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From 2003-06-16 to 2003-06-29

2003-06-28

19:00 Revision 3e3be7fd (github): Init and shutdown Huff
skyjake
19:00 Revision 243859d0 (github): Use Huffman encoding when sending data
skyjake
18:59 Revision 5d8c5e79 (github): Delta score bonus for large objects, MDFC_CREATE gets smaller bonus
skyjake
18:58 Revision 92e071fc (github): Removed time from ticcmd
skyjake
18:57 Revision 2343191f (github): Ticcmds of all clients are removed when level setup done
skyjake
18:56 Revision 5c19b7b0 (github): Ticcmd time was removed
skyjake
18:48 Revision fd0ad119 (github): Initial checkin, Huffman codes
skyjake
18:48 Revision 7ace4d05 (github): Hidden mobj timeout to 20 seconds
skyjake
18:47 Revision e19913c3 (github): Removed time from client
skyjake
18:47 Revision a8e459ad (github): Added m_huffman.h
skyjake
18:46 Revision e722939a (github): Added heap relation macros
skyjake
18:46 Revision 77f123bb (github): Removed time from ticcmd
skyjake
18:44 Revision 6cac1457 (github): Added huffman files
skyjake

2003-06-27

23:40 Revision 0689cc18 (github): Added (commented out) debug message
skyjake
23:40 Revision 758478d8 (github): Interpret maxed client Z coord
skyjake
23:39 Revision 148cf870 (github): Write maxed mobj Z coords (include extra flags)
skyjake
23:37 Revision 8916371a (github): Sv_StopSound called only if a logical sound was stopped
skyjake
23:37 Revision 7c341922 (github): Added profilers, hash table for the main rendering lists
skyjake
23:36 Revision fc8db4a0 (github): Floatbob offset affects luminous object Z coord
skyjake
23:36 Revision 14022589 (github): Added some whitespace
skyjake
23:35 Revision 3ff32c36 (github): Set blockingMobj, players slide against mobj sides
skyjake
23:34 Revision e2d26278 (github): Client Z maxed (DDMININT) when on the floor
skyjake
23:33 Revision 86712fa6 (github): Fix sprite texcoords
skyjake
23:32 Revision 6a7e2a5b (github): Added value for weaponOffsetScaleY
skyjake
23:31 Revision 8a818343 (github): Removed client-predict cvar
skyjake
23:31 Revision fec1b3aa (github): Cleanup and fix clientside sector movement
skyjake
23:30 Revision 335d322c (github): Fix stopping of sounds with id=0
skyjake
23:30 Revision b4771cee (github): Player movement while airborne, movement disabled if leveltic < 10
skyjake
23:28 Revision 969e4c3d (github): Change in debug message
skyjake
23:28 Revision 60586423 (github): Allow cheating when _DEBUG
skyjake
23:27 Revision bffd9545 (github): Set correct destinations for polyobj doors
skyjake
23:26 Revision aa0ceb38 (github): Fixed restoring of mobj DDMF flags after loading
skyjake
23:25 Revision 63c90aff (github): Engine handles floatbob
skyjake
23:24 Revision d9a3fce6 (github): Added P_UpdateMobjFlags()
skyjake
23:23 Revision c28bc4c1 (github): Added cvar to disable weapon Y offset in A_Lower/A_Raise (view-bob-weapon-switch-lower)
skyjake
23:22 Revision 0407e6d8 (github): Fixed sprite texcoords, added pspr Y offset scale
skyjake
23:22 Revision 9ff6cef3 (github): Floatbob affects the shadow
skyjake
23:20 Revision 7a365a02 (github): Added profilers
skyjake
23:20 Revision 3e47b8be (github): Protect incoming message queue using a mutex
skyjake
23:19 Revision be5f24f1 (github): Fixed viewmobj hiding during frame rendering
skyjake
23:17 Revision cd1263d2 (github): Default value for view-bob-weapon-switch-lower (true)
skyjake
23:16 Revision 826bd640 (github): Added P_IsPaused(), local players run one tic at a time
skyjake
23:16 Revision d9917a53 (github): Added P_UpdateMobjFlags() (commented out)
skyjake
23:15 Revision 47ddccc5 (github): Tell Doomsday when the game is paused
skyjake
23:15 Revision 98e33a0d (github): Finale2 packet includes condition truth values
skyjake
23:14 Revision 496f8b11 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset (view-bob-weapon-switch-lower)
skyjake
23:14 Revision 71e7c221 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset
skyjake
23:13 Revision 329ff3c7 (github): Added maxed mobj Z coords, fixed initial side deltas, sector height deltas
skyjake
23:12 Revision c10448ae (github): Added maxed mobj Z coords
skyjake
23:12 Revision 4a8938be (github): Sfx_StopLogical returns number of stopped sounds
skyjake
23:10 Revision 520fbb3d (github): Added level tic counter (inc when not paused)
skyjake
23:09 Revision 225db862 (github): Fixed HUD sprite texcoords
skyjake
23:09 Revision 26043264 (github): Weapon offset Y scale, bob offset, fixed HUD sprite texcoords
skyjake
23:07 Revision e0b7779d (github): Removed unnecessary lumtexinfo_t.height2
skyjake
23:07 Revision b5f9fa36 (github): Added blockingMobj
skyjake
23:06 Revision 4a9f7f30 (github): DDMF_GOINGROUND replaced with DDMF_BOB
skyjake
23:06 Revision b4595b7f (github): Unlimited client prediction, maxed mobj Z coords
skyjake
23:05 Revision 52371bc7 (github): Unlimited client prediction
skyjake
23:05 Revision 86aac0b2 (github): Added P_UpdateMobjFlags()
skyjake
23:03 Revision 4da9d318 (github): Finale2 packet includes condition truth values
skyjake
23:02 Revision 562b52b2 (github): Added conditions array, sv tells cl the values
skyjake
23:02 Revision 0d533fa8 (github): Added conditions array
skyjake
23:01 Revision dd324424 (github): More fixes
skyjake
23:01 Revision e0395478 (github): Default bg color is black
skyjake

