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skyjake's activity

From 2020-02-12 to 2020-02-25

2020-02-25

10:37 Doomsday Engine Revision af1ca2e1 (github): Fixed|Gloom|Client: Crash after dismissing fatal error message box
skyjake
10:36 Doomsday Engine Revision 6e086845 (github): Fixed|UI|Client: Show buttons in the fatal error message box
skyjake
10:36 Doomsday Engine Revision 2026c3a3 (github): UI|Client: Re-enable the splash window
skyjake
10:36 Doomsday Engine Revision 4511ecab (github): Fixed|CMake: Installing a file to multiple directories
skyjake
10:35 Doomsday Engine Revision 1d394e93 (github): Cleanup
skyjake

2020-02-24

15:28 Doomsday Engine Revision 1c7c51c9 (github): Fixed|MSYS: Getting the current executable file path
skyjake
10:32 Doomsday Engine Revision 3c0beb0e (github): MSYS: Configuration and build fixes
The MSYS build is almost fully working except for one strange issue:
sometimes getcwd() returns an invalid path. This...
skyjake

2020-02-23

15:10 Doomsday Engine Revision c7802522 (github): Fixed|Renderer: Offset for masked middle texture
Account for offsets in masked middle textures.
IssueID #2370
skyjake
15:02 Doomsday Engine Revision f1b553a9 (github): Fixed|World: Linking planes for render hacks
The logic for linking planes with matching heights was incorrect.
IssueID #2370
skyjake
10:18 Doomsday Engine Revision e58a089f (github): Renderer|Models: Per-model FOV for rendering psprite models
IssueID #2405 skyjake

2020-02-18

21:59 Doomsday Engine Revision ea5696a5 (github): Fixed|Cygwin: Misuse of GL context
Only use GL in the main thread. This includes deleting trashed widgets. skyjake
10:30 Doomsday Engine Revision a1a44bfb (github): Fixed|Cygwin|GCC: Various build errors
Use DE_WINDOWS instead of WIN32.
Also fixed declaration of gl_FragCoord in the light_sources shader.
skyjake

2020-02-17

19:49 Doomsday Engine Revision d31fd85a (github): Gloom|Renderer: Setting up a test light/entity
skyjake

2020-02-16

09:30 Doomsday Engine Revision 8ec02501 (github): Fixed|Gloom: Camera positioning (Y axis)
skyjake

2020-02-14

21:32 Doomsday Engine Revision 5a7768b5 (github): Fixed|Gloom: Apply VGA aspect correction
Corrected the correction. The modelview matrix applies it, so don't use the metersPerUnit Y value to apply it again. skyjake
20:51 Doomsday Engine Revision 94681fe3 (github): Cleanup
skyjake
20:48 Doomsday Engine Revision 67f07f69 (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411
# Conflicts:
# doomsday/libs/gui/src/graphics/glinfo.cpp
# doomsday/sdk/libgui/include/de/...
skyjake
20:28 Doomsday Engine Revision 60f2875e (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411 skyjake
18:48 Doomsday Engine Revision 8ef666f9 (github): Client: Disable old Bloom filter with Gloom
Gloom has its own HDR bloom pass. skyjake
18:47 Doomsday Engine Revision 8d787622 (github): Gloom|Renderer: Script function to set debug mode
skyjake
09:18 Doomsday Engine Revision a2363e8d (github): Fixed|ClientApp: Crash during shutdown
The world must be destroyed before DD_Shutdown(). The latter shuts down the memory zone, and the world destructor nee... skyjake
09:00 Doomsday Engine Revision 410b6e94 (github): Gloom: Adapting old view matrices
The coordinate axes are different for Gloom. skyjake

2020-02-13

19:09 Doomsday Engine Revision 8961d89c (github): Gloom: Disable the rotating test sky light
skyjake
19:08 Doomsday Engine Revision ce298c0e (github): Fixed|Gloom: Inverted normals since world is mirrored
skyjake

2020-02-12

20:41 Doomsday Engine Revision e2491dcb (github): Renderer|Gloom: Update plane movement animations
skyjake
20:40 Doomsday Engine Revision bbc67cfe (github): World|libdoomsday: Plane movement as animations
Store information about a plane movement when it begins. Added a World audience for observing plane movements. skyjake
20:37 Doomsday Engine Revision 593fb192 (github): Gloom: Animate plane Y positions using the vertex shader
The plane movements are only updated to the GPU buffer when new movements begin. skyjake
 

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