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From 2019-12-01 to 2019-12-14

2019-12-14

19:15 Doomsday Engine Revision ade57cc6 (github): Cleanup
skyjake
19:14 Doomsday Engine Revision ddd79e95 (github): UI: Font color tweak
skyjake
11:12 Doomsday Engine Revision bf8a74db (github): Cleanup
skyjake
11:12 Doomsday Engine Revision a5e30590 (github): Fixed|BSP: Crash in the BSP builder
skyjake
08:30 Doomsday Engine Revision 86ba4277 (github): macOS|libgui: Use stbtt for font rendering
Same font rendering on all platforms for consistency. skyjake
08:30 Doomsday Engine Revision 47e4b768 (github): Cleanup: Post merge
skyjake
08:29 Doomsday Engine Revision ae9c44ea (github): macOS: Disable OpenAL (deprecated)
skyjake
07:29 Doomsday Engine Revision 49ea5a97 (github): Cleanup
skyjake

2019-12-13

22:45 Doomsday Engine Revision 28843a5a (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# .gitignore
# .travis.yml
# README.md
# doomsday/CMakeLists.txt
# doomsda...
skyjake
14:27 Doomsday Engine Revision 81bcdfb0 (github): Cleanup
skyjake
14:14 Doomsday Engine Revision ee94363f (github): Renderer: Icarus MAP01 force fields not rendered
IssueID #1053 skyjake
13:54 Doomsday Engine Revision fac9f4fc (github): Renderer: Working on masked middle textures
skyjake
12:38 Doomsday Engine Revision 1960f184 (github): Fixed|Map Importer: Potential crash
skyjake
12:08 Doomsday Engine Revision 275f69fc (github): Fixed|Map Importer: Potential crash
skyjake
12:07 Doomsday Engine Revision 42258106 (github): Fixed|Hexen: Duplicate linedef property
skyjake
11:46 Doomsday Engine Revision 0ddc5c7e (github): Map Importer: Detect flat bleeding
IssueID #110 skyjake
03:42 Doomsday Engine Revision 18223887 (github): Fixed|GCC: Build error with older versions of GCC
skyjake
03:30 Doomsday Engine Revision f0cb4209 (github): CI: Updated Travis build configuration
skyjake
03:27 Doomsday Engine Revision 4e6cf6aa (github): CI: Updated Travis build configuration
skyjake
03:20 Doomsday Engine Revision 6cc97792 (github): CI: Updated Travis build configuration
skyjake

2019-12-12

22:08 Doomsday Engine Revision 2529984c (github): Renderer: TNT MAP09 transparent window
Still need to link the planes? skyjake
21:41 Doomsday Engine Revision a6949a78 (github): Fixed|Renderer: TNT MAP02 transparent window grill
Don't clip a non-opaque wall. skyjake
17:30 Doomsday Engine Revision ca6a4098 (github): Fixed: Deep water in TNT map 02
Link visplanes based on the analysis done by the id Tech 1 map importer.
IssueID #2254
skyjake
17:17 Doomsday Engine Revision dcb9cc7b (github): Cleanup
skyjake
14:02 Doomsday Engine Revision c5dbd705 (github): Map Importer: Detect self-referencing sectors
skyjake
14:01 Doomsday Engine Revision 9f89f92e (github): libcore|Math: Added 2D cross product
skyjake
06:36 Doomsday Engine Revision 1c1789ea (github): Map Importer: Cleanup
Don't allocate AutoStrs when importing the map (was 2 per sector and 3 per side). skyjake
06:09 Doomsday Engine Revision cc8f1fc5 (github): Cleanup|Map Importer: Find polyobj lines more efficiently
skyjake

2019-12-11

11:23 Doomsday Engine Revision 93d04a09 (github): World|Scripting: Added World.Thing.recoil()
IssueID #2349 skyjake
11:22 Doomsday Engine Revision f5665711 (github): World|Scripting: Added World.Thing.recoil()
IssueID #2349 skyjake

2019-12-10

21:27 Doomsday Engine Revision 63c21813 (github): Fixed|GL: Texture reset is busymode agnostic
skyjake
21:26 Doomsday Engine Revision 03f7ddf3 (github): Fixed|GL: Texture reset is busymode agnostic
skyjake
21:21 Doomsday Engine Revision 66191dde (github): Fixed|Renderer: Light decorations are not visible
IssueID #2365 skyjake
21:21 Doomsday Engine Revision f10c8e5d (github): Fixed|Renderer: "texreset" breaks decoration halos
IssueID #2366 skyjake
21:20 Doomsday Engine Revision 143e236a (github): Fixed|Renderer: "texreset" breaks decoration halos
IssueID #2366 skyjake
18:51 Doomsday Engine Revision 8aea6048 (github): Fixed|Renderer: Light decorations are not visible
IssueID #2365 skyjake
14:44 Doomsday Engine Revision 7008a6c7 (github): FS|Resources: Don't re-add built-in data folders
If a data folder is one of the built-in directories, it should not be added again to the file system under a differen... skyjake
14:26 Doomsday Engine Revision d951c622 (github): FS|Resources: Don't re-add built-in data folders
If a data folder is one of the built-in directories, it should not be added again to the file system under a differen... skyjake

