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Doomsday 32-bit.txt

frpet1, 2018-12-30 00:27

 
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iMac20-3:Doomsday admin$ arch -i386 /Applications/Doomsday\ Engine.app/Contents/Doomsday.app/Contents/MacOS/Doomsday -stddir . -game jdoom -file ./Doom.wad -userdir .
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Application path: /Applications/Doomsday Engine.app/Contents/Doomsday.app/Contents/MacOS/
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                  Doomsday
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Created a new 32,0 MB memory volume.
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Executable: Doomsday Engine 1.14.3 (Stable 32-bit #1230) May 15 2014 09:43:58
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Command line options:
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  0: /Applications/Doomsday Engine.app/Contents/Doomsday.app/Contents/MacOS/Doomsday
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  1: -stddir
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  2: .
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  3: -game
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  4: jdoom
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  5: -file
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  6: ./Doom.wad
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  7: -userdir
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  8: /Users/admin/Downloads/Doomsday/
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RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
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              shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
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              from archive in read-only "(basedir)/doomsday.pk3"
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Joystick_Init: No joysticks found
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Sat Dec 29 23:08:32 iMac20-3.local Doomsday[580] <Error>: kCGErrorIllegalArgument: CGSOrderWindowList
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Sat Dec 29 23:08:32 iMac20-3.local Doomsday[580] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
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GLFramebuffer: Required GL_ARB_framebuffer_object is missing!
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^ : Texture-based framebuffer failed: [ConfigError] (GLTarget::validate) Unsupported
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Trying fallback without depth/stencil texture
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(GLTarget::validate) Unsupported
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Application terminated due to exception:
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(GLTarget::validate) Unsupported
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Restoring original display mode due to shutdown
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Z_Shutdown: Used 1 volumes, total 33554432 bytes.