skyjake's activity
From 2020-01-15 to 2020-01-28
2020-01-28
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15:39 Doomsday Engine Revision 5eee4d39 (github): UI: Update copyright year
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15:27 Doomsday Engine Revision 5509b612 (github): Freedesktop: Added version 2.2.2 to the metainfo
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09:39 Doomsday Engine Revision 648c6bb2 (github): Changed release type to "Stable" for 2.2.2
2020-01-22
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06:20 Doomsday Engine Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
- Zero-area images are invalid.
2020-01-20
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22:38 Doomsday Engine Revision 062de727 (github): Client: Importing a Gloom map
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22:37 Doomsday Engine Revision 9e4c69f1 (github): Cleanup
2020-01-18
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12:52 Doomsday Engine Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world... -
11:57 Doomsday Engine Revision 49761781 (github): Cleanup
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07:33 Doomsday Engine Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
- IssueID #2375
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07:33 Doomsday Engine Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
2020-01-17
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19:41 Doomsday Engine Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
- IssueID #2379
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13:13 Doomsday Engine Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
- Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...
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13:13 Doomsday Engine Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
- Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400 -
13:13 Doomsday Engine Revision cd09a054 (github): libcore: Added more Vec typedefs
- # Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h -
07:23 Doomsday Engine Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
- Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
2020-01-16
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20:29 Doomsday Engine Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
- Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...
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17:34 Doomsday Engine Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
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17:33 Doomsday Engine Revision 931c557f (github): Renderer: Workaround for cubeshot issue
- Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401 -
17:33 Doomsday Engine Revision 97243304 (github): libcore: Added more Vec typedefs
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12:14 Doomsday Engine Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
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12:12 Doomsday Engine Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
2020-01-15
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21:22 Doomsday Engine Revision 3fa14fdb (github): Broke the world apart
- ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class...
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