2003-06-25

00:24 Revision 1fd5451b (github): Cleanup
skyjake
00:23 Revision 43ca5d97 (github): psv_frame2 sound flags
skyjake
00:22 Revision c9db0fd5 (github): Delta pools completely rewritten, psv_frame2 delta flags
skyjake
00:22 Revision 137870c3 (github): Moved to a separate file, psv_frame2
skyjake
00:21 Revision 0ecf2aa2 (github): psv_frame2, ack times, BWR
skyjake
00:20 Revision b5d44929 (github): Moved to a separate file
skyjake
00:19 Revision d36d9a45 (github): Moved clientside sound routines to a separate file, psv_frame2
skyjake
00:19 Revision a27aa7df (github): Moved client mobj routines to a separate file
skyjake
00:18 Revision af5f8fc2 (github): Cleanup, added new client mobj flags
skyjake
00:18 Revision ad4eb8fe (github): Send psv_frame2 packets
skyjake
00:17 Revision f95ad573 (github): Added bandwidth ratings (increasing still commented out)
skyjake
00:16 Revision 4698c006 (github): Complete rewrite of delta pools
skyjake
00:15 Revision b8c22824 (github): Generate sound deltas
skyjake
00:14 Revision a657a9f8 (github): Added ack times, simplified ticcmd handling, commented obsolete stuff
skyjake
00:13 Revision 0848b32b (github): Write demo packets without ID numbers (untested)
skyjake
00:13 Revision f96791c6 (github): Cleanup, read psv_frame2 sector/side/poly deltas
skyjake
00:12 Revision 2a9e9480 (github): Read psv_frame2 sound deltas
skyjake
00:12 Revision 4a832d20 (github): Read psv_frame2 player deltas
skyjake
00:11 Revision de3085da (github): Client mobjs in hash, read psv_frame2 mobj deltas
skyjake
00:10 Revision 9ae2780e (github): Receive psv_frame2
skyjake
00:10 Revision 3be6a816 (github): Change in debug messages
skyjake
00:09 Revision 8e44f624 (github): Check for plrmo==NULL
skyjake
00:09 Revision 8f5a48ab (github): Do artifact sounds and torch light for all players
skyjake
00:08 Revision 9806b6ee (github): Play artifact sounds properly
skyjake
00:08 Revision 02d5c3de (github): Fly and floatbob imply NOGRAVITY
skyjake
00:07 Revision ea94bbce (github): Check for NULL minotaur master
skyjake
00:07 Revision cddd0f5d (github): If no players in game, don't look forever
skyjake
00:06 Revision f1fe80fd (github): View is not rendered if plrmo==NULL
skyjake
00:05 Revision 2ae1408a (github): Test for plrmo==NULL
skyjake