2019-12-09

14:41 Doomsday Engine Revision 5cca3e10 (github): Performance: Disable visplane remapping
Plane remapping is used to render map hacks correctly.
However, this plane remapping algorithm can be extremely slow...
skyjake
14:25 Doomsday Engine Revision 72e1a2ca (github): Performance: Handling of missing materials
If a map had many missing wall textures, it could take a very long time for the material fixer's algorithm to get thr... skyjake

2019-12-06

07:59 Doomsday Engine Revision da3a1cba (github): Fixed|Definitions|Deh Reader: Conflicting MAPINFO and DeHackEd music
If there is both a DEH that overrides music lump names and a custom MAPINFO that sets map music, prefer to use only t... skyjake
07:59 Doomsday Engine Revision 549c090e (github): Fixed|Definitions|Deh Reader: Conflicting MAPINFO and DeHackEd music
If there is both a DEH that overrides music lump names and a custom MAPINFO that sets map music, prefer to use only t... skyjake

2019-12-05

10:29 Doomsday Engine Revision 91a52e25 (github): Fixed|UI: Changing just the letter case of a profile name
IssueID #2362 skyjake
10:28 Doomsday Engine Revision ecd7f0bf (github): Fixed|UI: Changing just the letter case of a profile name
IssueID #2362 skyjake

2019-12-03

22:54 Doomsday Engine Revision 77891d47 (github): Cleanup
skyjake
22:20 Doomsday Engine Revision 4d70c382 (github): UI|GameProfiles: Upgrade some profile packages automatically
IssueID #2361 skyjake
22:19 Doomsday Engine Revision 9c6e9461 (github): UI|GameProfiles: Upgrade some profile packages automatically
IssueID #2361 skyjake
19:29 Doomsday Engine Revision 3c24a899 (github): Fixed|InFine: "filter" does not affect whole screen
According to the InFine reference, "filter" is supposed to affect the whole screen, so disable the bordered projectio... skyjake
19:27 Doomsday Engine Revision 76339ce6 (github): Fixed|InFine: "filter" does not affect whole screen
According to the InFine reference, "filter" is supposed to affect the whole screen, so disable the bordered projectio... skyjake
18:01 Doomsday Engine Revision 5f4b16c0 (github): Fixed|Hexen: Workaround for warping while dead
IssueID #2357 skyjake
17:53 Doomsday Engine Revision 92f3df8f (github): Fixed|Hexen: Workaround for warping while dead
IssueID #2357 skyjake
17:53 Doomsday Engine Revision 7ae4d61b (github): Cleanup
skyjake
12:02 Doomsday Engine Revision cf3b12b9 (github): UI|Home: Tweaked profile metadata color
skyjake
12:02 Doomsday Engine Revision b0257434 (github): Fixed|libdoomsday: Comparing package IDs with alternatives
IssueID #2360 skyjake
12:00 Doomsday Engine Revision 5e9b1817 (github): Fixed|libdoomsday: Comparing package IDs with alternatives
IssueID #2360 skyjake
08:28 Doomsday Engine Revision b75b2bd6 (github): UI|Home: Tweaked profile metadata color
skyjake

2019-12-02

22:16 Doomsday Engine Revision 73ebb5ab (github): CMake: Root-level project name
skyjake
22:15 Doomsday Engine Revision 6827702c (github): Builder|Flatpak: AppStream metadata XML file
skyjake
22:14 Doomsday Engine Revision bbd34235 (github): Fixed|Hexen: Music missing on MAP26 (Desolate Garden)
Hexen's music.ded had a typo for MAP26 (not "belchr").
IssueID #2359
skyjake
22:06 Doomsday Engine Revision 30869076 (github): Fixed|Hexen: Music missing on MAP26 (Desolate Garden)
Hexen's music.ded had a typo for MAP26 (not "belchr").
IssueID #2359
skyjake
12:06 Doomsday Engine Revision 00b57324 (github): Builder|Flatpak: AppStream metadata XML file
skyjake

2019-12-01

18:18 Doomsday Engine Revision e9e73aeb (github): Fixed|Documentation: Links to the Manual
skyjake
18:14 Doomsday Engine Revision dc98b569 (github): Fixed|Documentation: Links to the Manual
skyjake
 

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