Activity
From 2003-06-14 to 2003-06-27
2003-06-27
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23:40 Revision 0689cc18 (github): Added (commented out) debug message
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23:40 Revision 758478d8 (github): Interpret maxed client Z coord
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23:39 Revision 148cf870 (github): Write maxed mobj Z coords (include extra flags)
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23:37 Revision 8916371a (github): Sv_StopSound called only if a logical sound was stopped
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23:37 Revision 7c341922 (github): Added profilers, hash table for the main rendering lists
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23:36 Revision fc8db4a0 (github): Floatbob offset affects luminous object Z coord
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23:36 Revision 14022589 (github): Added some whitespace
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23:35 Revision 3ff32c36 (github): Set blockingMobj, players slide against mobj sides
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23:34 Revision e2d26278 (github): Client Z maxed (DDMININT) when on the floor
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23:33 Revision 86712fa6 (github): Fix sprite texcoords
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23:32 Revision 6a7e2a5b (github): Added value for weaponOffsetScaleY
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23:31 Revision 8a818343 (github): Removed client-predict cvar
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23:31 Revision fec1b3aa (github): Cleanup and fix clientside sector movement
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23:30 Revision 335d322c (github): Fix stopping of sounds with id=0
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23:30 Revision b4771cee (github): Player movement while airborne, movement disabled if leveltic < 10
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23:28 Revision 969e4c3d (github): Change in debug message
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23:28 Revision 60586423 (github): Allow cheating when _DEBUG
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23:27 Revision bffd9545 (github): Set correct destinations for polyobj doors
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23:26 Revision aa0ceb38 (github): Fixed restoring of mobj DDMF flags after loading
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23:25 Revision 63c90aff (github): Engine handles floatbob
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23:24 Revision d9a3fce6 (github): Added P_UpdateMobjFlags()
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23:23 Revision c28bc4c1 (github): Added cvar to disable weapon Y offset in A_Lower/A_Raise (view-bob-weapon-switch-lower)
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23:22 Revision 0407e6d8 (github): Fixed sprite texcoords, added pspr Y offset scale
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23:22 Revision 9ff6cef3 (github): Floatbob affects the shadow
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23:20 Revision 7a365a02 (github): Added profilers
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23:20 Revision 3e47b8be (github): Protect incoming message queue using a mutex
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23:19 Revision be5f24f1 (github): Fixed viewmobj hiding during frame rendering
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23:17 Revision cd1263d2 (github): Default value for view-bob-weapon-switch-lower (true)
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23:16 Revision 826bd640 (github): Added P_IsPaused(), local players run one tic at a time
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23:16 Revision d9917a53 (github): Added P_UpdateMobjFlags() (commented out)
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23:15 Revision 47ddccc5 (github): Tell Doomsday when the game is paused
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23:15 Revision 98e33a0d (github): Finale2 packet includes condition truth values
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23:14 Revision 496f8b11 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset (view-bob-weapon-switch-lower)
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23:14 Revision 71e7c221 (github): Added cvar to disable A_Lower/A_Raise weapon Y offset
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23:13 Revision 329ff3c7 (github): Added maxed mobj Z coords, fixed initial side deltas, sector height deltas
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23:12 Revision c10448ae (github): Added maxed mobj Z coords
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23:12 Revision 4a8938be (github): Sfx_StopLogical returns number of stopped sounds
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23:10 Revision 520fbb3d (github): Added level tic counter (inc when not paused)
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23:09 Revision 225db862 (github): Fixed HUD sprite texcoords
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23:09 Revision 26043264 (github): Weapon offset Y scale, bob offset, fixed HUD sprite texcoords
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23:07 Revision e0b7779d (github): Removed unnecessary lumtexinfo_t.height2
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23:07 Revision b5f9fa36 (github): Added blockingMobj
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23:06 Revision 4a9f7f30 (github): DDMF_GOINGROUND replaced with DDMF_BOB
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23:06 Revision b4595b7f (github): Unlimited client prediction, maxed mobj Z coords
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23:05 Revision 52371bc7 (github): Unlimited client prediction