2003-06-24

23:13 Revision d34c5f3e (github): Cleanups
skyjake
23:12 Revision 1a8fa799 (github): Use confirmed and ordered packets
skyjake
23:11 Revision a01e13c8 (github): All waiting ticcmds are processed immediately
skyjake
23:10 Revision d43ad3ff (github): Inform Sv about predictably removed mobjs
skyjake
23:09 Revision 95e50b05 (github): Use mobj->translucency
skyjake
23:08 Revision 5dad15d8 (github): Added R_GetSectorNumForDegen()
skyjake
23:08 Revision 57d99ffa (github): Clients become 'not ready' in R_SetupLevel
skyjake
23:07 Revision 053f4a45 (github): Smooth camera movement automatically disabled when FPS < 35
skyjake
23:06 Revision 21365384 (github): P_StepMove has a minimum step length
skyjake
23:05 Revision bef0263c (github): Added PO_GetNumForDegen()
skyjake
23:05 Revision e0c6dd2e (github): Use backsec's ceiling for missing top tex, if frontsec has sky ceiling
skyjake
23:04 Revision c05d8e29 (github): Dedicated uses dummy, added LSM, sample loading via cache, returns values added
skyjake
23:03 Revision eba681b0 (github): Currently playing is not restarted in Mus_Start()
skyjake
23:02 Revision 032f703f (github): Sound cache moved to a separate file
skyjake
23:02 Revision 71370f25 (github): Initial checkin, the Logical Sound Manager
skyjake
23:00 Revision db2c99b0 (github): Handling of psv_frame2, added set history
skyjake
22:58 Revision 17cee9af (github): Initial checkin, moved client frame code to separate file
skyjake
22:57 Revision 7088b6dd (github): Added return values for sound routines
skyjake
22:56 Revision 83ef9b64 (github): Added s_logic.h
skyjake
22:56 Revision aa7c94d3 (github): Added PO_GetNumForDegen()
skyjake
22:55 Revision 37e3e966 (github): Added R_GetSectorNumForDegen()
skyjake
22:55 Revision 38d12766 (github): Added dummy driver
skyjake
22:54 Revision a00873fb (github): Added dummy driver, cache moved to separate file
skyjake
22:54 Revision 0998a881 (github): Sound start routines return true/false
skyjake
22:53 Revision ddd38091 (github): Initial checkin, sound cache
skyjake
22:53 Revision 10cb0417 (github): Initial checkin, the Logical Sound Manager
skyjake
22:52 Revision 7dca1595 (github): Added new net/sound files
skyjake
22:51 Revision 6759769f (github): More fixes
skyjake

2003-06-23

11:32 Revision 00baddd1 (github): Added -dummy
skyjake
11:23 Revision 9e729d94 (github): Added new cl/sv headers
skyjake
11:23 Revision 9f1631cf (github): Added s_cache.h
skyjake
11:21 Revision 872f7df0 (github): Mobj translucency affects shadow
skyjake
11:20 Revision 3422cf67 (github): Confirmed and Ordered packets done manually
skyjake
11:18 Revision 0f4d8b04 (github): Removed code that was commented out
skyjake
11:17 Revision b16f2fb0 (github): P_UpdateAlpha() is obsolete
skyjake
11:16 Revision 317062c0 (github): Removed alpha
skyjake
11:15 Revision d3ecb756 (github): Use clmobj iterator for spawning particles on clmobjs
skyjake
11:14 Revision 279afa42 (github): P_TryMove with Z coord, P_StepMove added, cleanup
skyjake
11:14 Revision 448e1749 (github): P_TryMove with Z coord, P_StepMove added
skyjake
11:13 Revision 235398fe (github): Macros for detection of mobj linkage
skyjake
11:12 Revision a9b37fcd (github): Cleanup and crash prevention
skyjake
11:11 Revision 5b4caf97 (github): Save mobj translucency
skyjake
11:10 Revision 63487929 (github): P_UpdateAlpha() is obsolete
skyjake
11:10 Revision 60c847d0 (github): Smooth corpse fade translucency
skyjake
11:08 Revision fcf2d37d (github): Added Con_GetCommand()
skyjake
11:07 Revision 195618d6 (github): Added mobj translucency, confirm/ordered packet flags
skyjake
11:06 Revision 86d1edbf (github): HUD sprites use spritelumps
skyjake
11:05 Revision 118ddfeb (github): Initial checkin, dummy driver for dedicated server
skyjake
11:04 Revision 3b31e10e (github): Added Msg_SetOffset()
skyjake
11:03 Revision 1a4424af (github): Validate base path
skyjake
11:02 Revision e668b68b (github): Translate CPHelp.txt path
skyjake
11:02 Revision a6547cc4 (github): Fixed refresh rate selection
skyjake
 

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