Activity
From 2003-05-31 to 2003-06-13
2003-06-13
2003-06-12
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20:02 Revision 4bfe82eb (github): Fixed bug: no mobjs spawned when dedicated sv started
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20:01 Revision f3b21e91 (github): Version upgrade
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16:04 Revision 4d413725 (github): Def_ReadProcessDED takes a const char*
2003-06-11
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22:55 Revision 11d97666 (github): Fixed XG savegame problem
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22:54 Revision 9f3232a7 (github): Version upgrade
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18:47 Revision 04c7300a (github): Version upgrade to 1.7.11
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18:46 Revision 3cf30480 (github): Fixed installer bug
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18:45 Revision 425d6f7b (github): Increased MAXPLATS to 128
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18:44 Revision 7bb5666d (github): Don't copy old Setup.exe
2003-06-10
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20:01 Revision 22211dab (github): Use lineinfo instead of line_t->length
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20:00 Revision c0d96c58 (github): On second thought, retain old line_t and add a separate lineinfo
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16:55 Revision babf121e (github): Frozen for 1.7.10
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16:02 Revision 849515d2 (github): Added rend-light-decor to Gfx/Lights
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16:01 Revision 038bfa28 (github): Initial checkin
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14:29 Revision 8889ec29 (github): Added a comment
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14:27 Revision 08a9f19d (github): Added dcf-flags
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14:26 Revision 2ef3f7f3 (github): Added info about PK3, raw screens, auto dirs
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14:26 Revision c0f58e92 (github): Updated for 1.7.10
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14:26 Revision 35f3e840 (github): Added info about Decoration defs
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14:25 Revision 45f6ce1d (github): Removed obsolete cmdline.txt
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12:36 Revision 234f53a0 (github): Cleanup, check for vissprite patch
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12:35 Revision 2a9f9d72 (github): Added decorations
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12:35 Revision c235fd41 (github): Default haloBright to 35, flaretex
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12:34 Revision 4abfe9de (github): dlFactor default to .75, lumobj allocation, fixed rend-light-num
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12:33 Revision 0fae1839 (github): Initial checkin
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12:32 Revision 43777718 (github): Accurate line length added to line_t
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12:32 Revision 4d9d3a29 (github): Added R_IsPointInSector()
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12:32 Revision c3f75797 (github): Added decoration to vissprite projection
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12:31 Revision 6fb16e77 (github): Added printing of info-lums
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12:30 Revision b9191621 (github): Added P_ApproxDistance3()
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12:29 Revision 840db5f2 (github): Added GL_GetTextureInfo(), light decorations
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12:28 Revision c34db90a (github): Added light decorations
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12:28 Revision b0307485 (github): Added W_IsFromIWAD()
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12:28 Revision 00a1c188 (github): G_UpdateState(DD_GAME_MODE) called after WAD load, before Def init
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12:26 Revision 25145e62 (github): Added info-lums, rend-light-decor cvars
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12:26 Revision 8bdb423a (github): Game mode identified before PostInit
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12:25 Revision 637be511 (github): Added Rend_PointDist3D()
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12:24 Revision 862e68f5 (github): Added include r_data.h
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12:24 Revision f32b0ed0 (github): Lumobj flaretex, info-lums, light decorations added
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12:23 Revision 7649a2bb (github): Initial checkin
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12:23 Revision 3e42ca75 (github): Added R_IsPointInSector()
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12:22 Revision 8c269dfe (github): Increased MAXVISSPRITES, added light decorations
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12:22 Revision 63b18250 (github): Added light decorations
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12:21 Revision a24ca5b8 (github): Added P_ApproxDistance3()
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12:21 Revision 5d663a96 (github): Added accurate line length to line_t
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12:20 Revision 991bdecb (github): Added GL_GetTextureInfo()
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12:20 Revision b69788d7 (github): Added rend_decor.h
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12:19 Revision 79179c47 (github): Added W_IsFromIWAD()
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12:19 Revision d3ae2099 (github): mobj_t has a lumobj index, not a pointer
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12:18 Revision ac160c8d (github): Added Def_GetDecoration()
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12:18 Revision d054c036 (github): Added BFLOOR and BCEILING to bbox enums
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12:17 Revision d8e7f132 (github): Comment cleanup
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12:17 Revision cfd8b622 (github): Game mode identification
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12:16 Revision f89ac88c (github): Cleanup, game mode identification
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12:15 Revision e98009e3 (github): Added game mode identification
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12:14 Revision 2ed908e8 (github): Game mode identification in G_UpdateState(DD_GAME_MODE)
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12:14 Revision 0dcfc70b (github): No-asm version of fixed-point math
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12:13 Revision 43a82b53 (github): XG disabled at 'reset'
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12:11 Revision 6c0eb5f4 (github): Light decorations for Doom 1 textures/flats
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12:11 Revision b53aa32c (github): Added includes for decor, flags, blue bottle color modified
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12:10 Revision 14583e44 (github): Modified project options