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23:05 Revision 86aac0b2 (github): Added P_UpdateMobjFlags()
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23:03 Revision 4da9d318 (github): Finale2 packet includes condition truth values
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23:02 Revision 562b52b2 (github): Added conditions array, sv tells cl the values
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23:02 Revision 0d533fa8 (github): Added conditions array
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23:01 Revision dd324424 (github): More fixes
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23:01 Revision e0395478 (github): Default bg color is black
2003-06-25
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00:24 Revision 1fd5451b (github): Cleanup
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00:23 Revision 43ca5d97 (github): psv_frame2 sound flags
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00:22 Revision c9db0fd5 (github): Delta pools completely rewritten, psv_frame2 delta flags
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00:22 Revision 137870c3 (github): Moved to a separate file, psv_frame2
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00:21 Revision 0ecf2aa2 (github): psv_frame2, ack times, BWR
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00:20 Revision b5d44929 (github): Moved to a separate file
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00:19 Revision d36d9a45 (github): Moved clientside sound routines to a separate file, psv_frame2
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00:19 Revision a27aa7df (github): Moved client mobj routines to a separate file
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00:18 Revision af5f8fc2 (github): Cleanup, added new client mobj flags
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00:18 Revision ad4eb8fe (github): Send psv_frame2 packets
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00:17 Revision f95ad573 (github): Added bandwidth ratings (increasing still commented out)
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00:16 Revision 4698c006 (github): Complete rewrite of delta pools
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00:15 Revision b8c22824 (github): Generate sound deltas
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00:14 Revision a657a9f8 (github): Added ack times, simplified ticcmd handling, commented obsolete stuff
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00:13 Revision 0848b32b (github): Write demo packets without ID numbers (untested)
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00:13 Revision f96791c6 (github): Cleanup, read psv_frame2 sector/side/poly deltas
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00:12 Revision 2a9e9480 (github): Read psv_frame2 sound deltas
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00:12 Revision 4a832d20 (github): Read psv_frame2 player deltas
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00:11 Revision de3085da (github): Client mobjs in hash, read psv_frame2 mobj deltas
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00:10 Revision 9ae2780e (github): Receive psv_frame2
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00:10 Revision 3be6a816 (github): Change in debug messages
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00:09 Revision 8e44f624 (github): Check for plrmo==NULL
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00:09 Revision 8f5a48ab (github): Do artifact sounds and torch light for all players
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00:08 Revision 9806b6ee (github): Play artifact sounds properly
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00:08 Revision 02d5c3de (github): Fly and floatbob imply NOGRAVITY
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00:07 Revision ea94bbce (github): Check for NULL minotaur master
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00:07 Revision cddd0f5d (github): If no players in game, don't look forever
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00:06 Revision f1fe80fd (github): View is not rendered if plrmo==NULL
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00:05 Revision 2ae1408a (github): Test for plrmo==NULL
2003-06-24
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23:13 Revision d34c5f3e (github): Cleanups
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23:12 Revision 1a8fa799 (github): Use confirmed and ordered packets
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23:11 Revision a01e13c8 (github): All waiting ticcmds are processed immediately
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23:10 Revision d43ad3ff (github): Inform Sv about predictably removed mobjs
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23:09 Revision 95e50b05 (github): Use mobj->translucency
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23:08 Revision 5dad15d8 (github): Added R_GetSectorNumForDegen()
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23:08 Revision 57d99ffa (github): Clients become 'not ready' in R_SetupLevel
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23:07 Revision 053f4a45 (github): Smooth camera movement automatically disabled when FPS < 35
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23:06 Revision 21365384 (github): P_StepMove has a minimum step length
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23:05 Revision bef0263c (github): Added PO_GetNumForDegen()
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23:05 Revision e0c6dd2e (github): Use backsec's ceiling for missing top tex, if frontsec has sky ceiling
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23:04 Revision c05d8e29 (github): Dedicated uses dummy, added LSM, sample loading via cache, returns values added
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23:03 Revision eba681b0 (github): Currently playing is not restarted in Mus_Start()
