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Feature #1636

Updated by skyjake over 10 years ago

Oculus Rift is cool and we should have support for it in the renderer.

However, having dabbled with stereo 3D, there are some hurdles to overcome (like whether sprites should be allowed at all, and having a realistic depth position for the psprite weapon even though you can walk so close to a wall that the gun goes completely inside it).

Subtasks:
* Stereoscopic 3D (in any form)
* Side-by-side scene composition
* Head tracking control of player orientation
* Render unwarped view to off-screen render buffer in one pass, then Rift-warp result to primary display in second pass.

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