Feature #1229
Updated by skyjake about 10 years ago
Much like the audio plugins, input devices should be abstracted behind a plugin mechanism. An input plugin would feed input events into the engine's input subsystem from any controllers specific to / configured in the plugin.
One input plugin should be able to generate any kind of input events, for instance mouse, joystick, and keyboard events.
See related old proposal: "Input drivers":http://dengine.net/dew/index.php?title=Input_drivers
One input plugin should be able to generate any kind of input events, for instance mouse, joystick, and keyboard events.
See related old proposal: "Input drivers":http://dengine.net/dew/index.php?title=Input_drivers