Feature #1654
Updated by skyjake about 11 years ago
In a 3D VR environment, Doomsday's and the games' 2D UI elements must be displayed differently. For instance, for Oculus Rift the 2D UI should be scaled down and projected to appear in front of the player in 3D.
The 2D player weapon sprite is a special case as it is considered a part of the 3D world. Since it is drawn separately from the UI, it also needs to be projected separately.
The 2D player weapon sprite is a special case as it is considered a part of the 3D world. Since it is drawn separately from the UI, it also needs to be projected separately.