Activity
From 2020-01-26 to 2020-02-08
2020-02-08
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13:10 Doomsday Engine Revision 3e3f49ed (github): Cleanup
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13:01 Doomsday Engine Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
- The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas... -
07:25 Doomsday Engine Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
- The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
2020-02-06
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21:35 Doomsday Engine Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
- Work in progress.
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21:34 Doomsday Engine Revision 6560435a (github): Client: Show version in splash window
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21:33 Doomsday Engine Revision f47a1ebb (github): libgui: Added a built-in font
- Font that is available immediately at startup without having to load any external files.
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08:35 Doomsday Engine Revision 48534aab (github): Fixed|World: Crash during map destruction
- Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every...
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08:23 Doomsday Engine Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
2020-02-04
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17:09 Doomsday Engine Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
- Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th...
2020-02-02
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11:45 Doomsday Engine Revision 1f9e0dc0 (github): Fixed|Map Importer: Detecting self-referencing loops
- A self-referencing loop that is fully contained inside the same sector should not be considered for render hacks.
Fo...
2020-02-01
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17:02 Doomsday Engine Revision f44a6b40 (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
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17:02 Doomsday Engine Revision c691fccc (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
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17:01 Doomsday Engine Revision ac2e992e (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
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17:01 Doomsday Engine Revision 84e7b95b (github): Definitions: Warn if the next state of a state is not found
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11:29 Doomsday Engine Revision 18f42654 (github): Bumped version number to 2.2.3 (RC)
2020-01-31
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19:06 Doomsday Engine Revision 22aa6a9e (github): Scripting: Added player methods
- - App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375 -
19:04 Doomsday Engine Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
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15:23 Doomsday Engine Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
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10:25 Doomsday Engine Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
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10:11 Doomsday Engine Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
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10:11 Doomsday Engine Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
- Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409
2020-01-28
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15:39 Doomsday Engine Revision 5eee4d39 (github): UI: Update copyright year
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15:27 Doomsday Engine Revision 5509b612 (github): Freedesktop: Added version 2.2.2 to the metainfo
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09:39 Doomsday Engine Revision 648c6bb2 (github): Changed release type to "Stable" for 2.2.2
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