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Feature #1668

Updated by skyjake almost 5 years ago

The Doom When one enters a map format allows containing sectors to that have lightlevel values outside the normal 0...255 range. However, a brightness of higher than 255(i.e 256+) they are lit correctly.

An example map is Map31 of this pwad: http://www.doomworld.com/vb/wads-mods/66113-doom-2-the-way-id-did-released-bugfix-update-nov-16/

Practical effects of
out-of-bounds values can be used to produce some special effects:

*
lighting values:
-
Higher than 255 causes animated sector lights to stay fullbright longer
* - Higher than 255 removes/reduces the lighting change due to wall direction
* - Lower than 255 causes animated sector lights to stay black longer

An example map is Map31 of this pwad: http://www.doomworld.com/vb/wads-mods/66113-doom-2-the-way-id-did-released-bugfix-update-nov-16/


☑️ When one loads a save game on such a map, sectors with brightness higher than 255 are incorrectly set to 0 once the map has loaded.

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