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From 2003-04-04 to 2003-04-17

2003-04-16

12:51 Revision a059f89e (github): Corrected indents
skyjake
12:50 Revision 91a28f1c (github): Cvar for sliding corpses
skyjake
12:49 Revision 4fe0de97 (github): -nohightex must only affect walls/flats
skyjake
12:49 Revision 104f51ab (github): Changed version to .8
skyjake
12:48 Revision 1b439146 (github): GL_LoadTexture instead of GL_LoadHighResTex
skyjake
12:47 Revision ecc03c40 (github): Added fixes, changes
skyjake
01:08 Revision 59ff4410 (github): Added a comment.
skyjake
01:07 Revision 7948bbdc (github): Sound id 0 never plays, sequence works now like originally
skyjake
01:06 Revision 8c768d5d (github): Changed version to 1.2.5
skyjake
01:05 Revision 4497a82d (github): Added jHexen sound fix
skyjake

2003-04-15

18:43 Revision 0cd039b1 (github): Added a path to IWAD detection
skyjake

2003-04-12

00:30 Revision ea07069b (github): Added -savedir
skyjake

2003-04-11

22:36 Revision c51ccf88 (github): Added button for mouse filter
skyjake
22:35 Revision 54660b43 (github): Fixed DS8 sound echo problem
skyjake
22:35 Revision a7e9e328 (github): Added rend-light-wall-angle
skyjake
22:34 Revision 0bcc7004 (github): Added mouse filtering
skyjake
22:33 Revision bda2a128 (github): Added cvars for mouse filter, wall angle light
skyjake
22:32 Revision 5bd5a60a (github): Version changed to 1.7.9
skyjake
22:32 Revision f1594635 (github): Mouse filtering added
skyjake
22:31 Revision 1c15a2a0 (github): Fixed DS8 sound repeat problem
skyjake
22:30 Revision 19cc8dfa (github): Release 1.7.8
skyjake
 

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