Feature #1668
Updated by skyjake almost 5 years ago
When one enters a map containing sectors that have a brightness of higher than 255(i.e 256+) they are lit correctly.
However, when one loads a save game on such a map, sectors with brightness higher than 255 are incorrectly set to 0 once the map has loaded.
An example map is Map31 of this pwad: http://www.doomworld.com/vb/wads-mods/66113-doom-2-the-way-id-did-released-bugfix-update-nov-16/
Practical effects of out-of-bounds lighting values:
- Higher than 255 causes animated sector lights to stay fullbright longer
- Higher than 255 removes/reduces the lighting change due to wall direction
- Lower than 255 causes animated sector lights to stay black longer Note this map also highlights that Dday doesn't support Dehacked sprite renaming (#1666)
However, when one loads a save game on such a map, sectors with brightness higher than 255 are incorrectly set to 0 once the map has loaded.
An example map is Map31 of this pwad: http://www.doomworld.com/vb/wads-mods/66113-doom-2-the-way-id-did-released-bugfix-update-nov-16/
Practical effects of out-of-bounds lighting values:
- Higher than 255 causes animated sector lights to stay fullbright longer
- Higher than 255 removes/reduces the lighting change due to wall direction
- Lower than 255 causes animated sector lights to stay black longer Note this map also highlights that Dday doesn't support Dehacked sprite renaming (#1666)