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doomsday.out.txt

Harley51, 2015-07-07 20:12

 
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Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe
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Created a new 32.0 MB memory volume.
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Config::read: modules/Config matches version [ 2, 0, 0, 1645 ]
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Executable: Doomsday Engine 2.0.0 [#1645] (Unstable 32-bit) Jul  4 2015 03:57:31
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Command line options:
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  0: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe
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RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
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              shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
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              shaders.dei"] from archive in read-only "(basedir)\data\
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              net.dengine.client.pack"
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^ : Loading shader definitions from read-only archive entry "renderer.pack/
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    lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
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    lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
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    net.dengine.client.pack"
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OpenGL 3.3 supported
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Sys_GLInitialize: OpenGL information:
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  Version:  3.3.11672 Compatibility Profile Context
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  Renderer: ATI Radeon HD 4870
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  Vendor:   ATI Technologies Inc.
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Capabilities:
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  Compressed texture formats: 16
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  Use texture compression:    no
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  Available texture units:    8
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  Maximum texture anisotropy: 16
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  Maximum texture size:       8192
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  Line width granularity:     0.125
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  Line width range:           1...63
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^ : OpenGL Extensions:
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^ :     AMD extensions:
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        conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend,
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        name_gen_delete, performance_monitor, pinned_memory, sample_positions,
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        seamless_cubemap_per_texture, shader_stencil_export, texture_cube_map_array,
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        texture_texture4, vertex_shader_tessellator
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^ :     AMDX extensions:
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        debug_output, vertex_shader_tessellator
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^ :     ARB extensions:
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        ES2_compatibility, base_instance, blend_func_extended, color_buffer_float,
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        compressed_texture_pixel_storage, conservative_depth, copy_buffer,
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        depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
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        draw_elements_base_vertex, draw_instanced, explicit_attrib_location,
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        fragment_coord_conventions, fragment_program, fragment_program_shadow,
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        fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
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        get_program_binary, half_float_pixel, half_float_vertex, imaging,
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        instanced_arrays, internalformat_query, map_buffer_alignment, map_buffer_range,
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        multisample, multitexture, occlusion_query, occlusion_query2,
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        pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
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        sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects,
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        shader_bit_encoding, shader_objects, shader_precision, shader_stencil_export,
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        shader_texture_lod, shading_language_100, shading_language_420pack,
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        shading_language_packing, shadow, shadow_ambient, sync, texture_border_clamp,
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        texture_buffer_object, texture_buffer_object_rgb32, texture_compression,
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        texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
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        texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
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        texture_float, texture_gather, texture_mirrored_repeat, texture_multisample,
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        texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg,
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        texture_rgb10_a2ui, texture_snorm, texture_storage, timer_query,
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        transform_feedback2, transform_feedback3, transform_feedback_instanced,
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        transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
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        vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev,
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        viewport_array, window_pos
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^ :     ATI extensions:
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        draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
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        texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
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^ :     EXT extensions:
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        abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
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        blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
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        copy_buffer, copy_texture, direct_state_access, draw_buffers2, draw_instanced,
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        draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
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        framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
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        gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil, packed_float,
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        packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
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        rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
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        stencil_wrap, subtexture, texgen_reflection, texture3D, texture_array,
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        texture_buffer_object, texture_compression_latc, texture_compression_rgtc,
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        texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
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        texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
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        texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
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        texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
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        texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
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        timer_query, transform_feedback, vertex_array, vertex_array_bgra
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^ :     IBM extensions:
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        texture_mirrored_repeat
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^ :     KTX extensions:
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        buffer_region
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^ :     NV extensions:
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        blend_square, conditional_render, copy_depth_to_color, copy_image,
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        explicit_multisample, float_buffer, half_float, primitive_restart,
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        texgen_reflection, texture_barrier
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^ :     SGIS extensions:
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        generate_mipmap, texture_edge_clamp, texture_lod
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^ :     SUN extensions:
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        multi_draw_arrays
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^ :     WGL extensions:
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        EXT_swap_control
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^ :     WIN extensions:
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        swap_hint
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^ :   Extensions (WGL):
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^ :     WGL extensions:
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        AMDX_gpu_association, AMD_gpu_association, ARB_buffer_region, ARB_create_context,
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        ARB_create_context_profile, ARB_extensions_string, ARB_make_current_read,
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        ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
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        ARB_render_texture, ATI_pixel_format_float, ATI_render_texture_rectangle,
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        EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float,
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        EXT_swap_control, EXT_swap_control_tear, I3D_genlock, NV_float_buffer,
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        NV_swap_group
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loadAudioDriver: Loading of "fmod" failed
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Failed initializing audio driver "FMOD"
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Audio configuration:
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  Music: SDLMixer::Music
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  SFX:   SDLMixer
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Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
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Locating "HACX - Twitch 'n Kill"...
