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Feature #1229

Updated by skyjake about 10 years ago

Much like the audio plugins, input devices should be abstracted behind a plugin mechanism. An input plugin would feed input events into the engine's input subsystem from any controllers specific to / configured in the plugin.

One input plugin should be able to generate any kind of input events, for instance mouse, joystick, and keyboard events.

See related old proposal: "Input drivers":http://dengine.net/dew/index.php?title=Input_drivers

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