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23:02 Revision 032f703f (github): Sound cache moved to a separate file
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23:02 Revision 71370f25 (github): Initial checkin, the Logical Sound Manager
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23:00 Revision db2c99b0 (github): Handling of psv_frame2, added set history
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22:58 Revision 17cee9af (github): Initial checkin, moved client frame code to separate file
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22:57 Revision 7088b6dd (github): Added return values for sound routines
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22:56 Revision 83ef9b64 (github): Added s_logic.h
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22:56 Revision aa7c94d3 (github): Added PO_GetNumForDegen()
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22:55 Revision 37e3e966 (github): Added R_GetSectorNumForDegen()
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22:55 Revision 38d12766 (github): Added dummy driver
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22:54 Revision a00873fb (github): Added dummy driver, cache moved to separate file
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22:54 Revision 0998a881 (github): Sound start routines return true/false
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22:53 Revision ddd38091 (github): Initial checkin, sound cache
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22:53 Revision 10cb0417 (github): Initial checkin, the Logical Sound Manager
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22:52 Revision 7dca1595 (github): Added new net/sound files
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22:51 Revision 6759769f (github): More fixes
2003-06-23
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11:32 Revision 00baddd1 (github): Added -dummy
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11:23 Revision 9e729d94 (github): Added new cl/sv headers
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11:23 Revision 9f1631cf (github): Added s_cache.h
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11:21 Revision 872f7df0 (github): Mobj translucency affects shadow
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11:20 Revision 3422cf67 (github): Confirmed and Ordered packets done manually
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11:18 Revision 0f4d8b04 (github): Removed code that was commented out
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11:17 Revision b16f2fb0 (github): P_UpdateAlpha() is obsolete
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11:16 Revision 317062c0 (github): Removed alpha
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11:15 Revision d3ecb756 (github): Use clmobj iterator for spawning particles on clmobjs
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11:14 Revision 279afa42 (github): P_TryMove with Z coord, P_StepMove added, cleanup
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11:14 Revision 448e1749 (github): P_TryMove with Z coord, P_StepMove added
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11:13 Revision 235398fe (github): Macros for detection of mobj linkage
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11:12 Revision a9b37fcd (github): Cleanup and crash prevention
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11:11 Revision 5b4caf97 (github): Save mobj translucency
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11:10 Revision 63487929 (github): P_UpdateAlpha() is obsolete
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11:10 Revision 60c847d0 (github): Smooth corpse fade translucency
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11:08 Revision fcf2d37d (github): Added Con_GetCommand()
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11:07 Revision 195618d6 (github): Added mobj translucency, confirm/ordered packet flags
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11:06 Revision 86d1edbf (github): HUD sprites use spritelumps
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11:05 Revision 118ddfeb (github): Initial checkin, dummy driver for dedicated server
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11:04 Revision 3b31e10e (github): Added Msg_SetOffset()
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11:03 Revision 1a4424af (github): Validate base path
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11:02 Revision e668b68b (github): Translate CPHelp.txt path
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11:02 Revision a6547cc4 (github): Fixed refresh rate selection
2003-06-14
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01:07 Revision b5e0011b (github): Fixed some bugs
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01:06 Revision d9b0b9f4 (github): Added profilers
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01:05 Revision 70b19985 (github): Fixed clientside stepup issue
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01:04 Revision a840ac60 (github): Settics says the default
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01:03 Revision a8b9ae68 (github): Fixed floorclip 64 limit
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01:03 Revision 078995dd (github): Added profilers, fixed floorclip 64 limit
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01:02 Revision 687fcc76 (github): Cleanup
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01:02 Revision e1ed4b4d (github): Sync MF2_FLY to DDMF_FLY
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01:00 Revision 882f12cc (github): Powers must be set to zero if not in the update
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00:59 Revision 3a2f0ca2 (github): PRINT_PROF shows average time per entry
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