Feature #1646
Updated by skyjake almost 11 years ago
Continuing the work started in #1636, Doomsday's stereoscopic 3D capabilities could be further enhanced with:
* Better placement of HUD weapon sprites
* 3D HUD weapons models with proper scaling (current ones are much larger than they should be)
* Neck model to add small x/y/z translation, based on Rift angles
* Row/column/checker interleaved stereo 3D modes
* Headless 3D player model in Rift mode, so you see a body when looking down
* "Oculus Rift" or (other a more generic "Stereo 3D") resource pack, specially tailored HUD/player models? _[would benefit from variable override feature]_
* Utilize 3D space for UI: user simply looks down to see ammo, health, taskbar (e.g., paint non-weapon hud items on a world space transparent quad)
* Better placement of HUD weapon sprites
* 3D HUD weapons models with proper scaling (current ones are much larger than they should be)
* Neck model to add small x/y/z translation, based on Rift angles
* Row/column/checker interleaved stereo 3D modes
* Headless 3D player model in Rift mode, so you see a body when looking down
* "Oculus Rift" or (other a more generic "Stereo 3D") resource pack, specially tailored HUD/player models? _[would benefit from variable override feature]_
* Utilize 3D space for UI: user simply looks down to see ammo, health, taskbar (e.g., paint non-weapon hud items on a world space transparent quad)