e668b68b (github): Translate CPHelp.txt path
- 11:02 Revision a6547cc4 (github): Fixed refresh rate selection
Also available in: Atom