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Feature #2375

Updated by skyjake 11 months ago

The following Doomsday Script bindings, classes, and functions have been added:
* App.getInteger()
* App.setInteger()
* App.NETGAME and other constants equivalent to the DD_* value enums in dd_share.h
*
App.Player.giveArmor()
* App.Player.setLocalQuake()
* App.Player.shotAmmo()
* Game.rules()
* Math.cos()
* Math.sin()
* Math.tan()
* Math.randNum()
* World.spawnThing()
* World.Thing.addMom()
* World.Thing.changeFlags()
* World.Thing.dropItem()
* World.Thing.flags()
* World.Thing.height()
* World.Thing.info()
* World.Thing.mom()
* World.Thing.pos()
* World.Thing.setNoBlocking()
* World.Thing.type()

Heretic only:
* App.Player.setFlameCount()

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