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Doomsday Engine - Doomsday Engine - 1.9.7 Unstable

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Doomsday Engine - Feature #1554: [Hexen] Remove fixed MAX_TI... Feature #1554: [Hexen] Remove fixed MAX_TID_COUNT limit

Project: Doomsday Engine
Status: New
Start date: 2012-03-03
Due date:
Assignee:
Priority: Normal

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Doomsday Engine - Bug #997: [Hexen] Player gets stuck i... Bug #997: [Hexen] Player gets stuck in turning polyobjs

Project: Doomsday Engine
Status: New
Start date: 2012-03-04
Due date:
Assignee:
Priority: Normal
Doomsday Engine - Bug #995: [Doom] Shotgun Guy drops mu... Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?

Project: Doomsday Engine
Status: New
Start date: 2012-03-04
Due date:
Assignee:
Priority: Low
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Doomsday Engine - Bug #1004: [Hexen] 3D Tree_Destructive... Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect

Project: Doomsday Engine
Status: New
Start date: 2012-03-05
Due date:
Assignee:
Priority: Normal

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Doomsday Engine - Bug #1008: HUD weapon discrepancy (in ... Bug #1008: HUD weapon discrepancy (in release build?)

Project: Doomsday Engine
Status: New
Start date: 2012-03-09
Due date:
Assignee:
Priority: Normal
Doomsday Engine - Bug #1007: [Doom] Sound emitter overla... Bug #1007: [Doom] Sound emitter overlap handling

Project: Doomsday Engine
Status: New
Start date: 2012-03-09
Due date:
Assignee:
Priority: Normal

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Doomsday Engine - Doomsday Engine - 1.9.7

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Doomsday Engine - Bug #1015: Player getting stuck on cer... Bug #1015: Player getting stuck on certain walls?

Project: Doomsday Engine
Status: New
Start date: 2012-03-31
Due date:
Assignee:
Priority: High

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