1
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Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe
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2
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Created a new 32.0 MB memory volume.
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3
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Config::read: modules/Config matches version [ 2, 0, 0, 1645 ]
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4
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Executable: Doomsday Engine 2.0.0 [#1645] (Unstable 32-bit) Jul 4 2015 03:57:31
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5
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Command line options:
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6
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0: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe
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7
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RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
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8
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shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
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9
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shaders.dei"] from archive in read-only "(basedir)\data\
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10
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net.dengine.client.pack"
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11
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^ : Loading shader definitions from read-only archive entry "renderer.pack/
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12
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lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
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13
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lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
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14
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net.dengine.client.pack"
|
15
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OpenGL 3.3 supported
|
16
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Sys_GLInitialize: OpenGL information:
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17
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Version: 3.3.11672 Compatibility Profile Context
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18
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Renderer: ATI Radeon HD 4870
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19
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Vendor: ATI Technologies Inc.
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20
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Capabilities:
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21
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Compressed texture formats: 16
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22
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Use texture compression: no
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23
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Available texture units: 8
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24
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Maximum texture anisotropy: 16
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25
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Maximum texture size: 8192
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26
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Line width granularity: 0.125
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27
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Line width range: 1...63
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28
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^ : OpenGL Extensions:
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29
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^ : AMD extensions:
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30
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conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend,
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31
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name_gen_delete, performance_monitor, pinned_memory, sample_positions,
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32
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seamless_cubemap_per_texture, shader_stencil_export, texture_cube_map_array,
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33
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texture_texture4, vertex_shader_tessellator
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34
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^ : AMDX extensions:
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35
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debug_output, vertex_shader_tessellator
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36
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^ : ARB extensions:
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37
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ES2_compatibility, base_instance, blend_func_extended, color_buffer_float,
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38
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compressed_texture_pixel_storage, conservative_depth, copy_buffer,
|
39
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depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
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40
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draw_elements_base_vertex, draw_instanced, explicit_attrib_location,
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41
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fragment_coord_conventions, fragment_program, fragment_program_shadow,
|
42
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fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
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43
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get_program_binary, half_float_pixel, half_float_vertex, imaging,
|
44
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instanced_arrays, internalformat_query, map_buffer_alignment, map_buffer_range,
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45
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multisample, multitexture, occlusion_query, occlusion_query2,
|
46
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pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
|
47
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sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects,
|
48
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shader_bit_encoding, shader_objects, shader_precision, shader_stencil_export,
|
49
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shader_texture_lod, shading_language_100, shading_language_420pack,
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50
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shading_language_packing, shadow, shadow_ambient, sync, texture_border_clamp,
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51
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texture_buffer_object, texture_buffer_object_rgb32, texture_compression,
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52
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texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
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53
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texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
|
54
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texture_float, texture_gather, texture_mirrored_repeat, texture_multisample,
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55
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texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg,
|
56
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texture_rgb10_a2ui, texture_snorm, texture_storage, timer_query,
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57
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transform_feedback2, transform_feedback3, transform_feedback_instanced,
|
58
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transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
|
59
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vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev,
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60
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viewport_array, window_pos
|
61
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^ : ATI extensions:
|
62
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draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
|
63
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texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
|
64
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^ : EXT extensions:
|
65
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abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
|
66
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blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
|
67
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copy_buffer, copy_texture, direct_state_access, draw_buffers2, draw_instanced,
|
68
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draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
|
69
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framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
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70
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gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil, packed_float,
|
71
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packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
|
72
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rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
|
73
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stencil_wrap, subtexture, texgen_reflection, texture3D, texture_array,
|
74
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texture_buffer_object, texture_compression_latc, texture_compression_rgtc,
|
75
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texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
|
76
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texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
|
77
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texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
|
78
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texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
|
79
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texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
|
80
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timer_query, transform_feedback, vertex_array, vertex_array_bgra
|
81
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^ : IBM extensions:
|
82
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texture_mirrored_repeat
|
83
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^ : KTX extensions:
|
84
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buffer_region
|
85
|
^ : NV extensions:
|
86
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blend_square, conditional_render, copy_depth_to_color, copy_image,
|
87
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explicit_multisample, float_buffer, half_float, primitive_restart,
|
88
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texgen_reflection, texture_barrier
|
89
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^ : SGIS extensions:
|
90
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generate_mipmap, texture_edge_clamp, texture_lod
|
91
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^ : SUN extensions:
|
92
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multi_draw_arrays
|
93
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^ : WGL extensions:
|
94
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EXT_swap_control
|
95
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^ : WIN extensions:
|
96
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swap_hint
|
97
|
^ : Extensions (WGL):
|
98
|
^ : WGL extensions:
|
99
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AMDX_gpu_association, AMD_gpu_association, ARB_buffer_region, ARB_create_context,
|
100
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ARB_create_context_profile, ARB_extensions_string, ARB_make_current_read,
|
101
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ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
|
102
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ARB_render_texture, ATI_pixel_format_float, ATI_render_texture_rectangle,
|
103
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EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float,
|
104
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EXT_swap_control, EXT_swap_control_tear, I3D_genlock, NV_float_buffer,
|
105
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NV_swap_group
|
106
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loadAudioDriver: Loading of "fmod" failed
|
107
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Failed initializing audio driver "FMOD"
|
108
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Audio configuration:
|
109
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Music: SDLMixer::Music
|
110
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SFX: SDLMixer
|
111
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Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
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112
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Locating "HACX - Twitch 'n Kill"...