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 - hacx.wad: "(basedir)\data\HACX.WAD"
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Playable
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Locating "Chex(R) Quest"...
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 ! chex.wad: missing 
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Not playable (incomplete resources)
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Locating "Final DOOM: TNT: Evilution"...
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 - tnt.wad: "(basedir)\data\tnt.wad"
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Playable
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Locating "Final DOOM: The Plutonia Experiment"...
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 - plutonia.wad: "(basedir)\data\plutonia.wad"
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Playable
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Locating "DOOM 2: Hell on Earth"...
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 - doom2.wad or doom2f.wad: "(basedir)\data\DOOM2.WAD"
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Playable
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Locating "Ultimate DOOM"...
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 - doom.wad or doomu.wad: "(basedir)\data\doom.wad"
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Playable
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Locating "DOOM Registered"...
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 - doom.wad: "(basedir)\data\doom.wad"
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Playable
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Locating "DOOM Shareware"...
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 ! doom1.wad: missing 
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 - libdoom.pk3: "(basedir)\data\libdoom.pk3"
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 => Not playable (incomplete resources)
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Locating "Doom 64: Absolution"...
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 ! doom64.wad: missing 
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 - libdoom64.pk3: "(basedir)\data\libdoom64.pk3"
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 => Not playable (incomplete resources)
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Locating "Heretic: Shadow of the Serpent Riders"...
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 - heretic.wad: "(basedir)\data\HERETIC.WAD"
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 - libheretic.pk3: "(basedir)\data\libheretic.pk3"
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 => Playable
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Locating "Heretic Registered"...
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 - heretic.wad: "(basedir)\data\HERETIC.WAD"
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 - libheretic.pk3: "(basedir)\data\libheretic.pk3"
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 => Playable
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Locating "Heretic Shareware"...
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 ! heretic1.wad: missing 
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 - libheretic.pk3: "(basedir)\data\libheretic.pk3"
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 => Not playable (incomplete resources)
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Locating "Hexen: Deathkings of the Dark Citadel"...
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 - hexen.wad: "(basedir)\data\HEXEN.WAD"
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 - hexdd.wad: "(basedir)\data\HEXDD.WAD"
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 - libhexen.pk3: "(basedir)\data\libhexen.pk3"
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 => Playable
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Locating "Hexen"...
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 - libhexen.pk3: "(basedir)\data\libhexen.pk3"
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 - hexen.wad: "(basedir)\data\HEXEN.WAD"
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 => Playable
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Locating "Hexen v1.0"...
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 ! hexen.wad: missing 
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 - libhexen.pk3: "(basedir)\data\libhexen.pk3"
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 => Not playable (incomplete resources)
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Locating "Hexen 4-map Demo"...
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 ! hexen.wad or machexendemo.wad or hexendemo.wad: missing 
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 - libhexen.pk3: "(basedir)\data\libhexen.pk3"
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 => Not playable (incomplete resources)
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Locating "Hexen 4-map Beta Demo"...
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 ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
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 - libhexen.pk3: "(basedir)\data\libhexen.pk3"
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 => Not playable (incomplete resources)
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Def_Read: Parsing definition files...
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^ : Definitions:
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^ :   7 materials
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ResourceSystem: Model init completed in 0.00 seconds
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Game could not be selected automatically
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MasterWorker: Received 0 servers from master
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Z_Shutdown: Used 1 volumes, total 33554432 bytes.
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Restoring original display mode due to shutdown