skyjake's activity
From 2020-02-16 to 2020-02-29
2020-02-25
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10:37 Doomsday Engine Revision af1ca2e1 (github): Fixed|Gloom|Client: Crash after dismissing fatal error message box
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10:36 Doomsday Engine Revision 6e086845 (github): Fixed|UI|Client: Show buttons in the fatal error message box
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10:36 Doomsday Engine Revision 2026c3a3 (github): UI|Client: Re-enable the splash window
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10:36 Doomsday Engine Revision 4511ecab (github): Fixed|CMake: Installing a file to multiple directories
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10:35 Doomsday Engine Revision 1d394e93 (github): Cleanup
2020-02-24
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15:28 Doomsday Engine Revision 1c7c51c9 (github): Fixed|MSYS: Getting the current executable file path
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10:32 Doomsday Engine Revision 3c0beb0e (github): MSYS: Configuration and build fixes
- The MSYS build is almost fully working except for one strange issue:
sometimes getcwd() returns an invalid path. This...
2020-02-23
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15:10 Doomsday Engine Revision c7802522 (github): Fixed|Renderer: Offset for masked middle texture
- Account for offsets in masked middle textures.
IssueID #2370 -
15:02 Doomsday Engine Revision f1b553a9 (github): Fixed|World: Linking planes for render hacks
- The logic for linking planes with matching heights was incorrect.
IssueID #2370 -
10:18 Doomsday Engine Revision e58a089f (github): Renderer|Models: Per-model FOV for rendering psprite models
- IssueID #2405
2020-02-18
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21:59 Doomsday Engine Revision ea5696a5 (github): Fixed|Cygwin: Misuse of GL context
- Only use GL in the main thread. This includes deleting trashed widgets.
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10:30 Doomsday Engine Revision a1a44bfb (github): Fixed|Cygwin|GCC: Various build errors
- Use DE_WINDOWS instead of WIN32.
Also fixed declaration of gl_FragCoord in the light_sources shader.
2020-02-17
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19:49 Doomsday Engine Revision d31fd85a (github): Gloom|Renderer: Setting up a test light/entity
2020-02-16
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09:30 Doomsday Engine Revision 8ec02501 (github): Fixed|Gloom: Camera positioning (Y axis)
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