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113
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- hacx.wad: "(basedir)\data\HACX.WAD"
|
114
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
|
115
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=> Playable
|
116
|
Locating "Chex(R) Quest"...
|
117
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! chex.wad: missing
|
118
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
|
119
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=> Not playable (incomplete resources)
|
120
|
Locating "Final DOOM: TNT: Evilution"...
|
121
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- tnt.wad: "(basedir)\data\tnt.wad"
|
122
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
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123
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=> Playable
|
124
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Locating "Final DOOM: The Plutonia Experiment"...
|
125
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- plutonia.wad: "(basedir)\data\plutonia.wad"
|
126
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
|
127
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=> Playable
|
128
|
Locating "DOOM 2: Hell on Earth"...
|
129
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- doom2.wad or doom2f.wad: "(basedir)\data\DOOM2.WAD"
|
130
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
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131
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=> Playable
|
132
|
Locating "Ultimate DOOM"...
|
133
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- doom.wad or doomu.wad: "(basedir)\data\doom.wad"
|
134
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
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135
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=> Playable
|
136
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Locating "DOOM Registered"...
|
137
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- doom.wad: "(basedir)\data\doom.wad"
|
138
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
|
139
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=> Playable
|
140
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Locating "DOOM Shareware"...
|
141
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! doom1.wad: missing
|
142
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- libdoom.pk3: "(basedir)\data\libdoom.pk3"
|
143
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=> Not playable (incomplete resources)
|
144
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Locating "Doom 64: Absolution"...
|
145
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! doom64.wad: missing
|
146
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- libdoom64.pk3: "(basedir)\data\libdoom64.pk3"
|
147
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=> Not playable (incomplete resources)
|
148
|
Locating "Heretic: Shadow of the Serpent Riders"...
|
149
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- heretic.wad: "(basedir)\data\HERETIC.WAD"
|
150
|
- libheretic.pk3: "(basedir)\data\libheretic.pk3"
|
151
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=> Playable
|
152
|
Locating "Heretic Registered"...
|
153
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- heretic.wad: "(basedir)\data\HERETIC.WAD"
|
154
|
- libheretic.pk3: "(basedir)\data\libheretic.pk3"
|
155
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=> Playable
|
156
|
Locating "Heretic Shareware"...
|
157
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! heretic1.wad: missing
|
158
|
- libheretic.pk3: "(basedir)\data\libheretic.pk3"
|
159
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=> Not playable (incomplete resources)
|
160
|
Locating "Hexen: Deathkings of the Dark Citadel"...
|
161
|
- hexen.wad: "(basedir)\data\HEXEN.WAD"
|
162
|
- hexdd.wad: "(basedir)\data\HEXDD.WAD"
|
163
|
- libhexen.pk3: "(basedir)\data\libhexen.pk3"
|
164
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=> Playable
|
165
|
Locating "Hexen"...
|
166
|
- libhexen.pk3: "(basedir)\data\libhexen.pk3"
|
167
|
- hexen.wad: "(basedir)\data\HEXEN.WAD"
|
168
|
=> Playable
|
169
|
Locating "Hexen v1.0"...
|
170
|
! hexen.wad: missing
|
171
|
- libhexen.pk3: "(basedir)\data\libhexen.pk3"
|
172
|
=> Not playable (incomplete resources)
|
173
|
Locating "Hexen 4-map Demo"...
|
174
|
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
|
175
|
- libhexen.pk3: "(basedir)\data\libhexen.pk3"
|
176
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=> Not playable (incomplete resources)
|
177
|
Locating "Hexen 4-map Beta Demo"...
|
178
|
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
|
179
|
- libhexen.pk3: "(basedir)\data\libhexen.pk3"
|
180
|
=> Not playable (incomplete resources)
|
181
|
Def_Read: Parsing definition files...
|
182
|
^ : Definitions:
|
183
|
^ : 7 materials
|
184
|
ResourceSystem: Model init completed in 0.00 seconds
|
185
|
Game could not be selected automatically
|
186
|
MasterWorker: Received 0 servers from master
|
187
|
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
|
188
|
Restoring original display mode due to shutdown
|