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29 Doomsday Engine - Doomsday Engine - 1.9.7 Unstable |
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Doomsday Engine -
Feature #1554: [Hexen] Remove fixed MAX_TI...
Feature #1554: [Hexen] Remove fixed MAX_TID_COUNT limit
Project: Doomsday Engine Status: New Start date: 2012-03-03 Due date: Assignee: Priority: Normal |
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Doomsday Engine -
Bug #997: [Hexen] Player gets stuck i...
Bug #997: [Hexen] Player gets stuck in turning polyobjs
Project: Doomsday Engine Status: New Start date: 2012-03-04 Due date: Assignee: Priority: Normal
Doomsday Engine -
Bug #995: [Doom] Shotgun Guy drops mu...
Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
Project: Doomsday Engine Status: New Start date: 2012-03-04 Due date: Assignee: Priority: Low |
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Doomsday Engine -
Bug #1004: [Hexen] 3D Tree_Destructive...
Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
Project: Doomsday Engine Status: New Start date: 2012-03-05 Due date: Assignee: Priority: Normal |
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Doomsday Engine -
Bug #1008: HUD weapon discrepancy (in ...
Bug #1008: HUD weapon discrepancy (in release build?)
Project: Doomsday Engine Status: New Start date: 2012-03-09 Due date: Assignee: Priority: Normal
Doomsday Engine -
Bug #1007: [Doom] Sound emitter overla...
Bug #1007: [Doom] Sound emitter overlap handling
Project: Doomsday Engine Status: New Start date: 2012-03-09 Due date: Assignee: Priority: Normal |
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14 Doomsday Engine - Doomsday Engine - 1.9.7 |
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31
Doomsday Engine -
Bug #1015: Player getting stuck on cer...
Bug #1015: Player getting stuck on certain walls?
Project: Doomsday Engine Status: New Start date: 2012-03-31 Due date: Assignee: Priority: High |
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