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12:08 Revision d394615e (github): Added rend_decor
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12:08 Revision a92eba48 (github): jtNet dependency removed
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12:08 Revision 77ad86fe (github): Updated for 1.7.10
2003-06-06
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17:19 Revision 20253845 (github): Visfloor/ceilingoffset added to visfloor/ceiling
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17:18 Revision ceb4b028 (github): Plane Z-movement smoothed (smoothplane)
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17:18 Revision 28967078 (github): Added profiling timers (disabled)
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17:15 Revision cd34a01c (github): Removed obsolete List.c
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17:14 Revision 0edce18a (github): Added plane height trackers to sectorinfo (smoothplane)
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17:13 Revision 8befd1ba (github): Added a missing underscore
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17:11 Revision a42bd959 (github): Added -maxtex, smoothplane
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17:11 Revision b5e497c7 (github): Added -maxtex
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14:10 Revision ddea69b2 (github): Added the -maxtex option
2003-06-05
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16:23 Revision 6bbeddd4 (github): Optimized model loading using file hash, profiling
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16:22 Revision 5c29107d (github): Added M_RemoveBasePath()
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16:22 Revision 04db4a4d (github): Load skins from model path, error msg if shiny skin load fails
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16:21 Revision 166aa627 (github): PNG warnings are now verbose messages
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16:20 Revision 9cc286e7 (github): Clear file hash at shutdown
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16:20 Revision fd7dc412 (github): Handle file types in F_ForAll callback
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16:19 Revision 2c951e5e (github): Duplicate entries removed
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16:17 Revision af629090 (github): Initial checkin, hash table for search model files
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16:17 Revision 93c40d28 (github): Added file types, F_ForAll descends into subdirs
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16:16 Revision af60e9d6 (github): Added file types to F_ForAll
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16:15 Revision 37bb8cb0 (github): Initial checkin, profiling utility macros
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16:15 Revision a6ba5d44 (github): Added M_RemoveBasePath()
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16:15 Revision 0f059b57 (github): Initial checkin
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16:14 Revision 9be063f7 (github): Added m_profiler.h and m_filehash.h
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16:14 Revision 886da87a (github): Added NO_FIXED_ASM
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16:13 Revision a2ea51bc (github): Added m_fixed.c, non-asm fixed-point math
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16:10 Revision f30d018d (github): Added m_filehash
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16:08 Revision 66d2740c (github): Copy Readmes into Data\x\Auto directories
2003-06-04
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01:45 Revision f0394739 (github): Load from central directory
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01:45 Revision a5956399 (github): Don't use F_ForAll for non-wild names
2003-06-03
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22:25 Revision 3f4593aa (github): Optimized zipentry searching uses a binary search
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18:23 Revision d2aea7a1 (github): Virtual wad, pk3 files
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18:22 Revision 2d4fd342 (github): Fixed detail texture problem with reset
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18:21 Revision 6190da55 (github): Added HUD sprite mode
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18:21 Revision 11252217 (github): Fixed font problem
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18:20 Revision bee3bac9 (github): Fixed screen border flicker
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18:19 Revision fb6c4e0d (github): Cleanups
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18:18 Revision 45df437a (github): HUD sprite mode added
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18:17 Revision 1a2d7065 (github): Added GL_TotalReset
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18:16 Revision 7780ec21 (github): Virtual wads, pk3s, jHexen fix
2003-05-31
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23:20 Revision 894e3d77 (github): Use } instead of > as dir prefix
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23:19 Revision 8e223cab (github): Added pk3/zip loading, trying of data dir after runtime dir
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23:15 Revision 2c532c82 (github): Added pk3/zip support
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23:14 Revision 524e6ac2 (github): Added new resource dir options
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23:13 Revision 0657160c (github): Added Str_Reserve()
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23:13 Revision 82394c24 (github): Initial checkin
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23:12 Revision 0e77cd23 (github): Use } instead of > as dir prefix
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23:11 Revision ab19a03f (github): Added sf_dontstop
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23:10 Revision cb6ae8f1 (github): Added ushort
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23:09 Revision b7803293 (github): Added Zip routines, pk3/zip virtual files
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23:09 Revision f41fdb7d (github): pk3/zip support added, sf_dontstop
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23:07 Revision b5c8034f (github): Added Zip routines
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23:07 Revision 5df44c8a (github): Added sf_dontstop, barexp uses it
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00:27 Revision 538b8a4d (github): Fixed weapon piece bobbing
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00:27 Revision 93741775 (github): Added dynamic skyfix
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00:26 Revision 7601f3cc (github): Some cleanup
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00:26 Revision 759fd5e7 (github): Upgraded version number
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00:25 Revision 3d759991 (github): Upgraded version
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00:25 Revision ac7c9d4a (github): Added R_SkyFix
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00:25 Revision 7a90a06d (github): Game bug fixes
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